Perfect Beginner Mech
#61
Posted 24 January 2014 - 10:51 AM
35 tons. 45 to 55 tons. 65 to 75 tons. 85 tons. Anything not within those ranges are bound to have complications.
#62
Posted 24 January 2014 - 10:53 AM
#63
Posted 24 January 2014 - 10:54 AM
Krujiente, on 24 January 2014 - 10:47 AM, said:
Once SRM's are fixed...that Missile slot is going to be used. HUHUHUHU.
LBX-10 + ASRMS6 = Shotgun Hunchie.
Koniving, on 24 January 2014 - 10:42 AM, said:
Might try it. Main thing is I don't have any spare XLs. Too many of my 90 mechs don't have engines as it is.
Also, see the post I did back up there about the Grid Iron again; I took the shot for you. Watching it happen was hilarious. One minute I'm making an enemy Victor and Atlas (also an enemy) shoot each other, the next the Atlas kills both of us and the Victor slams into me, which slingshots me into a somersault to that pillar where I slump down like "...I'm gonna sit for a minute; gettin' too old for this."
It really does look like he's just taking a little breather. "I just need a minute." Like an Action hero who had just taken down several opponents and held up a finger and said that to the rest. Add in some gray hair and you're golden!
#64
Posted 24 January 2014 - 10:58 AM
AaronWolf, on 24 January 2014 - 10:54 AM, said:
Victor's corpse didn't go far, off to the right. I was near the landramp and the wall to the left of the tunnel when leaving it, when I was killed. That's how far I was thrown by the Atlas's weapon combination. Or what I can assume was it, as I honestly never saw some of the weapons it lists (but standing with a Victor leaping over me twice and an Atlas that I'm trying to hide from, god knows what came at me). The Victor also had 2 PPCs and an AC/20, which was why it was so funny to get them to shoot each other even if it didn't last long. Neither of them seemed to care about friendly fire; "competitive" players eh?
While I waited for the screen to clear -- took forever and a day -- there was this moment.
The Cicada is watching me.
Edited by Koniving, 24 January 2014 - 11:01 AM.
#65
Posted 24 January 2014 - 11:23 AM
Koniving, on 24 January 2014 - 10:58 AM, said:
Victor's corpse didn't go far, off to the right. I was near the landramp and the wall to the left of the tunnel when leaving it, when I was killed. That's how far I was thrown by the Atlas's weapon combination. Or what I can assume was it, as I honestly never saw some of the weapons it lists (but standing with a Victor leaping over me twice and an Atlas that I'm trying to hide from, god knows what came at me). The Victor also had 2 PPCs and an AC/20, which was why it was so funny to get them to shoot each other even if it didn't last long. Neither of them seemed to care about friendly fire; "competitive" players eh?
While I waited for the screen to clear -- took forever and a day -- there was this moment.
The Cicada is watching me.
...Soon...
#67
Posted 24 January 2014 - 11:29 AM
Koniving, on 24 January 2014 - 11:25 AM, said:
"Tonight..." "You..." "Die..." Last one's assumed.
When first watching that, my initial reaction was: "Welp, I guess tonight I am going to be singling out and chasing down Cicadas in my tiny bird."
Now its: "Oh god, WHY ARE THERE SO MANY OF THEM!?"
#71
Posted 25 January 2014 - 11:26 AM
Modo44, on 24 January 2014 - 12:18 PM, said:
While true, good players tend to either get a really good shot -- or die for a lack of a good shot to take.
The bad player shoots wildly and wins, even if blowing away a teammate in the process.
<.<; As you can tell, either way I win in some way or another by using enemies as shields.
#72
Posted 25 January 2014 - 11:56 AM
in the end I think most people enjoy moving quickly, but I don't recommend lights to beginners. just go to smurfy before you buy to make sure you can equip weapon X if you have your heart set on a weapon.
if you start out grinding atlas it'll cost more and be awhile before you even get to see all the nooks and crannies of the larger maps. knowing maps is, has and always will be huge advantage in any shooter.
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