Making Clan Mechs Square Takes Away Their Unique Identity
#1
Posted 19 January 2014 - 06:50 AM
things that annoy me. Most Clan mechs have always been these rounded almost alien looking mechs because of their smooth surfaces it gives them a look of overall technological superiority over the inner sphere that I always liked. One of the things that I really like about most Clan mechs such as the Timber Wolf or Warhawk is there rounded gyro casing on the legs just looks awesome. So what I'm getting at is that making Clan mechs squared takes away their flavor what keeps them distinct from the Inner Sphere and I hope that some of that is brought back in the final models.
#2
Posted 19 January 2014 - 07:36 AM
Edited by Pariah Devalis, 19 January 2014 - 07:36 AM.
#3
Posted 19 January 2014 - 07:38 AM
tldr: QQing about things that havent even been MODELED YET.
#4
Posted 19 January 2014 - 07:42 AM
#5
Posted 19 January 2014 - 08:50 AM
#6
Posted 19 January 2014 - 09:18 AM
#7
Posted 19 January 2014 - 10:52 AM
#8
Posted 22 January 2014 - 06:50 PM
Just my 2 cents
#9
Posted 22 January 2014 - 07:48 PM
#10
Posted 23 January 2014 - 12:49 PM
nearly all clan mechs have been Angular, not rounded. it was the IS that went in for aesthetically pleasing rounded shapes.. the clans went mostly for practicality, at least prior to encountering the IS and their corrupting aesthetic influence.
#12
Posted 23 January 2014 - 01:10 PM
Edited by user5318, 23 January 2014 - 01:12 PM.
#13
Posted 23 January 2014 - 01:48 PM
Skyros, on 22 January 2014 - 06:50 PM, said:
Make what angled and smooth? Look at those mechs man, there's very little 'rounded' about them unless you count bulbous lower legs. Aside from the Daishi and Mad Cat fuselage cockpits, they are blocky as hell.
user5318, on 23 January 2014 - 01:10 PM, said:
Mentioned this before in another thread- I piloted a Nova back in MW3 when it had a 5 degree torso twist thanks to the old design. It sucked. It was fine for single player where long range sniping and ride by attacks could confuse the simple AI, but it sucked for multiplayer because ride by attacks and sniping were all it could handle thanks to a complete lack of torso twist. MWO would just make it even worse with the first person centric gameplay.
Much as I do love the classic design, I'm glad they redesigned it with a torso, because trying to balance an almost complete lack of something that's a basic feature of every other mech by giving it a bunch of positive qualities will 1) be a blancing nightmare, seesawing between OP and UP, and 2)Eventually just lead to a mech that gets pigeonholed into doing one good thing, instead of being a solid, workhorse medium chassis.
I like the Nova - it's my favorite of the Clan mechs - but I'd prefer to enjoy piloting it over enjoying looking at my backside as it explodes.
#14
Posted 23 January 2014 - 02:31 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users