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Canned In-Game Communication System To Share Tactical Information


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Poll: Canned Tactical Communication System (11 member(s) have cast votes)

Would you use this functionality, if it were present?

  1. Yes, both in PUGs and Organized matches. (9 votes [81.82%] - View)

    Percentage of vote: 81.82%

  2. Yes, but only in PUGs. (1 votes [9.09%] - View)

    Percentage of vote: 9.09%

  3. Yes, but only in Organized matches. (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. No, there are better ways to communicate tactical information. (1 votes [9.09%] - View)

    Percentage of vote: 9.09%

  5. No, this would make the game terrible unbalanced. (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 NullFox

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Posted 19 January 2014 - 01:30 PM

Problem: Lack of tools in-game to facilitate sharing of tactical information, make it difficult to promote team-based play in PUG matches.

Suggestion:

Most people want to play as a team, even in PUGs, but it is often difficult to share information with the team through chat, especially while fighting. Plain chat messages are also easy to miss.

Implement canned communication system, similar to that found in the Battlefield series of games.

Canned communication options could include useful information, to either team, squad, or nearby friendlies. Some examples, include:

Team wide:
* Enemy Spotted.
* Need help at my location.
* Respond to help request.

Squad wide, or nearby:
* Follow me
* Focus fire, my target
* Roger, Negative

These messages would be reported over chat text, as well as through pre-recorded audio files. Each message, may also create markers on the map, and on player HUDs.

As for details of implementation:

Enemy Spotted
* Contextual, based on information known:
When only the enemy position is known: "Mech spotted at D3".
When detailed info is known: "Assault mech spotted at D3".
When an enemy is at a flag: "Assault mech spotted at Bravo"

Need Help
* Reports player's position to team "Need help at B2".
* Player would show a different icon on the battle/mini maps, for x period of time, or until dead.

Respond to help
* Only available when request for help initiated within last x time.
* Reports position of responder "On my way, coming from C7"

Follow me
* Broadcast to nearby mechs.
* HUD could show icon above mech.

Focus fire, my target
* Place indicator above requesting mech.
* Either allow target-of-target targeting, or place icon above requesters target (in similar fashion to missile icon).

By limiting report information to either class, co-ordinate or flag name, audio files wouldn't have to be created for every single mech type, or change based on map landmarks.

This isn't a new concept by any stretch of the imagination, as mentioned before, it is used *very* successfully in the Battlefield series of games (maybe others too).

Edited by EvoMike, 19 January 2014 - 04:05 PM.


#2 Durant Carlyle

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Posted 19 January 2014 - 08:17 PM

The comms rose has already been confirmed as something the devs want to add to the game. Haven't heard anything about a text version or map interaction though.

Edited by Durant Carlyle, 19 January 2014 - 08:18 PM.


#3 Firemage

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Posted 19 January 2014 - 11:57 PM

Honestly i'd rather this for pugging, for team games i have mumble, and i don't run a mic on my gaming tower but rather run it on my side board laptop, so i never use built in coms with most games.
This idea reminds me a bit of WoW's, target markers just with queued voice commands. Hell even if it just did "raid warnings" it would still help out a ton, allowing people to at least get off canned orders quickly, rather than the commander job having a WPM requirement in pugging.

-G





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