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Kintaro Kto-18 Missle Boat


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#1 Zealisis

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Posted 19 January 2014 - 10:01 PM

Kintaro kto-18 Missle Boat

Well I’ve been told on more than one occasion there was no way my Kintaro kto-18 was a missile boat. So I am posting my build. Not so Much to prove people wrong but maybe get some advice on how to improve it.
Speed 81, tons 55, Firepower 54, ((Boars head has 57)) Heat efficiency 1.18, Std Armor, ((336 pts)) Endo Steal structure, xl engine 275, 2 Med las ,3 lrm 10, 2 lrm 5, (5 tons lrm ammo) anti-Missile system (1 ton am ammo) No added Heat sinks.
I love this build as its faster than most missile boat builds. So I can hit and run much easier. Which can confuse or delay a lance. Keeping them out of the main fight for a while. Let me know what you think.

#2 Spheroid

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Posted 19 January 2014 - 11:05 PM

More missile hardpoints are not always better because of ghost heat. I used a 275XL with 10 DHS on caustic. Here is my data after each initial alpha:

2x LRM5 + 3x LRM10 = 41%
4x LRM10 = 48%
2x LRM15 + LRM10 = 38%
2x LRM15 + 2x LRM5 = 33%
2x LRM20 = 29%

Edited by Spheroid, 19 January 2014 - 11:47 PM.


#3 Monky

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Posted 20 January 2014 - 01:36 AM

More hardpoints isn't better for LRM's, smaller launchers generate more heat, mixing and matching launchers creates staggered fire when you sustain and artemis adds a ton and a crit per launcher.

If you're going to use LRM's on a medium your best bet is 1 big launcher. If you like SRMS this might work;
KTO-18

If not, this could be a strong SSRM alternative;
KTO-18

Edited by Monky, 20 January 2014 - 01:37 AM.


#4 theta123

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Posted 20 January 2014 - 08:49 AM

KTO-18

5x5LRM on chainfire equals a barrage that will prevent retaliation fire





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