Artgathan, on 17 January 2014 - 08:09 AM, said:
Why don't we just reduce the recycle time on Pulse Weapons? For instance, putting the LPL at 2.5 second recharge (on par with the AC/10), would boost it's DPS to 3.42 (from 2.75). It's HPS would increase accordingly, to 2.74 (from 2.21). This means that Brawlers could "outshoot" their opponents, but would run extremely hot. Consider that currently the LPL has a recycle time of 3.25 seconds. Coupled with it's 0.6 second burn time, there's effectively a 3.85 second delay between trigger pulls (.15 seconds short of the cooldown for the AC/20, which is 4 seconds).
The current LPL is 140% the weight of the LL, but deals 130% of the damage for 134% of the heat, at 67% of the range. (These numbers are different for each Pulse Laser as well, they are in no way "normalized").
You're missing the biggest problem with pulse lasers, especially the LPL. They run too hot for prolonged engagements, and due to their increased weight, a mech carrying them has less tonnage for heat sinks. Even 18-20 DHS is not sufficient for prolonged LPL firing (and with their weight, carrying that many DHS leaves you with little else on the mech). Shortening the recycle time would only make this worse and would not make pulses better, it would simply make brawlers using them overheat faster.
I use pulse lasers often due to preference and the fact that they are easier to deal full damage with when using a joystick (harder to track an opponent quickly with). As PGI is not going to lower the weight, I feel comfortable in saying that the best change for pulse lasers (in their current iteration) would be to lower their heat to AT LEAST the level of their regular laser counterparts. I would like to see it a little lower due to the fact you have less weight for heat sinks, but I don't think that will ever happen. Other balance changes could be considered also, but I think this is the first step for pulse laser balance.
As for other short-range weapons, well, the SRMs need to do 2.5 damage, and/or we need the artemis-spiral pattern back again. This is regardless of the (much needed) hit detection fixes. The LBX I am not sure what the best answer is for it.