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These Awesomes Are.


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#81 Sug

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Posted 01 April 2014 - 01:13 PM

Lately I've been having fun being awful in my 25 Million Cbill Mistake

#82 MisterPlanetarian

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Posted 04 April 2014 - 05:21 AM

The Awesome needs chassi specific quirks really badly. True double heatsinks would help this mech a long way IMO, even if it remains the same size.

#83 Trevor Belmont

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Posted 14 April 2014 - 11:38 AM

I may try the 9M again. Not sure why, but it just seems interesting. Going to try a STD 325 engine, 2 PPCs, 3 MLs, 1xSRM4, 1xSRM6, AMS and 15 DHS. I must be crazy.

Edited by Trevor Belmont, 14 April 2014 - 11:41 AM.


#84 VIPER2207

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Posted 15 April 2014 - 03:20 AM

View PostSug, on 01 April 2014 - 01:13 PM, said:

Lately I've been having fun being awful in my 25 Million Cbill Mistake


the only mistake here is the beagle? what's the beagle for?

#85 mbebe23

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Posted 15 April 2014 - 05:33 AM

View PostVIPER2207, on 15 April 2014 - 03:20 AM, said:


the only mistake here is the beagle? what's the beagle for?


25% Target info acquisition maybe? I love the combo of BAP and Target Info Gathering module. The information is given very fast and it allows to focus on most damaged mechs in the fight. Is it useful for Awesome? I think so. Each enemy mech down means less shots in barn-wide torso of Awesome.

#86 MisterPlanetarian

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Posted 15 April 2014 - 08:04 AM

ECM cancellation is also nice and gives some benefit to friendly missile mechs.

#87 Sug

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Posted 15 April 2014 - 11:37 AM

View PostVIPER2207, on 15 April 2014 - 03:20 AM, said:

the only mistake here is the beagle? what's the beagle for?


As been said, ECM cancellation and faster target info. The mistake i was referring to was buying an Awesome. Then buying the stupid expensive XL. Then using pulse lasers. And adding in the LpL range extending module.

#88 Trevor Belmont

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Posted 10 June 2014 - 04:56 AM

I've been trying out an Awesome 8R with 3 medium pulse lasers and 4 Artemis LRM 15s. XL300 engine. It seems to do pretty good. 11 DHS, 8 tons of ammo and Endo Steel. Took 14 pts of armor from each leg to get an extra DHS.

Edited by Trevor Belmont, 10 June 2014 - 07:12 AM.


#89 Gorgo7

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Posted 10 June 2014 - 06:06 AM

View PostTrevor Belmont, on 10 June 2014 - 04:56 AM, said:

I've been trying out an Awesome 8R with 3 medium pulse lasers and 4 Artemis LRM 15s. XL300 engine. It seems to do pretty good.

Love it!

Try with a TAG in the head instead of the MPL. Extra ton for Ammo or heatsink or whatever.

Cheers!

#90 NRP

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Posted 11 June 2014 - 12:49 PM

The Awesome breaks my heart. I think it's one of the cooler looking mechs in the game, and it's reputation in lore is . . . well, awesome.

It's sad that it's such a crap mech in MWO.

#91 xengk

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Posted 12 June 2014 - 12:12 AM

View PostriTk0MA, on 11 February 2014 - 06:02 AM, said:

I find the 25% decrease in target info acquisition time increases my survivability. I use it in conjunction with the Target Decay, Sensor Range and Target Info Gathering modules. No sense in having huge, powerful, slow-to-recharge weapons if you don't know where the opponent's weak-spot is.

Also, like I said first, I fudged the locations of some of the less critical internals and the armour values.

Remember, the Awesome is a big, slow scout and not made for brawling. If you use my build, be sure to find a meatshield Fatlas, Battlemaster, or similar brawler and stick with it.


I was feeling nostalgic for my AWS last night and dust off my 8Q for fun.
Then I remember this thread and decide to stick a spare BAP into the CT.
I have to admit it did wonders last night.
Paired up with an Atlas, Jag or Cat and we just stroll around burning things down.

AWS-8Q
2x PPC
5x ML
STD 300
21 DHS
BAP

Signature PPCs for ranged attack to soften up target, and the 5 MLs in 2+3 setup to keep up a near constant burn on weaken component.
The 21 DHS keeps everything cool as long as I don't alpha.

#92 Gorgo7

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Posted 12 June 2014 - 06:08 AM

Ran my 9M last night.

3 PPC's 3 med lasers 375xl, 20 HS. Sensor Range, Target Info Gathering, and Hill Climb module.

Did less damage then I like to see but was very effective at killing. Especially in the middle game. As posted above I locked onto a couple of heavies and we focused down everything we could see.

I was pulling 200-350 damage (less then I like to see) and slaying 2 or 3 (precisely what I like to see!)! On the hottest boards I chained the PPC's on all others I had the pair in the chest linked and the right arm on trigger two. Trigger three for the med lasers.

This 9M is fast, hits accurately and is very nimble. Especially with the hill climb module.

#93 Aleksandr Sergeyevich Kerensky

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Posted 13 June 2014 - 10:37 PM

just my 2 cents, I have a leg check list:

1) Is the mech a light or medium?
if you answered yes to this question, then proceed to shoot the leg of the mech.
if you answered no to this question, then proceed to the next question.

2) did the mech shoot anything that has ammo?
if you answered yes to this question, then proceed to shoot the leg of the mech.
if you answered no to this question, then proceed to the next question.

3) is the mech your targeting have highly damaged leg armor?
if you answered yes to this question, then proceed to shoot the leg of the mech.

anyway, I dont recommend you skimp on leg armor, because I tend to leg mechs more often the going for their core, because people love to "skimp" on their legs, or put ammo in their legs. Also, I recommend people try shooting legs of their enemies, and see where that gets them. Ever since I started trying this, my kills per game have sky rocketed from rarelly getting a kill a game, into 2-4 per game.

#94 NRP

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Posted 14 June 2014 - 04:39 PM

^^ Good advice, especially with the latest version of LRMaggedon.





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