Different Color For Er Versions Of Large Laser And Ppc
#1
Posted 19 January 2014 - 08:24 AM
This works fantastically for small and medium lasers but both large lasers and ER large lasers have the same color beam. The same it true for PPCs and ER PPCs.
Couldn't we change the ER versions of large lasers and PPCs to different colors?
#2
Posted 19 January 2014 - 10:35 AM
#3
Posted 19 January 2014 - 10:38 AM
#7
Posted 19 January 2014 - 01:36 PM
Plus what if you're getting shot by multiple people at once? You can't tell which has the large laser and which has the ER large lasers at a glance. Or what if they have ECM or are out of radar range and you can't target lock them?
There's no reason not to have these things visually distinct like we do for small and medium lasers.
#8
Posted 19 January 2014 - 01:49 PM
#9
Posted 19 January 2014 - 02:14 PM
All the other laser are already colored different except this one.
And you're still not addressing my questions. What real argument do you have against it? Why not change the color of the last laser when it benefits gameplay? If you hate rainbows so much then why not make small and medium lasers the same color as large?
You can paint your mech any color of the rainbow, so it's not like we're going into new territory anyways. That green and purple painted Jester is already shooting red, green and blue lights at you, one more doesn't hurt.
Edited by oneproduct, 19 January 2014 - 02:15 PM.
#10
Posted 19 January 2014 - 02:18 PM
Davers, on 19 January 2014 - 01:49 PM, said:
I can tell which is which by speed shape size and sound of thud if it hits.
You guys need to turn up volume apparently.
Edited by M4NTiC0R3X, 19 January 2014 - 02:20 PM.
#11
Posted 19 January 2014 - 02:50 PM
1. The Lasers share similar effective and maximum ranges.
2. You should be doing your best to avoid damage by any reasonable means, many of such tactics work regardless of the Standard or ER presence which makes the necessity of knowing either way very low.
The only weapon you could possibly want to know either way with is the PPC because of the extreme difference between the effective ranges and the minimum range... Which pressing 'R' tells you. You should still be doing your best to avoid getting shot.
#12
Posted 19 January 2014 - 03:07 PM
And while obviously avoiding damage is preferred, there are some situations where you can't and knowing the difference between a large and ER large laser can be useful, particularly for fast mechs using ER large lasers to harass slower mechs who only have large lasers.
And since you can't always press R since large lasers and PPC are effective outside of radar range and ECM is a thing, it wouldn't hurt to have this information encoded in the color of the laser.
The other difference is that in the old Mechwarrior games, lasers did all their damage in one shot. Here since you have to maintain your target there are situations where you'll be hit the first time and you can't tell if it's a large laser just on the edge of its maximum range or an ER large laser that just grazed you for a moment.
Edited by oneproduct, 19 January 2014 - 03:09 PM.
#13
Posted 19 January 2014 - 03:37 PM
oneproduct, on 19 January 2014 - 03:07 PM, said:
And while obviously avoiding damage is preferred, there are some situations where you can't and knowing the difference between a large and ER large laser can be useful, particularly for fast mechs using ER large lasers to harass slower mechs who only have large lasers.
And since you can't always press R since large lasers and PPC are effective outside of radar range and ECM is a thing, it wouldn't hurt to have this information encoded in the color of the laser.
The other difference is that in the old Mechwarrior games, lasers did all their damage in one shot. Here since you have to maintain your target there are situations where you'll be hit the first time and you can't tell if it's a large laser just on the edge of its maximum range or an ER large laser that just grazed you for a moment.
But isn't the exact purpose of ECM to hide information about the opponent? I think we shouldn't color code every laser for the same reasons we shouldn't be able to look at all the opponent's loadouts before the match. Call it 'fog of war' if you will.
#14
Posted 19 January 2014 - 03:40 PM
M4NTiC0R3X, on 19 January 2014 - 02:18 PM, said:
I can tell which is which by speed shape size and sound of thud if it hits.
You guys need to turn up volume apparently.
I'm deaf from the nvidia ad when you launch the game.
#15
Posted 19 January 2014 - 03:44 PM
Davers, on 19 January 2014 - 03:37 PM, said:
If the lasers weren't color coded at all that would be fine by me as well, so long as we stick with something consistent. Right now you can distinguish all the lasers except large and ER large.
#16
Posted 19 January 2014 - 04:26 PM
Edited by Davers, 19 January 2014 - 04:26 PM.
#17
Posted 19 January 2014 - 04:31 PM
aside from learn to differentiate damage at range ( including shorter ranges)
honestly i don't see how a ER large laser/Er PPC with a different hue of blue would significantly hurt the game
it might even help newer players i dunno
@davers only 2 Laser variants haven't been color codded , it wouldn't hinder the fog of war too badly but i can understand wanting immersion
Such as AC variants giving proper amount of shake
or Lrm artemis reverting to its cooler flight pattern :L
Edited by kesuga7, 19 January 2014 - 04:36 PM.
#18
Posted 20 January 2014 - 07:29 PM
#19
Posted 20 January 2014 - 07:33 PM
I don't really feel like tasting the rainbow when I play MWO.
#20
Posted 21 January 2014 - 05:50 AM
I hadn't even thought of the Clan weapons and if they would have different colours. Orange for smalls, yellow for medium, and indigo for large? Not really sure about that!
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