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Bigger Bonus For Capping?


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#21 Sug

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Posted 22 January 2014 - 01:26 PM

View PostWarHippy, on 22 January 2014 - 11:59 AM, said:

I intend to by actually defending it rather than leaving it to the wolves while I go play laser tag with the guys from the other side.



Let's split up gang.

#22 WarHippy

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Posted 22 January 2014 - 02:26 PM

View PostSug, on 22 January 2014 - 01:26 PM, said:



Let's split up gang.

Let's split up gang, and let the rest of the team know when we find the enemy so we can converge on them as a group.

I know I know, communication and strategy are hard and people just wanting to shoot things, but would it really hurt them to put in a little effort?

#23 Pataine

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Posted 24 January 2014 - 12:28 PM

Give players exp and money for going out and capping points in conquest. Stop screwing over the light players that enjoy conquest. Give more for capturing a point than killing a mech. I tired of all conquests going to assault because people brings heavies and assaults and just pack up and kill lights. Also, change cap time on smaller maps. Don't have it to where 2 min from red to blue all the way is needed. Heck change cap times to half what it is now on all maps. There was no need to do 4x cap times.

#24 Deathsani

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Posted 24 January 2014 - 06:21 PM

No joke, there should never be a game mechanic where you literally just sit somewhere and wait.

#25 Zerberus

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Posted 24 January 2014 - 09:13 PM

Now that the assult blob that whined the loudest about capping is mostly hunkered down in skirmish mode, I see no reason NOT to increase cap rewards a bit and reduce the cap timers to somewhere between current and pre-nerf length, both for Conquest and Assault.

Especially with the coming AI turrets in assault, which will make capping and light mechs in general even less desirable, simply because you just might get shot to pieces by the AI for doing it, depending on how exactly the turrets are implemented....

Edited by Zerberus, 24 January 2014 - 09:14 PM.


#26 Deathsani

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Posted 25 January 2014 - 11:17 AM

I personally feel that that "capping" by being in a square is very unintuitive. It should be a minigame or true objective like hacking or destroying features of the base itself.

#27 Sephlock

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Posted 25 January 2014 - 11:28 AM

View PostDeathsani, on 21 January 2014 - 08:47 AM, said:

There is very little incentive to capture bases, so little in fact that I will avoid capping for the sake of extended combat. Could we fix this please?

Make capping more rewarding and additionally make combat related to capping more lucrative.

Thoughts?

Or just give light mechs tow cables so they can play Battle of Hoth, and so they can tug their less objective-oriented teammates to where they need to be:

Posted Image

#28 CrashieJ

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Posted 25 January 2014 - 01:23 PM

View PostSug, on 21 January 2014 - 11:55 AM, said:


If I go stand in your house for 2 min does it become my house?


No, because I'm living in it right now... you can try it again once I have to go to work but my fast action dog will try to chase you off it.

#29 Zerberus

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Posted 25 January 2014 - 04:37 PM

^^ However, if your dog fails and you don`t live in a cililized country, going to work just might be teh beginning of a terriblöe day :)





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