Cockpit Glass!
#41
Posted 21 January 2014 - 01:11 PM
#42
Posted 21 January 2014 - 01:17 PM
Some people will complain about ANYTHING.
PGI. It's fine. Leave it like it is. In two weeks they will have something new to complain about. (ui twopointohhhhhh)
#43
Posted 21 January 2014 - 01:18 PM
It would be unfortunate if this creates another opportunity for gamma-warriors to gain an unfair advantage.
GroovYChickeN, on 21 January 2014 - 01:17 PM, said:
And then we have the 2 year anniversary of the first non-delivery of CW to look forward to .
Ah, the memories...! How optimistic good-natured and forgiving we all were back then, before 8,000 back to back ten-minute deathmatches sucked out all our faith and confidence, leaving us like wrinkled prunes discarded across the cusp of the periphery.
But let's not get melancholy. Now we have Cockpit Glass!
CELEBRATE GOOD TIMES - COME ON!
Edited by Appogee, 21 January 2014 - 01:22 PM.
#44
Posted 21 January 2014 - 01:22 PM
It seems your art director wants to do nothing but OBSCURE everything with smudgey BS.
Cut it the F out already!
#45
Posted 21 January 2014 - 01:24 PM
Buzzsaw Bob, on 21 January 2014 - 01:02 PM, said:
exactly. My friend in our ts channel did not noticed it too.
And i like the new effect. It is not to much and i have no problem to aim or hit anything.
#46
Posted 21 January 2014 - 01:32 PM
It is overkill, breaks immersion and limits gameplay, and is not that logical. Unlees next weeks patch brings a windshield wiper module for $50.00 cash of course...
Edited by Bartholomew bartholomew, 21 January 2014 - 01:33 PM.
#47
Posted 21 January 2014 - 01:33 PM
As mentioned earlier if we can have it toned down that would be great cause as it stands right now it's excessive.
Edited by Atreides76, 21 January 2014 - 01:33 PM.
#48
Posted 21 January 2014 - 01:33 PM
#49
Posted 21 January 2014 - 01:34 PM
Maybe we'll get at least frikkin' mechanical windshield wipers from the 1920s? Probably as a to-buy-with-mc-only cockpit item and a new "weapon group" for it.
#50
Posted 21 January 2014 - 01:36 PM
After seeing this will probably be another year before I look in on MWO again and War thunder get's another £400-500 revenue that you missed out on last year.
Edited by Hexcaliber, 21 January 2014 - 01:40 PM.
#51
Posted 21 January 2014 - 01:37 PM
#52
Posted 21 January 2014 - 01:45 PM
the only lighting that should be in the cockpit is light from the internal lights and light that comes in though the canopy (NOT through the non-esixtance sun roof/back). once these global lights are no longer projecting on the inside of the glass the unrealistic glare issue goes away. plus it would also be a huge immersion factor if there were dynamic shadows on the cockpit model. there are godrays and dynamic shadows everywhere else in game, why not the first person view? it would be very cool
but really most of you in this thread:
get over it.
#53
Posted 21 January 2014 - 01:46 PM
Niko Snow, on 21 January 2014 - 01:06 PM, said:
"We're looking into a toggle for the cockpit glass for video creators. Also, we plan to allow more camera controls with priv matches. #mwo" -Bryan Ekman
Was faster .
#54
Posted 21 January 2014 - 01:51 PM
Bartholomew bartholomew, on 21 January 2014 - 12:32 PM, said:
Makes it more realistic, use your HUD.
#55
Posted 21 January 2014 - 01:53 PM
#56
Posted 21 January 2014 - 01:56 PM
Please remove it or make it optional.
It gets in a way, is dirty, removes immersion and I just don't like it. I think it will make me play less.
Wait, this might be a good thing. Not for PGI, but for me, not wasting hours and $ here...
#57
Posted 21 January 2014 - 01:59 PM
Niko Snow, on 21 January 2014 - 01:06 PM, said:
"We're looking into a toggle for the cockpit glass for video creators. Also, we plan to allow more camera controls with priv matches. #mwo" -Bryan Ekman
Cool. Where's the film grain toggle we were promised over a year ago?
#58
Posted 21 January 2014 - 02:00 PM
I barely noticed it on RCNight, it was worst on HPG (especially when the sun glares off it; couldn't see at all then), but on Forest Colony I noticed that it appears worse when in the tunnel than when in full-on light...
As others have mentioned, some dirt on some maps makes sense, but no-one would go out with their windows in that state. Can we have it toned down a bit please?
#59
Posted 21 January 2014 - 02:00 PM
It's hardly noticeable on most maps, so where is the problem? Having trouble aiming at targets in 1km+ range? Deal with it!
#60
Posted 21 January 2014 - 02:01 PM
DemonGuard, on 21 January 2014 - 12:18 PM, said:
Please give us the option to disable it.
I don't think it should be an option. The whole point is for immersion. They should either have it or not. Not one or the other as it would change game dynamics.
Also if I am correct, the functionality of it will change over time after this initial implementation. Listening to the NGNG podcast I believe there was discussion with one of the Devs that the glass can actually get cracked and etc during the course of the game.
But back to your point, we should either have or not have it, not a choice.
I for one like the effect after getting used to it after 20 or so games.
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