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Gauss Rifles Still Ruined


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#161 Bishop Steiner

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Posted 28 January 2014 - 12:48 PM

View PostLightfoot, on 28 January 2014 - 12:20 PM, said:


I can't. I have tried and tried, but not worth all the misses and down time. I never sit and snipe of course, I hope that's not what I am supposed to be doing with Duke Nukem's sniper rifle, aka Gauss Rifle. MechWarrior is too tactical to just sit and snipe.

Which brings me to my other point. MWO should have it's own mechanic for the Gauss Rifle, not a retread from Duke Nukem. MechWarrior has nothing to do with 1st person shooters unless you just want Mech Costumes for your Quake avatar. It trivialises the whole point of making a Mech simulation. I can't understand how you all can just accept this. It's not what was promised by PGI. I want something that is true to the Battletech lore and makes me believe I am controling a 31st century Battlemech. Anything else is low hanging fruit.

that I can certainly agree with. I never have said the mechanic was good, just workable (usually). I still would love to find a different method to make it not the ezmode stick that it was, and yet be a lot more intuitive than it is now. At the very least you should be able to hold the charge for long periods. And ONLY when charged does it have a chance to explode. That way, for instance, if you were in a pointblank brawl with a HGN or VTR equipped with a Gauss against Lights, you could simply choose to leave it uncharged and not have a bomb strapped on, and focus on using your inclose weapons.

what I don't want to see is a return to where it was before.

#162 D Sync

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Posted 28 January 2014 - 03:07 PM

I use the gauss more now than I did before. With the new velocity changes and charging/discharging it makes it much easier to conserve ammo on those fun-as-all-get-out balanced builds.


For the meta player *cough* needs a crutch *cough* they hate the changes because pop-tarting with gauss and ER PPC isn't what it used to be.

#163 Buckminster

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Posted 28 January 2014 - 05:49 PM

View PostLightfoot, on 28 January 2014 - 11:59 AM, said:


They need more control options. I always imagined playing MechWarrior with pedals would be fun, but I just use an old logitech force 3d joystick (it's getting older by the day so where's that Artemis from Razer?).

The thing is you don't need super accuracy as much as you need positioning and piloting. In a duel you win with a joystick unless the ground in uneven which skews aim. Long range is tactical so you can concentrate more on that then piloting which the joystick handles intuitively. Mouse wins on very uneven ground probably because it can track faster. Otherwise you just pit your piloting against the Mouse's faster tracking. Quite often I make the shot on the fly at long range while the mouser misses so it evens out. It's just a different style.

At least there is some form of joystick support now. Analog turning and throttle is built right in, which is awesome.

I think a lot of us came to MW:O hoping for an actual sim, and an actual sim means joysticks. I get tired of the "just get over it" attitude most people have about them. I really wanted to be die-hard joystick - I was a decent pilot in X-wing, and I knew how to lead a shot. The issue I kept running into was the beam type weapons, I just couldn't keep them on target long enough to be useful. And back in the pre-HSR days, reliable leading of a target with ballistics was very difficult.

There's a part of me that really wants to give that simpit build a try, but then there's the part of me that has real life getting in the way. So it's mouse and joystick for me - close enough to feel sim, but not feeling gimped with it.

#164 OuttaAmmo NoWai

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Posted 28 January 2014 - 08:51 PM

Gauss usage definitely took a hit, mostly because their poptart viability vanished with the introduction of the charge-up mechanic.

They are still in use, but are almost exclusively reserved to Jagermechs, Atlases, and Dragons (mechs without jumpjets, but with the tonnage to employ heavy ballistics, imagine that).

I love their muzzle velocity, damage, and visuals, but I'm not using them until hit registration gets fixed. You know it's a problem when point-blank AC20, gauss, and ERPPC shots fail to damage Atlases...anyone else getting it this badly?

#165 Lightfoot

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Posted 28 January 2014 - 09:12 PM

View PostBuckminster, on 28 January 2014 - 05:49 PM, said:

At least there is some form of joystick support now. Analog turning and throttle is built right in, which is awesome.

I think a lot of us came to MW:O hoping for an actual sim, and an actual sim means joysticks. I get tired of the "just get over it" attitude most people have about them. I really wanted to be die-hard joystick - I was a decent pilot in X-wing, and I knew how to lead a shot. The issue I kept running into was the beam type weapons, I just couldn't keep them on target long enough to be useful. And back in the pre-HSR days, reliable leading of a target with ballistics was very difficult.

There's a part of me that really wants to give that simpit build a try, but then there's the part of me that has real life getting in the way. So it's mouse and joystick for me - close enough to feel sim, but not feeling gimped with it.


Indeed. PGI is missing out on making a good game great by ignoring Joystick adjustments in Options Tab, Sensitivity, Gain, Smoothing and whether you want analog pedals. Joysticks are only $30 at very good entry level and they really allow you to become one with the Mech, you don't even think about piloting, just the battle. I have mine set with the User.cfg to sacrifice a little rotation speed for accuracy so I hit about as well as with a mouse. But I can't use the gauss desync with a Joystick so it is excluded from the game for me.

#166 Lukoi Banacek

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Posted 28 January 2014 - 09:13 PM

View PostSerapth, on 21 January 2014 - 05:06 PM, said:

Nobody uses them, ever, anymore.


PGI, please just admit your change ruined the weapon and undo it, so we can have a bit more weapon diversity again please?


I see them alot more now that people are getting used to the method of firing. Are you actually keeping track? It's all anecdotal anyway. PGI can see how often they are played, whether they are doing competitive damage or not etc. Doubt everyone shares this opinion.

#167 Col Jaime Wolf

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Posted 28 January 2014 - 11:18 PM

View PostSerapth, on 21 January 2014 - 05:06 PM, said:

Nobody uses them, ever, anymore.


PGI, please just admit your change ruined the weapon and undo it, so we can have a bit more weapon diversity again please?



correction "dear pgi why do i see occasional mechs with A single guass? but more importantly why is the majority of guass mechs, DUAL guass mechs?

can pgi fix anything without forcing players to simply "boat more"?

#168 Amsro

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Posted 29 January 2014 - 05:54 AM

View PostMellifluer, on 28 January 2014 - 11:18 PM, said:



correction "dear pgi why do i see occasional mechs with A single guass? but more importantly why is the majority of guass mechs, DUAL guass mechs?

can pgi fix anything without forcing players to simply "boat more"?


Because 30 pinpoint at 2000m/s + no heat. Muromets believes this to be true! :D

Single Gauss mechs in use by Amsro;

- Heavy Metal
- Highlander 732
- Highlander 733
- Dragon Slayer
- Victor 9K
- Battlemaster 1G
- Shadowhawk 5M
- Trebuchet 7K

Dual Gauss mechs in use by Amsro;

- Ilya Muromets

Again all this info is anecdotal. :)

Other Ballistics I use;

-Triple AC2
-Dual LB10X
-Dual AC/5
-Dual UAC/5
-Single AC/20
-AC/20 + Gauss
-Triple or Quad Machine Gun

It would seem that the only Ballistics I don't boat are Gauss and AC/20.

Edit; Boat does not = 2 of something. 2 LRM15 on the A1 isn't boating but 6 LRM15 is.

PGI fixing the Joystick integration would help a lot of people into making Gauss usable again.

View PostLightfoot, on 28 January 2014 - 09:12 PM, said:


Indeed. PGI is missing out on making a good game great by ignoring Joystick adjustments in Options Tab, Sensitivity, Gain, Smoothing and whether you want analog pedals. Joysticks are only $30 at very good entry level and they really allow you to become one with the Mech, you don't even think about piloting, just the battle. I have mine set with the User.cfg to sacrifice a little rotation speed for accuracy so I hit about as well as with a mouse. But I can't use the gauss desync with a Joystick so it is excluded from the game for me.


I don't use the joystick to aim, instead to move the legs and control speed/target/JJ. I use the mouse to aim/shoot and move the torso.

But it still should have more settings in game.

Edited by Amsro, 29 January 2014 - 05:58 AM.






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