Lightfoot, on 28 January 2014 - 12:20 PM, said:
I can't. I have tried and tried, but not worth all the misses and down time. I never sit and snipe of course, I hope that's not what I am supposed to be doing with Duke Nukem's sniper rifle, aka Gauss Rifle. MechWarrior is too tactical to just sit and snipe.
Which brings me to my other point. MWO should have it's own mechanic for the Gauss Rifle, not a retread from Duke Nukem. MechWarrior has nothing to do with 1st person shooters unless you just want Mech Costumes for your Quake avatar. It trivialises the whole point of making a Mech simulation. I can't understand how you all can just accept this. It's not what was promised by PGI. I want something that is true to the Battletech lore and makes me believe I am controling a 31st century Battlemech. Anything else is low hanging fruit.
that I can certainly agree with. I never have said the mechanic was good, just workable (usually). I still would love to find a different method to make it not the ezmode stick that it was, and yet be a lot more intuitive than it is now. At the very least you should be able to hold the charge for long periods. And ONLY when charged does it have a chance to explode. That way, for instance, if you were in a pointblank brawl with a HGN or VTR equipped with a Gauss against Lights, you could simply choose to leave it uncharged and not have a bomb strapped on, and focus on using your inclose weapons.
what I don't want to see is a return to where it was before.