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New Graphics Api Making Epic Performance Leaps


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Poll: Should PGI start planning a Mantle api review? (17 member(s) have cast votes)

Should PGI start planning a Mantle api review?

  1. Yes (14 votes [82.35%])

    Percentage of vote: 82.35%

  2. No (3 votes [17.65%])

    Percentage of vote: 17.65%

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#1 Nekomimi2

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Posted 21 January 2014 - 06:29 PM

Forget MASC you wont need it.
Want a 20 star vs 40 battalion battle? No problem.
MechWarrior Online 2 is coming soon! HaHa!

http://www.amd.com/u...ges/mantle.aspx

#2 generalazure

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Posted 21 January 2014 - 06:58 PM

Not supported by cryengine3 (unlike dx11 which apperently is hard enough for PGI), only works with specific hardware, appears to be harder to use than advertised (has bf4 managed yet?)... mantle is pretty much the last thing this game needs.

#3 Roland

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Posted 21 January 2014 - 07:14 PM

ATI drivers tend to explode computers.

#4 Skyfaller

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Posted 23 January 2014 - 09:48 AM

Mantle is not hardware specific. It is being made so all GPUs can use it.

Granted, 'all' meaning GPUs made within the last 4 years or so. Old cards wont run it.

Star Citizen is going to be using it to leapfrog their polygon count to ludicrous levels.

#5 Serpentbane

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Posted 23 January 2014 - 09:51 AM

Valve had their games make revolutionary performance leaps too, just by going OpenGL and Linux. Oh wait. Nobody else managed to do the same, could it be they were just about to release a OS based on linux running OGL?

I'd sit around for a while, and let 3. parties test this before I jump trough the roof...

#6 Cyberiad

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Posted 23 January 2014 - 10:58 AM

View PostSerpentbane, on 23 January 2014 - 09:51 AM, said:

Valve had their games make revolutionary performance leaps too, just by going OpenGL and Linux. Oh wait. Nobody else managed to do the same, could it be they were just about to release a OS based on linux running OGL?

I'd sit around for a while, and let 3. parties test this before I jump trough the roof...


OpenGL mainly affords portability, it is however slower: http://www.g-truc.net/post-0547.html. The best performance seems to be Direct3D 11. (Direct3D is the graphics subset of DirectX, DirectX is an umbrela API that handles sound and input from joysticks as well as graphics)

#7 Sug

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Posted 23 January 2014 - 11:13 AM

View PostNekomimi2, on 21 January 2014 - 06:29 PM, said:

Forget MASC you wont need it.
Want a 20 star vs 40 battalion battle? No problem.
MechWarrior Online 2 is coming soon! HaHa!

http://www.amd.com/u...ges/mantle.aspx


So confused...

#8 MoonUnitBeta

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Posted 15 February 2014 - 03:51 PM

How about PBR. PBR anyone? PBR please. That's all I need.

Quote

Mantle is kind of the disruptive technology that gets everyone rethinking things.
Source: http://www.maximumpc..._Interview_2014 from Dan Baker @ Oxide games.

I'd wait a bit before claiming Mantle is the bestest ever and everyone should use it. Like people have mentioned already - it's currently restrictive technology, and hopefully it'll get others to rethink newer API's.

Edited by MoonUnitBeta, 15 February 2014 - 03:57 PM.


#9 Moromillas

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Posted 15 February 2014 - 07:17 PM

View PostNekomimi2, on 21 January 2014 - 06:29 PM, said:

Forget MASC you wont need it.
Want a 20 star vs 40 battalion battle? No problem.
MechWarrior Online 2 is coming soon! HaHa!

http://www.amd.com/u...ges/mantle.aspx

On average, how much more can we get out of the graphical pipeline with this?

#10 Brandorf

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Posted 16 February 2014 - 06:13 PM

Quote

[color=#333333]We spoke to the chief architect of Mantle, Guennadi Riguer, who told us that the GPU-specific improvements from porting a game to Mantle are typically 3-5%, as AMD has previously stated. A developer who aggressively optimizes code for Mantle may see better gains of 15-20% in extreme corner cases. The implication is that moderate optimization will yield gains of 7-12%.[/color]


Source :
http://www.extremete...since-directx-9

#11 9erRed

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Posted 09 June 2014 - 09:45 AM

Greetings all,

Microsoft specifically built Direct3D 12 as the next step in it's architecture, this was to compete against Mantle.

- Both Nvidia and AMD stood on stage to back Ms with the new D3D12 (Dx12) and it has some outstanding aspects and new ways of compiling and getting it's needed information to display fast program renders. It was specifically designed for fast gaming rendering in mind. It seems that with the new generation of simulations and games there is quite a bit of speed required for information being captured, stored, called back, checked, and sent to rendering engines numerous times. The hardware now has severely outpaced the slower code architecture in it's ability to keep up. This is designed to speed up everything to match or exceed the systems ability to render very fast graphics.

- Pipeline state objects - Command lists and Bundles - Descriptor heaps and tables, everything designed to reduce the calls for information, or it's current state in order to be able to render everything faster. Dx12 has completely rewritten the method information is handled and used.

- But in order to be able to use any of this it would involve either waiting on a new engine drop from Crytek that includes D3D12 support; or implementing a new renderer ourselves (PGI) to use the new API.

As new and future tech display methods and components are released on to the private, public, and military market, rendering speeds are increasing, or at least the requirement for higher speeds is there. If the gamming industry is driving some of this and augmented reality is becoming a now technology as opposed to simply futuristic possibilities we can't help but win in this race.

It's quickly coming to the state where it's not the render engine you chose but how fast you can move the information between the hardware, software and the display method. I can't wait to see what happens this year with the full release of D3D12/Dx12.

9erRed

#12 Werewolf486 ScorpS

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Posted 09 June 2014 - 10:06 AM

View PostRoland, on 21 January 2014 - 07:14 PM, said:

ATI drivers tend to explode computers.

I've had just as many stupid issues with nVidia as I have with AMD. I have 4 rigs in my house with a mix of both and each one is just as bad as the other when it comes to GPU drivers. Neither is better then the other on reliability or stability.

#13 DarkBazerker

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Posted 09 June 2014 - 11:17 AM

What Werewolf486 said. If DX12 uses all the idle cpu cores like mantel does, I have no complants. Note devs can still opt a game to use more cores with out mantel or DX12, but these programs are suppost to make it easyer.

#14 Celtic Warrior

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Posted 06 December 2014 - 12:48 PM

View PostRoland, on 21 January 2014 - 07:14 PM, said:

ATI drivers tend to explode computers.

You got a source check for that or are you just blowing crap out your arse.

My last 4 graphics cards have been AMD and none of my computers have blown up.





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