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Stalker Hitbox Changes (Feedback)


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#1 Skyfaller

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Posted 22 January 2014 - 06:33 AM

Quote

Stalker
- Pelvis has been adjusted so that a much smaller section of it applies
damage to the Center Torso with the rest of it going to the Left and Right
Leg.
- Front Center Torso hitbox has been increased by approximately 5%, however
will gaining more protection from the side torsos.
- Waist area has been split up to distribute the damage across the
torsos instead of just the Center Torso.


The problem with the stalker is that from the front, while its nose is pointed directly at the mech firing on it, the stalker gets hit on the right or left torso when the the weapons hit the NOSE (not the RT/LT missile tubes).

This causes the stalkers to lose the torsos at a ridiculously fast rate.

The front CT box in the nose should cover the area boxed in by yellow lines on the picture in the left. The pic in the right is the current hitbox.

Posted Image

#2 kapusta11

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Posted 22 January 2014 - 06:48 AM

In other words, still the most durable assault mech.

#3 TygerLily

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Posted 22 January 2014 - 06:50 AM

What good is durability when you've lost all your weapons? (Especially with the prevalence of Skirmish over Assault)

#4 Joseph Mallan

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Posted 22 January 2014 - 06:53 AM

So aiming at the cockpit or the hips would be best for getting CT damage! Got it. Cause the high lighted hourglass makes hitting the nose straight on a tricky proposition.

#5 The Great Unwashed

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Posted 22 January 2014 - 06:55 AM

Is that preferable so you can loose the CT at ridiculously fast rate?

Edited by The Great Unwashed, 22 January 2014 - 06:57 AM.


#6 DaZur

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Posted 22 January 2014 - 07:18 AM

While I appreciate your intent...

Bear in mind hitboxes are done so with an intent to provide reasonably similar size ratios... If you were to subtract the area from the side torsos you've highlighted and added that to the center torso hit box, you'd greatly inflate the overall surface area of the center torso.

Meaning you'd dramatically increase the likelihood of coring the Staker versus maybe losing a side torso...

#7 Roadkill

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Posted 22 January 2014 - 10:37 AM

If it must be changed, and I don't think that it does, then I would only add the center circle to the CT. (I would have thought that it was already part of the CT.) The extra area that the OP has added out to the yellow lines is simply too much and would result in the Stalker being easily cored.

The Stalker's limitation is its torso twist. If you dramatically increase the size of the CT as suggested then you'll also have to improve its torso twist or it will become a terrible platform.

#8 Sandpit

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Posted 22 January 2014 - 10:42 AM

I like the new hitboxes on my 5M.

#9 Skyfaller

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Posted 22 January 2014 - 10:56 AM

View PostThe Great Unwashed, on 22 January 2014 - 06:55 AM, said:

Is that preferable so you can loose the CT at ridiculously fast rate?


No, it would be similar to the Catapult in the sense that firing at its nose does not strike the side torsi. Since the side torsos have significantly less armor, it becomes ridiculously easy to cripple or kill (XL equipped) Stalkers for IF the stalker tries to swing nose sideways to avoid a hit it gives the attacker the broadside barn-sized side torso. Too many times Ive had my left torso stripped of armor , turn nose away and my right torso gets stripped and blown off in half the time because EVERY shot lands on that torso. The CT when it comes to the nose section is not present. If you get CT'd in a stalker its because you're getting shot in the central crotch

#10 The Great Unwashed

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Posted 22 January 2014 - 12:35 PM

I frequently find myself against Stalkers turning away their torsos and making it hard to core them. I'd be most happy if the nose were larger so that the CT were more vulnerable. I do not think the larger CT works in the Stalkers advantage. You could, however, widen the top and bottom CT area of the Stalker to increase the frontal area but keep the side torso more or less the same (from the side); not an O but X pattern in your image.

Edited by The Great Unwashed, 22 January 2014 - 12:54 PM.


#11 wintersborn

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Posted 22 January 2014 - 02:38 PM

I have no idea other than to assume incompetence on the part of PGI why hit boxes are not accurately defined in the mech lab ?

I saw a post that someone had made and it showed where the real hit boxes are located, so if a player can do it why can not PGI do it?

I think everyone would like to know exactly where their mechs hit boxes start and stop. So when they "tweak" hit boxes why don't they post the image of them or change it to reflect in the mech lab?

Since play Stalkers I know torso twisting is not much of an option now with Ghost heat for PPC's an hit detection for SRM's. That leaves us with beam weapons and LRMs both and those are not that useable while torso twisting.

Edited by wintersborn, 22 January 2014 - 02:40 PM.


#12 Sheraf

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Posted 22 January 2014 - 04:20 PM

No thanks. I still want those torso to absorb hit for me, rather than the center :D, been a long time Stalker pilot here.

#13 Cerberias

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Posted 22 January 2014 - 04:24 PM

@tygerlily
It's so you can lose half your weapons after taking a reasonable amount of damage (enough to take the entire external armor off of someones CT), then you can use that side as a shield soaking up 50% of the damage you take to your CT, greatly increasing the durability of your CT while retaining half of your weapons. It's the entire premise behind a 'shield side' on certain mechs with one side as ablative armor. You take 50% damage to your CT if you get his in an already lost location.

Let me explain that a little easier, if you lose your left torso, and then get hit where your left torso would have been, it 'soaks' 50% of the damage and passes on only 50% to your Centre Torso, giving your CT a large increase to its survivability.

Edited by Cerberias, 22 January 2014 - 04:27 PM.


#14 KAT Ayanami

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Posted 22 January 2014 - 05:34 PM

Stalkers are still the most difficult mech to take down. So it does not matter what you do with them imo.

#15 Skyfaller

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Posted 23 January 2014 - 09:51 AM

View PostCerberias, on 22 January 2014 - 04:24 PM, said:

Let me explain that a little easier, if you lose your left torso, and then get hit where your left torso would have been, it 'soaks' 50% of the damage and passes on only 50% to your Centre Torso, giving your CT a large increase to its survivability.


I doubt this is correct. Where do you get this info from?

#16 LoneMaverick

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Posted 23 January 2014 - 10:22 AM

View PostSkyfaller, on 23 January 2014 - 09:51 AM, said:


I doubt this is correct. Where do you get this info from?

http://mwomercs.com/...-a-brief-guide/

Its entirely correct and it's how damage spread through destroyed components has worked forever in this game.

It's what makes the Centurion so tanky, with the size of the destroyed arm hitbox anything hitting it does only 50% dmg to the ST, and if ST is destroyed it does only 25% damage to the CT.

Edited by LoneMaverick, 23 January 2014 - 10:27 AM.






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