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Pssst... Want A Narc Update?

Weapons Loadout

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#21 Sybreed

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Posted 22 January 2014 - 11:40 AM

View PostWispsy, on 22 January 2014 - 11:39 AM, said:

Wow what a massive change.

This might be too strong?

considering how bad LRMs are, nah

#22 Felicitatem Parco

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Posted 22 January 2014 - 11:40 AM

View PostNicholas Carlyle, on 22 January 2014 - 11:36 AM, said:

Of all the things to change...really? Thanks for trying to make it better, but this is what I mean by needing someone to focus your attention on important issues.

There have been cries from a hundred-thousand warriors asking for the game's weapons to be made more usable to increase general deployment and broaden gameplay.

This NARC exercise is EXACTLY what the important issues should include.

#23 Sybreed

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Posted 22 January 2014 - 11:41 AM

View PostPaul Inouye, on 22 January 2014 - 11:20 AM, said:

After reading through that lovely NARC thread, I'm going to side with you guys and do 2 things to it.

First off, NARC will no longer be disabled/knocked off through damage. It will last its full duration.

Secondly, NARC will receive the EMP effect on ECM.

This will likely come shortly after Feb 4th due to the size of the Feb 4th patch.


Peace out - :)

Thx for the buff, would you mind looking at my thread suggesting a big LRM speed boost but an increased cooldown ? People seemed to generally agree with the idea :ph34r:

View PostProsperity Park, on 22 January 2014 - 11:40 AM, said:

There have been cries from a hundred-thousand warriors asking for the game's weapons to be made more usable to increase general deployment and broaden gameplay.

This NARC exercise is EXACTLY what the important issues should include.

agreed

#24 Wispsy

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Posted 22 January 2014 - 11:42 AM

View PostSybreed, on 22 January 2014 - 11:40 AM, said:

considering how bad LRMs are, nah


Ignorance is bliss?

#25 AlmightyAeng

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Posted 22 January 2014 - 11:42 AM

I doubt it'd be overpowered...frankly I'm rather a fan of a light being able to tell their team 'Target X,' shoot off a NARC and **** instead of having to stand there with a TAG and die, or do donuts with a TAG...and die. +1 Paul ... now...about OTHER ideas :)

#26 Sybreed

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Posted 22 January 2014 - 11:42 AM

View PostWispsy, on 22 January 2014 - 11:42 AM, said:


Ignorance is bliss?

ignorance? :)

Cute.

#27 TercieI

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Posted 22 January 2014 - 11:43 AM

So any hit on an ECM mech will provide C-ECM bonuses? Interesting.

Still seems very heavy at 4 tons/12 shots, but...

#28 Sybreed

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Posted 22 January 2014 - 11:43 AM

oh.. and I may finally put NARC back on my Trebuchet!

/jumps
/narcs target
/lands back, fires LRMs
/now a happy Trebuchet

Edited by Sybreed, 22 January 2014 - 12:02 PM.


#29 East Indy

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Posted 22 January 2014 - 11:44 AM

Nice! I just wish it were lighter, to fall into the AMS/BAP decision range.

Anyway. Paul, you and the guys need to snipe the forums more often.

#30 xengk

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Posted 22 January 2014 - 11:45 AM

I can already imagine 2 Ravel 3L dueling each other using NARC instead of SSRM2.

#31 Roadbeer

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Posted 22 January 2014 - 11:46 AM

Awesomesauce!
I need a wetnap.

#32 cSand

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Posted 22 January 2014 - 11:46 AM

Nice. Was always wanting to use NARC but just couldn't justify it.

Great news!

#33 Trauglodyte

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Posted 22 January 2014 - 11:50 AM

My Locust is hella happy now! Wait...

#34 Iqfish

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Posted 22 January 2014 - 11:50 AM

Just please don't start complaining guys, don't scare Paul away again.

#35 DocBach

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Posted 22 January 2014 - 11:51 AM

How about making Beagle do something cool beyond turning off ECM?

#36 Drunk Canuck

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Posted 22 January 2014 - 12:03 PM

View PostMister Blastman, on 22 January 2014 - 11:32 AM, said:

Yes, good point. SRMs would need a large buff (like they do already).


They need hit registration fixes as much as they do buffs. I also feel that SSRM's need a slight damage buff, maybe .5 damage per missile, to really make the competitive against high alpha builds. If the hit registration wasn't so terrible on regular SRM missiles, I doubt anyone would be asking for a damage increase on them as I never felt they were underpowered when they did work decently. I used to run them before the heat penalties started going in and found their damage was quite sufficient, now with their heat output though running a few of them is both punishing on your heat efficiency as well as your overall damage output due to hit registration issues. And I doubt it's HSR, my crazy low 28 ping doesn't cause me any issues but I notice that even PPC's have registration problems on certain areas of some Mech's specifically.

Besides, I love my Streak Hawk and Griffin builds too much to not want them buffed :)

#37 Helmer

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Posted 22 January 2014 - 12:04 PM

View PostNicholas Carlyle, on 22 January 2014 - 11:36 AM, said:

Of all the things to change...really? Thanks for trying to make it better, but this is what I mean by needing someone to focus your attention on important issues.


PGI reads the boards daily. They play the game often (Despite popular belief) . They have plenty of people who forward them on statistical data and threads. Niko Snow does an incredible job with the feedback and known issue threads. The "important issues" are many , varied, and subjective. Even Garth, who is physically located at PGI, had a difficult time pulling people away from work to answer threads.

Its a slow process, and people get upset already with monthly reiterations of the things PGI are working on. A daily or weekly "Hey we're still working on X things , so maybe later we can work on Y things" would just enrage people because of the slow progress. I'm all for more communication, but as we've seen, its never enough. Take Pauls most recent post. If you look at the feedback thread there are numerous "Well you didn't talk about this... or that....or What about all these other issues". Its normal. What people really want is a sit down 1v1 with certain Devs and know the complete day to day goings on, and for PGI to justify working on X over Y. As many are financially and emotionally invested in the game, its understandable and , to an extent, reasonable.
This is not to say they should stop communicating. As I've said, I'm all for more communication, however, I also understand the realities of the industry. Taking a few hours out of your day to carefully craft a post, have to vetted by the other departments that it might pertain to, have it Ok'd by Bryan/Russ... it slows you down and takes away from development. They're understandably cautious about what they post considering past reactions of the forums.

PGI seemingly understands the passion of the playerbase, and wanting more information. Hopefully they keep this up and find that fine line between communication and development time.


TL:DR Having another person poking Devs and shoving information in their face is not going to help, mostly likely it will hurt.


Cheers.

#38 Nicholas Carlyle

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Posted 22 January 2014 - 12:04 PM

View PostDocBach, on 22 January 2014 - 11:51 AM, said:

How about making Beagle do something cool beyond turning off ECM?


This is called placating the masses. NARC is still an ultra slow moving projectile that removes a missile slot and has a crappy ammo/ton ratio.

And what is the practical application of this?

It's kind of like them extending the small laser range...it's a helpful change...everyone would applaud them...but then nothing actually changes.

#39 Drunk Canuck

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Posted 22 January 2014 - 12:05 PM

View PostDocBach, on 22 January 2014 - 11:51 AM, said:

How about making Beagle do something cool beyond turning off ECM?


How about having it actually instantly counter ECM rather then taking forever to register? That seems to be a huge problem for me with BAP, it takes so long for me to get a lock on an ECM Mech sometimes when there are no others near me that are jamming me.

#40 Varent

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Posted 22 January 2014 - 12:06 PM

View PostPaul Inouye, on 22 January 2014 - 11:20 AM, said:

After reading through that lovely NARC thread, I'm going to side with you guys and do 2 things to it.

First off, NARC will no longer be disabled/knocked off through damage. It will last its full duration.

Secondly, NARC will receive the EMP effect on ECM.

This will likely come shortly after Feb 4th due to the size of the Feb 4th patch.


Peace out - :)


A Wild GM has appeared.

Its super effective.





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