Theres a couple problems:
1. an ELO is designed for 1v1, not team games, especially with 12 players. An ELO for a team would be more accurate for a premade like many posters have already stated. A team rating in a tournament or league. Not an individuals. This true by ELO definition and really can't be debated.
But i'm not positive how they rank players in MWO, they could take match score into account too for all we know? Is it really the same system used in chess?
Quakelive has the greatest skill rating system I ever saw in a multiplayer. It gave players a rating of 1 -100 and they divided it up into 5 tiers. They bought it from a 3rd party game company that made it, that was run by accountants, hedge fund stock brokers, and guys that ran casinos. True story.
And if you think computers can't rank players properly, You should watch that movie Moneyball. Based on a true story about how computers and a former stockbroker took over the jobs of professional scouts and changed the game of baseball as we know it today.
But the problem with quakelive, was players would Just constantly make new accounts, since its also a f2p game, and it undermines the skill rating system. Also in the beginning, ID mistakenly let players tier down if they felt like it lol. Which was ludicrous. So the playerbase really dropped off, and they had to make only 4 tiers. Now the game is pretty much dead in the water, and their amazing beautiful skill rating forumula is worthless.
2. People in this community do not play to win. They play for damage, and thats all they care about. There would prolly be less complaints if they based the skill ratings on Damage done haha. But obviously that just wouldn't feel right and its understandable why PGI would not want to encourage that.
3. The playerbase is small. The more people that quit the worse its going to get. Until eventualy pugs feel like 12 mans. the same 3 teams a night stomping the few that are left.
People quitting the game has nothing to do with PGI. Its a phenomenon of the times. People want dumbed down computer games, instant gratification. The perception of cheating and being disadvantages has alot to do with people thinking everything is their team or a cheaters fault or their pc...etc...
The pc gaming industry has been dying for these reasons for a decade now. Anyone who thinks WoW Or LoL or SC2, proves otherwise is delusional. EA Sports stopped making sports games for PC in 2005 and totally in 2008. Simply because there is noone left on the pc that has any sportsmanship. FPS games are now more popular on consoles also, and Consoles are not to blame. Neither are the game developers.
Lamer communities are. And now its not just gaming communities. The internet in general is pretty lame nowadays and it keeps getting worse.
Edited by RichAC, 23 January 2014 - 08:54 AM.