Doctor Proctor, on 23 January 2014 - 03:31 PM, said:
Worse, match score is heavily weighted on damage. I've had more kills and assists than players and received a lower match score due to have lower damage. That could mean that I was either much more accurate and not spreading damage around as much, or it might mean that I was finishing off already damaged mechs whereas the other player was killing them relatively solo. It's hard to say and probably varies on a case by case basis.
Basically though, any single metric will always give you a rather narrow range of measurement. Elo seems to ignore a lot of influencing factors that could affect the viability of any particular single match, thus leading to a potential for a lot of blowouts that end up evening out to an approximate 1:1 w/l ratio in the end. Ranking via match score only would mostly distribute the rankings by what chassis/weight class people most commonly drove. Assaults will tend to move up faster, Lights will tend to move up slower. Players that work together as a team, such a dedicated LRM boat that always groups with his dedicated spotter buddy, would basically win or lose based on their respective performances in an Elo system while being on opposite ends of the spectrum in a match score system.
This is why I was saying earlier that some sort of hybrid that takes both Elo as well as some individual metrics (match score being one of them possibly) into account might do a better of ranking people. Then something like "Oh look, Doc does much better on Crimson Straits than on other maps" might translate into a higher MM rating for me on that map, thus leading to closer matches.
What kills me, is they give no incentives for winning a match, and then they base the ELO off of it? hahaha
Although somewhat understandable when you are on a team with random players.
But I mean from day one i coudlnt' believe the game was all about damage done. Which as you say has more to do with your weight class and loadout.
You get as much cbills for losing a match as you do winning! You get an obscene amount of cbills for dmg done over kills,kill assists, cap assaults, cap defends, spots assists, etc combined! Now its coming back down to that root problem with this game once again imo.
Your absolutely right dude. Match score + W/L would be ok with me but not W/L alone. But again they definitely have to give more points for people doing things besides damage. Especially capping especially since We have skirmish now, whats the problem?
But its still a fact thats what people play for. Winning means nothing to them. so they are always going to complain.
These same people who are always crying about cap warriors are probably the same ones complaining about weight limits now and ELO or matchmakers, which are problems they brought on themselves from the beginning.. its Ironic.
Basing the it off of match score, will at least please most of the community and make more sense, since people are only playing for match score, even if it does not nescessarily mean they are more likely to help their team win.
Hey guys dont' worry, it will even out in the end
Edited by RichAC, 23 January 2014 - 03:45 PM.