Sug, on 22 January 2014 - 04:37 PM, said:
You just can not take random players in random mechs, average out their Elo scores and then give rewards weighted by how likely the matchmaker thinks it is that you will win or lose. That just is not how Elo was meant to be used. On top of that we have organized groups allowed to drop against solo players skewing their Elo out of proportion to their skill.
ty yes.
You know I should probably not post this. Just got back from physical therapy and I'm on so many pain meds I am high as a ******* kite right now but I'm still going to respond.
I get that people want to believe that any time they lose it's not their fault. I get that. Totally get it. I get that when you see someone on your team do something stupid when you're spectating it's easy to draw the conclusion that 'if they'd just X, we'd have won!' That, however, has nothing to do with your Elo and I'll explain to you why.
Elo (not ELO, it's a last name) is not 'made for 1v1'. It's not 'made for' anything. It's a system for representing in a point value the results of a 1/0 (win/loss for example) contest. 1v1, 100 v 100, it doesn't matter. The only difference how many people involved in each match creates is how many total matches you need to play to get a comparatively accurate reading. To refine it more simply in a 12 v 12 environment you need to play 11 times as many matches to get the same results as 1 v 1.
The other 11 people on your team are irrelevant. Completely and totally and absolutely 100% irrelevant in the aggregate measure of win/loss as it relates to you.
Why you ask? That's impossible! They make you lose when otherwise you would win! It totally undercuts your performance! CUZ REASONS!
Every single other person playing MWO is in the same boat though. They are 100% as likely to be in the same boat as you. Over 100, 200, 300 matches those anecdotal events wash out because they happen to everyone.
What doesn't wash out is your performance. How much you help carry your team to a win. That's not reflected in damage or kills or assists, it can be good tactical recommendations. How well you support your other team instead of hanging back and kill-stealing. At the end of the day is your team more likely to win because of how you played. Every single other factor is inherently less reliable because it's contextual. Win/loss is not. You either help your team win or you don't.
Sometimes I take my Jag and throw on 2x LB10x and 4xSRM4s. When my team does well I can go in and pull a score of 120, 130 or so because I get a ton of component destructions, assists and the like and it's not hard to do 800+ damage. Yet I'm not really helping win, am I? I can take an M3 with 2 PPCs and lurk back sniping and get 4 or 5 kills with reasonable consistency but honestly most of those kills were people my team could have finished without my presence. Conversely I can play a D-DC and play human shield for my team, keep up and use my ECM to shelter them when they get attacked and always run back to help allies caught alone by lights. I can finish with ~300 damage, 0-2 kills and maybe 4 assists but have markedly improved my teams odds of winning.
Win/loss is all that matters. Everything else you do, damage, kills, it's ego-fapping.
Elo works, works correctly and with reasonable accuracy will reflect after a good 200 or 300 matches how likely your presence is to help your team win (or lose) a match against comparably skilled opponents.
Now, the matchmaker (which uses Elo to make matches) needs to have pug and premade Elo split and will provide better matches by matching everyone with the same range rather than matching high/low for a target but that's a separate issue.
Elo and measuring win/loss is the only worthwhile and reliable method of ranking players.
Here are some links on why math works and isn't an lie of THE MAN to just keep you down:
Statistics
Probability
Probability sampling
Here are some links on why you don't want to believe that it works:
Anecdotal experience
Confirmation bias
Self-serving bias
Persistence of discredited beliefs
Illusory Correlation
I totally understand that people want to believe that statistical mathematics are wrong or just somehow math doesn't count when it applies to this but it's not wrong and it does count. I could, with enough samples, model not just the odds of your behavior promoting a win or loss for your team but I could predict your political affiliation, religion, familial status (married/unmarried/living at home) and financial stability with enough samples of how you play MW:O.
Elo is accurate and about as correct as possible. Like with any sport it obviously can't predict in the immediacy your mood and likelihood of winning a specific game but taken as an average how likely having you there will promote a win over a loss against a given skill of adversary? Yes, it works like all other probability sampling and statistical analysis works.
Edited by MischiefSC, 22 January 2014 - 05:19 PM.