IceSerpent, on 08 February 2014 - 11:35 AM, said:
Not in any game. As a matter of fact, macros gave absolutely no benefit in MWO prior to introduction of ghost heat and gauss charge - what else would you use macros for in this game
Why do you use macros in any game? because your too spastic and uncoordinated to hit more then one button hahah.
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Name one. Post a link to any game that provides instructions on how to use hardware macros for a specific (make and model - wise) gaming device, instead of just instructions on how to create in-game macros if such are available.
are you serious? How bout game i currently play called RIFT. They have a game option for macros in wow...., why are you even trolling me dude..
http://www.wowwiki.com/Making_a_macro The reason they add these options into the game itself. Is because like you said, they advertise "gaming" hardware with it. So it would be politically incorrect in their industry to not condone it. And they couldn't stop people if they tried. So to make it fair to everyone, and to educate everyone how to do it, its an actual option inside the game. Because contrary to what you believe, very few people would be using them otherwise with an unfair advantage.
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While I certainly agree that they should indeed be separate, that means that capabilities of private matches can't be argued to "cover" something missing from other parts of the game. Essentially you are saying "if you want to play with friends, you can't participate in the main game mode (CW) at all" and there's no good reason to design a game along those lines - such limitation serves no purpose.
Thats exactly what I'm saying and I disagree. Your statement contradicts the fact you don't think private matches should be rewarded. Either they should or they don't guy. Make up your mind.
They are already not participating by definition.....They are not involved with the general population and their ELO would be considered padded. They can host their own tournaments and competitions...but it will have nothing to do with the game.
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You can keep saying it as much as you want, but that's a meaningless statement unless you back that statement up with something. Why do you think that there are not enough players for that particular scheme? How many would be enough? What needs to be changed in order for MWO to get to your "magic number" of players?
Have you ever tried to play 12 mans? Ever notice sometimes an uneven amount of 4 man premades on teams? I'm done replying to you dude. You have no consciousness or sports sense at all. I'm not even sure you play this game. Try being honest with yourself and stop trolling me.
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So, we have at least one guy who sits on over 1 billion...you yourself made 40 mil in just a few weeks...yet, you're "not buying the story" about people not caring about c-bills?
hahah, if noone cares, why do you care so much about private matches being rewarded? And to say that they should be in CW, which is basically faction wars? Making a private match, and benefiting one faction from it? WTF, can we say...NO sense of sporstmanship at all??
A private match is a private match man. Its not qeueing up with a private/premade team. You can't be this confused....its impossible.
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I don't. I never said that lack of rewards in private matches is a problem of any kind. I said that private matches won't "cover" 5-11 player gap in the matchmaker.
Your a confused individual and I need to stop replying to your trolls.
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Let me try again - the problem is not that private matches are not included in CW, the problem is CW (and current matchmaker) not allowing groups of 5-11 to participate at all. Those groups have no place to go to. Private matches being completely separate from CW don't qualify as such place. To make is simple, if you have a group of 7 that wants to play CW, your group should be able to participate as a single unit in some way,
Really? because thats what you just said. groups of 5-11 individuals is called a premade, not a private match. wtf? and again there is not enough people to match up with even numbered groups man. You live in a fantasy world thats not practical.
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Bro, you really need to meditate on the scheme I was talking about. Like, read it a few more times or something. Only the maximum size of team depends on "big enough playerbase", if it's big enough to do 12v12, it's big enough to do anything between 1v1 and 12v12 - you simply pad both teams with available solo players.
Its not big enough to do 12v12. Have you never queued d for 12v12 man? Fails most of the time, and if you do get to play its against the same team over and over again. Part of the problem is everyone sync drops rather then 12 man, the other part is the playerbase is small as hell... I don't see why 7 man matches would be any different. Maybe 4 mans might be possible, if people bothered to play them instead of crying when they get smashed. Which is why 7 or 11 man qeues would be no different then the 12 mans we have now...
But then regardless, those teams would have to be matched on ELO, so they would have to be static, and if not static they have to be ranked with everyone in the game, not just themselves, etc...etc...etc..
Its all about fair play and competitive matches... if it was just about "playing with friends" you would have no issue with private matches being separate. But the true reason, is people looking for easy wins that take the least effort...
But regardless, The more people that play the more chances for even matches. This is the core issue of this thread.
This is the root of the problem and the reason the OP made this thread that everyone should understand. And why this topic is probably moot. ELO in a small community always has a problem to even out, because as they did in the previous patch, they had to widen the ELO gap, to include more players because of long search times!!!! Because there is not enough players at certain levels period....... HELLOOOO MCFLYY!!!!!
Edited by RichAC, 08 February 2014 - 06:03 PM.