Jump to content

Clan Primes As Good As Clan Heros?


22 replies to this topic

#1 Verkhne

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 2
  • 299 posts

Posted 21 January 2014 - 02:43 PM

As i think on the Clan Packages I was struck by this thought.

The Clan mechs are to be limited on their customization, which i presume will apply to the Prime versions of each chassis. This will perhaps allow some balancing of Clan attributes.

Will potential Clan Hero mechs have this same balancing features (Ferro-Fibrous armour? less optimal engines?) or will they have IS customization allowed?

If the future Clan Heromechs are better than Clan prime mechs it throws the whole value of the Clan packages into question as you would still need to (possibly) acquire another Clan mech in a chassis for optimization. Has there been any official word on the flexibility of Prime mechs or Hero mechs for the Clans?

#2 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 21 January 2014 - 02:46 PM

Well, the Phoenix and Saber packs have shown us that the Prime variants are clearly the worst variants of the lot. In many cases, the Hero version is also the worst variant of the lot. Therefore, from a historical perspective, the Clan Prime and Hero variants will also suck.

#3 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 21 January 2014 - 08:25 PM

The Founder and Phoenix variants are the most commonly-used variants from tabletop. The Prime variants will also be that.

Whether they suck or not is personal opinion, dependent upon what setups each player prefers.

It makes sense that Heroes will operate like this:
If the tech base is Clan, they will have Clan limitations.
If the tech base is Inner Sphere, they will have Inner Sphere limitations.

Not known for a fact, of course ... but it's an edumacated guess.

#4 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 21 January 2014 - 09:46 PM

Not sure how Clan Hero mechs will work since you can switch the components around to the other variants.

#5 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 21 January 2014 - 09:57 PM

One assumes that, since an Omnimech is an Omnimech is an Omnimech, and since a Hero Omnimech is just an alternate Configuration to the base Omnimech, not only will Hero Omnimechs not allow any of the Battlemech customization that the other Configurations can't do, they will also have Omni-pod functionality (non-CT sections swappable with those from other Configurations), simply with unique stock hard point layouts for their available pod space.

#6 Serpieri

    Member

  • PipPipPipPipPipPip
  • 396 posts
  • LocationCanada

Posted 21 January 2014 - 10:10 PM

Can't wait to see how PGI handles targeting computers or enhanced imaging.

Edited by Serpieri, 21 January 2014 - 10:10 PM.


#7 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 21 January 2014 - 10:44 PM

I wonder how IS omnimechs or battlemechs with one or two omnipods will work :) .

#8 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 22 January 2014 - 02:14 AM

View PostSerpieri, on 21 January 2014 - 10:10 PM, said:

Can't wait to see how PGI handles targeting computers or enhanced imaging.


MC only module. :)

#9 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 22 January 2014 - 08:00 AM

View PostSerpieri, on 21 January 2014 - 10:10 PM, said:

Can't wait to see how PGI handles targeting computers or enhanced imaging.


They will make them unusable (just 'becuz') like the Command Console, even the targeting comp. is equipped as default on some Clan Mechs.

#10 DarkDevilDancer

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,108 posts

Posted 22 January 2014 - 10:46 AM

I don't know what use a targetting computer would be in mwo, we free aim anyway.

Unless it works like a super BAP with faster info gathering or something.

#11 Jack Avery

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 234 posts
  • LocationSwimming in the lava pools of the Pug Zapper of Mordor, Planet Terra Derpa

Posted 22 January 2014 - 12:19 PM

View PostDarkDevilDancer, on 22 January 2014 - 10:46 AM, said:

I don't know what use a targetting computer would be in mwo, we free aim anyway.

Unless it works like a super BAP with faster info gathering or something.


I suppose it could calculate lead for the ballistic weapons and display that on the HUD. That sounds maybe a bit broken to me, though.

#12 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 22 January 2014 - 01:27 PM

Expect most the clan mechs to be poor performers and gimped to create 'variety'. Think Awesome and Dragon and Quickdraw and Locust and Battlemaster. Expect the Timber Wolf to be absolutely gimped and crippled while the Adder and Storm Crow will be surprisingly solid. Why those? Because the famous and well loved mechs will get trashed to avoid 'P2W/favoritism' complaints and the less common or popular ones will get tweaked to be awesome so they're not ignored.

Expect to regret every penny you spend on clan mechs. Be comfortable with it and just accept it. You'll be better for it in the long run.

#13 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 22 January 2014 - 01:51 PM

The one potentially redeeming aspect of Clan mechs is that none of the variants should be redundant or worthless, because you will essentially build your preferred variant using pieces of the others. Should be interesting unless PGI totally borks it.

#14 LauLiao

    Member

  • PipPipPipPipPipPipPipPip
  • 1,591 posts
  • LocationCalifornia

Posted 22 January 2014 - 01:59 PM

View PostVerkhne, on 21 January 2014 - 02:43 PM, said:

The Clan mechs are to be limited on their customization, which i presume will apply to the Prime versions of each chassis. This will perhaps allow some balancing of Clan attributes.


How sure are you on this? Everything I've heard, clan mechs will be MORE customizable than IS mechs. Like the Prime, but it doesn't have a ballistic hard point that you want in the left torso? Just SWAP OUT THE TORSO with one that DOES have that hard point.

Not sure how this will restrict customization.

#15 MasonDune

    Member

  • Pip
  • Elite Founder
  • Elite Founder
  • 16 posts

Posted 22 January 2014 - 01:59 PM

If they follow cannon (that is a big if i know), as a point of honor clan did not customize their mechs. All variants fought in battle where the same. A few and by a few I mean the ones that will probably come out as hero mechs had custom mechs but they where great war heroes that the clan didnt send into inner sphere until the end of the original battletech lore. Once you get into new age that has all changed but then the mechs are massively different and the clan is mixed into the regular populous.

#16 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 22 January 2014 - 02:04 PM

View PostMischiefSC, on 22 January 2014 - 01:27 PM, said:

Expect most the clan mechs to be poor performers and gimped to create 'variety'. Think Awesome and Dragon and Quickdraw and Locust and Battlemaster. Expect the Timber Wolf to be absolutely gimped and crippled while the Adder and Storm Crow will be surprisingly solid. Why those? Because the famous and well loved mechs will get trashed to avoid 'P2W/favoritism' complaints and the less common or popular ones will get tweaked to be awesome so they're not ignored.

Expect to regret every penny you spend on clan mechs. Be comfortable with it and just accept it. You'll be better for it in the long run.

I'm not sure about the Adder being "solid," seeing how it's a 35 ton light with a top speed of 106.9 kph after speed tweak (assuming PGI goes through with their proposed Omnimech customization rules). The Stormcrow, though, does stand a reasonably good chance at not sucking due to being fast, well armored, and able to carry a decent payload to boot.

The Timberwolf will depend on how well Clan missiles and energy weapons turn out (not enough pod space to carry much ballistic power). It does have nearly max armor (2 points missing from CT) and a huge engine, its only issue is having a mere 27.5 tons of pod space (for reference, the Ryoken has 23 tons for weapons...).

Edited by FupDup, 22 January 2014 - 02:05 PM.


#17 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 22 January 2014 - 02:22 PM

View PostFupDup, on 22 January 2014 - 02:04 PM, said:

I'm not sure about the Adder being "solid," seeing how it's a 35 ton light with a top speed of 106.9 kph after speed tweak (assuming PGI goes through with their proposed Omnimech customization rules). The Stormcrow, though, does stand a reasonably good chance at not sucking due to being fast, well armored, and able to carry a decent payload to boot.

The Timberwolf will depend on how well Clan missiles and energy weapons turn out (not enough pod space to carry much ballistic power). It does have nearly max armor (2 points missing from CT) and a huge engine, its only issue is having a mere 27.5 tons of pod space (for reference, the Ryoken has 23 tons for weapons...).


You also need to consider the larger amount of rear armor stock mechs run vs what people usually run. The Daishi for example at 100 tons runs about the same front armor I do on a victor (94 vs ~90 depending on mode). An Atlas will have nearly an entire alpha strike to ct advantage in armor over the daishi even though it is nearly fully armored.

#18 LauLiao

    Member

  • PipPipPipPipPipPipPipPip
  • 1,591 posts
  • LocationCalifornia

Posted 22 January 2014 - 02:39 PM

View PostMasonDune, on 22 January 2014 - 01:59 PM, said:

If they follow cannon (that is a big if i know), as a point of honor clan did not customize their mechs.


WHAT??? How do you figure this? In many of the novels, clan warriors change their loadouts for nearly EVERY battle to suit their personal style and tactical situation.

#19 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 22 January 2014 - 07:37 PM

View PostLauLiao, on 22 January 2014 - 01:59 PM, said:

How sure are you on this? Everything I've heard, clan mechs will be MORE customizable than IS mechs. Like the Prime, but it doesn't have a ballistic hard point that you want in the left torso? Just SWAP OUT THE TORSO with one that DOES have that hard point.

Not sure how this will restrict customization.

OP is referring to not being able to change engine rating or type, armor rating or type or critical slot allocation, and internal structure type or critical slot allocation. This is the way tabletop rules were, and all indications (a.k.a. several dev posts) point to MW:O having those same restrictions.

Edited by Durant Carlyle, 22 January 2014 - 07:38 PM.


#20 Col Jaime Wolf

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,214 posts

Posted 22 January 2014 - 07:40 PM

View PostLauLiao, on 22 January 2014 - 02:39 PM, said:


WHAT??? How do you figure this? In many of the novels, clan warriors change their loadouts for nearly EVERY battle to suit their personal style and tactical situation.


i don't think he meant what you think he did. just sayin lol

but you are right lots of clanners spruced up their weapons loadouts to their tastes and skills.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users