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Help Me Choose Raven Or Commando


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#21 Void Angel

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Posted 25 January 2014 - 12:52 PM

I could drop a launcher, but if I did, it'd increase the window of non-shake people had to shoot back at me. If I get some streak-whoring basta Skilled Raven Pilot after me, I just do my best to disengage and hit someone else - preferably before they see me and chase me all over creation for a "free" kill.

#22 DONTOR

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Posted 03 February 2014 - 10:07 AM

View Postluxebo, on 22 January 2014 - 11:05 PM, said:

While I haven't tried Commandos, I know that Death's Knell, 3A, and 2D are the best options (with 1B still usable and 1D being a terrible 3A).

Best Raven is 3L for sure (I run 2xmed laser, 2xssrms, 1xtag). 2X and 4X I run 2X as a ER Large Laser sniper and 4X as a jumping hunchie because I went cheap and sticked with XL 210. XL 295 will also be needed for BJ-1X later.

Incorrect, the 1D is an excellent chassis, 2 streaks and 2 MLs is the perfect mix of light hunting, and a precision 10 damage energy arm. It has 2 streaks basically until it dies, and you can run 0 armor on an arm, giving you an extra half ton. I have them all mastered and this commando has the best record of any of them.

#23 Amsro

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Posted 03 February 2014 - 10:24 AM

Neither! Wait for the Firestarter!! :unsure:

#24 supertrieuper

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Posted 03 February 2014 - 10:28 AM

I have had a good time with moderate success in my 4X. Fitting an UAC-5 adds a bit of punch. I just love having the jumpjets though.

http://mwo.smurfy-ne...1bcdf117ae793eb

No experience running Commandos.

View PostAmsro, on 03 February 2014 - 10:24 AM, said:

Neither! Wait for the Firestarter!! :unsure:


Also YES THIS

Edited by supertrieuper, 03 February 2014 - 10:28 AM.


#25 TercieI

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Posted 03 February 2014 - 10:32 AM

View PostAmsro, on 03 February 2014 - 10:24 AM, said:

Neither! Wait for the Firestarter!! :unsure:


Sheesh, yeah, that's how it looks.

#26 stjobe

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Posted 03 February 2014 - 10:39 AM

View PostAmsro, on 03 February 2014 - 10:24 AM, said:

Neither! Wait for the Firestarter!! :unsure:

Yep.

There's a new top dog in town.

Why oh why can't PGI get their s**t together? Why must everything be DOA or OP? Is it really rocket surgery to make balanced things?

#27 Davinelulinvega

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Posted 03 February 2014 - 10:40 AM

View PostVoid Angel, on 22 January 2014 - 10:46 PM, said:

Also be sure to buy Artemis for any Streak-armed 'mechs, since it affects lock-on times (this will eventually be fixed, I'm sure, but right now, abuse it - you can be certain the other guy is.)


wow, that's still true?
I've searched it in the forums and found a 1 year old thread where someone already contacted PGI, so I thought this would have been fixed a long time ago.

#28 stjobe

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Posted 03 February 2014 - 10:44 AM

View PostDavinelulinvega, on 03 February 2014 - 10:40 AM, said:


wow, that's still true?
I've searched it in the forums and found a 1 year old thread where someone already contacted PGI, so I thought this would have been fixed a long time ago.

It's still true, and will continue to be so until PGI stops using the same code for all types of missiles (hint: never).

#29 Davinelulinvega

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Posted 03 February 2014 - 10:46 AM

;)


*runs of to mechlab*


thanks! that's a well needed info. maybe now I can break the 700 dmg mark in my Oxide :unsure:

#30 TercieI

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Posted 03 February 2014 - 10:46 AM

View PostDavinelulinvega, on 03 February 2014 - 10:46 AM, said:

;)


*runs of to mechlab*


thanks! that's a well needed info. maybe now I can break the 700 dmg mark in my Oxide :unsure:


It's shocking how much difference it makes. I've probably spent 7.5mm on mechs for a "bug!"

#31 Spheroid

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Posted 03 February 2014 - 11:00 AM

@StJobe: Actually it might be fairly soon. They are going to drop Artemis as a fixed upgrade and make you buy the enhanced launcher. The only way I see the exploit working is if you installed a small launcher like a SRM2 to trick the remaining streaks. I can't see that being done on anything other than a Kintaro or Catapult. That is a two ton, two slot investment.

Edited by Spheroid, 03 February 2014 - 11:01 AM.


#32 stjobe

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Posted 03 February 2014 - 11:03 AM

View PostSpheroid, on 03 February 2014 - 11:00 AM, said:

@StJobe: Actually it might be fairly soon. They are going to drop Artemis as a fixed upgrade and make you buy the enhanced launcher. The only way I see the exploit working is if you installed a small launcher like a SRM2 to trick the remaining streaks. I can't see that being done on anything other than a Kintaro or Catapult. That is a two ton, two slot investment.

"Fairly soon" as PGI counts, or as the rest of the world counts? :unsure:

#33 mack sabbath

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Posted 03 February 2014 - 01:52 PM

Get a Firestarter.

No seriously. Get one!

#34 TripleEhBeef

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Posted 04 February 2014 - 08:13 PM

I love my 1B. It's just hysterical to blitz past a bunch of mechs zapping them with lasers.

I've toyed with the 3A and 1D, and I like them when things go my way, but I don't have the needed engine to make them viable. I actually like the 1D's layout a bit better since you can't lose your missiles to streaks eating your arms.

Favourite Raven is the 4X, because there's something satisfying about being a pint sized LB10.

#35 Victor Morson

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Posted 04 February 2014 - 08:29 PM

View Postluigi256, on 22 January 2014 - 07:20 PM, said:

I have the other light mechs just not these two chasis. I do eventually plan on getting both to elite if not master but which should I do first? Is one completely superior to the other?

Maybe the Raven as i see a lot of these but I do like that the commando is quite small.


RAVEN.

No question.

The 2 ER Large Raven 3L is a really good ECM 'mech. The Commando is really bad at everything, just by being so small. It can beat up Locusts easily enough but that's about it.

Just be aware that the Raven does not pilot like a Jenner, at least to make it highly effective. You'll want to hang with the main group most of the time (instead of running around fighting other lights) and engage the heaviest targets, not the smallest ones.

What this does is provide ECM coverage for your whole team, which is a huge help, while racking up huge damage by virtue of being hard to target (ECM) and a low priority (Trust me, the other assaults are worrying about that Highlander and not you as long as you're not holding still or making yourself an easy target!)

You see the Raven a lot in hardcore games now and it racks up hundreds of damage points.

The Commando plays more like a Jenner. A kind of terrible Jenner, but more traditional. I'd still highly recommend the Raven.*

*The one downside is that the 4X is horrendous, but you'll want to get it to master the 3L eventually. heh

Edited by Victor Morson, 04 February 2014 - 08:54 PM.


#36 luxebo

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Posted 04 February 2014 - 08:37 PM

View PostDONTOR, on 03 February 2014 - 10:07 AM, said:

Incorrect, the 1D is an excellent chassis, 2 streaks and 2 MLs is the perfect mix of light hunting, and a precision 10 damage energy arm. It has 2 streaks basically until it dies, and you can run 0 armor on an arm, giving you an extra half ton. I have them all mastered and this commando has the best record of any of them.

But the layout of the hardpoints vs the 3A gives it no advantages. If running the same build in both, I thought the arm turning would be slightly more advantageous. You have a point though.

#37 -Muta-

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Posted 05 February 2014 - 05:52 AM

raven 3L is way superior. I love comandos but not as good as the raven.

#38 Storky

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Posted 18 February 2014 - 03:32 AM

Is it possible to shoot the mech with defensive ecm? Maybe with tag, artemis, bap?
Such a frustration with commando equiped to hunt the lights mechs with streaks to notice that almost all light in match with ECM, and my commando with the same speed have to flee from it being useless vs something heavy in the same time.

Also I regret that bought as third commando 3A instread of 1D (blame the 90bit's review of all mechs). Could use such a nice build on 1D with 2 LL in right arm. Now mainly playing on 3A with single ERPPC. Doing 200-400dmg per match even on caustic with non-stop flank support firing ERPPC. Its able to hide every time between shoots but I can't get enought accuracy without zoom-mode to shoot red ct, limbs and etc. So this 200-400dmg kinda spreaded.

What about Com-1B - very nice mech with 3mpl, alot of pin-point backstabbing damage (250+ per normal game).

#39 The Great Unwashed

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Posted 18 February 2014 - 03:52 AM

You can switch your ECM from disrupt to counter (look it up in your keyboard command list and find that button) ; it will cancel one ECM within your own ECM range and your streaks will lock. You will loose all ECM capabilites yourself, so do not forget to switch back once your done. If there are more enemy ECMs in disrupt than friendlies in counter, then it won't work. Teams of ECM mechs can cover each other so then you need to run anyway. ECM in counter works the same as a BAP, so you do not need both. TAG also cancels ECM for you and if you are outside the ECM range of an enemy mech you can share TAG info with your team. TAG can result in more XP but is fairly heavy for a light commando.

#40 stjobe

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Posted 18 February 2014 - 04:18 AM

View PostStorky, on 18 February 2014 - 03:32 AM, said:

Also I regret that bought as third commando 3A instread of 1D (blame the 90bit's review of all mechs). Could use such a nice build on 1D with 2 LL in right arm. Now mainly playing on 3A with single ERPPC. Doing 200-400dmg per match even on caustic with non-stop flank support firing ERPPC. Its able to hide every time between shoots but I can't get enought accuracy without zoom-mode to shoot red ct, limbs and etc. So this 200-400dmg kinda spreaded.

The Dual LL COM-3A - one of my all-time favourite 'mando loadouts; it trades some speed for far greater range. And frankly, it's better to have the LLs in both arms than in one - if you lose that right arm you still have a LL in the left.

View PostStorky, on 18 February 2014 - 03:32 AM, said:

What about Com-1B - very nice mech with 3mpl, alot of pin-point backstabbing damage (250+ per normal game).

I call mine "Li'l Horror" and it's been a mainstay of mine since closed beta.

Edited by stjobe, 18 February 2014 - 04:19 AM.






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