BLOOD WOLF, on 23 January 2014 - 02:25 AM, said:
I think its time to start a little discussion. Most of you guys are mad that things like CW isn't here. and it took so long for UI 2.0 to get here and you know what i'm not surprised. I dont think people understand the work needed to make something like that happen. with old technology and dont get me wrong, the cry 3 engine is powerful in own right but the current interface of 1.0 has too many limitations. Many who play the game aren't programmers, nor do they really understand the challenges when changing or moding a current config to make it do new things.
MWO is a poor attempt to make a triple A free to play game. there is indie developers who have had far fewer resources,
shorter development time , and more ambitious plans. Those developers have accomplished a whole lot more than pgi has in a similar time frame .
examples: Starbound (albeit 2d the scope of the game is amazing add to the fact it has been in development for 2 years )
Warface : a very good direct comparison to mech warrior online , probably started up development around the same time as MWO.
uses the same engine . yet it has more maps more game play and more assets than MWO .
(maybe it had more funding , but this can be used as a bench mark to measure where mwo online should be as far as design and variety in game modes)
Star Citizen: not really a fair comparison since it is designed by veteran developers. but what SC has achieved through proper marketing and catering to its fan base , really makes you wonder what could PGI have achieved if they had done the same thing .
Dark Horizon : this will be one to watch as it could be argued this game is in far better shape than when MWO went closed beta .
so giving the fact that PGI released a triple A online mech combat game, and using its peers as a general guideline as to the quality of the title MWO comes up short .
the forums is full of speculation as to why this is . All we know is that this could have been better and fell short on delivery
faulting those of us for having those high of expectations is unrealistic . there is far to many other game designers out their doing a lot better job with the resources they have .
As for the challenges they have been no more challenged then the previously mentioned and unmentioned developers.
The product comes up short . there is nothing else to it, its that simple . yes us fans will play the hell out of it, but if MWO was giving due care, and properly designed we wouldn't be having this discussion.
Crytek 3 is not an old engine . if PGI had chosen a newer engine we would not even be playing this game now, or it would be in early alpha .
Crytek 3 is a cutting edge gaming engine released to developers probably around 2007 and formally announced in 2009
most games that use cryengine 3 were released in 2013 with a few in 2012. one would be hard pressed to come up with a more modern gaming engine .
was crytek 3 a good choice ? only star citizen will give us that answer.
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I myself know a little in things such as coding and rigging although my brother made games in calculators and could mod things in street fighter and oblivion, he always had a nack for techy stuff. My father was a high level programmer and a good one, so i would always watch him do his work, i was too little to know what he was doing but i knew it would take months/weeks or days depending. my point is, PGI, they are trying, what they are doing isn't easy, how many of you right this minute can picture what their tasks are. For those of you who do know whats its like then you should now its a big task. I know modders who in 6 years still haven't fully completed their games and are still working on it despite the fact that people on their forums have said the same things some of you are saying about PGI.
Most of us know games are hard to make we realize it takes teams of people to complete games. but we as gamers cannot keep kowtowing to developers and publishers when ever they release something we have been clamoring for .
especially when they release something sub par . many people forget that some payed a good price for this game and their expectations of a quality release is not unfounded. What happened with mech warrior online is the same old rush job that has become tiresome in this industry. I personally am sick of it as there is no excuse for it especially in PGI's case
they were crowd funded and publisher backed plus they had a team of people .
they had been working on the game for 5+ years
they then gave us a great beta product 2 years ago . in that time since progress has been extremely slow.
and no its not impatience , there is still buggy spots in the maps , game crashes, texture issues and other examples of issues that should not be effecting a mature code base.
We are not dealing with modders here . so their is no slack to cut in the end we just want a quality game for our money and time. gaming is serious business these days . its about time developers start taking it is such.
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I know the game isnt perfect, but its what we got, who else decided to reboot the franchise? i like LL but its just cant be anything more than what it is. MWO has the chance to be what we have been wanted for all these years. ask russ, ask paul, ask bryan ask the team, let them tell you how hard their jobs are. let them tell you how easy it is. as from monetary stand point, i have put about 100 in the game, no i didn't have a chance to get founders. Yes they made millions off of the kick starter and yes they charge a good deal for clan mechs but this is to keep the machine going. "and it's still not enough on its own to fund everything the studio wants to do" I heard the gripes about the income but how many of you know the output? do you know the cost of keeping this running>? and when all is said and done this game will attract people, the cost will go up. that 5 million is gonna run dry, " The $100 million-plus figure in the article referred to the development and upkeep of World of Warcraft, its massively-multiplayer online game." look at that, and this game isn't even as big.
http://kotaku.com/55...illion-to-make. It saddens me deeply to see people act as if nothing can be fixed, as if one cant make it better. Fix one problem and another arises so the grateful become the ungrateful. ugh, good thing my classes start the 27th, English class here i come
PGI was appreciated for rebooting the franchise . But any lack of funding is their own fault .
Tell me what is preventing them form offering a subscription ? they can still keep the game free to play .
but offer a sub to players who would like custom camos to match up with maps?
or give them, subscriber colors and camos?
where is exterior mech bling ?
The fact is, that PGI has shot its self in its own foot with a ultra ac 20 when it comes to marketing this game
the cash shop is a blatant money grab with little to offer to the players . and premium time is a joke.
their financials is their own inability to properly market this game . and it starts with issue number 1.
why no subs !! why would you turn away from a monthly cash flow ?? (they can still keep the free to play its called a hybrid model)
as far as the comparison for wow .. its like comparing a mollusk to the moon .
its not the players faults that pgi is not rolling in dough . it is pgi poor execution of this title .
With all that negativity i want to end on a positive note .
PGI has created something here with potential. what ever the reason for the state of the current game i personally hope they can polish this game up and make it into a engaging experience .
recently Paul posted in general about upcoming changes to narc. ill take that as a positive sign that the developers are starting to listen to the player base and we will start to see many more positive changes .
Although i am leary of the player leveling system i am also hopeful that they will turn this into a positive aspect of the game .
Im hoping that the feb 4th patch will free up resources to allow them to get this game polished and deliver on many of the delayed features that didnt not make it or was stripped out of the game .
U.I. 2.0 is the reason for a lot of issues . its not to much longer before we will see if this was really the case.
Edited by nitra, 25 January 2014 - 01:09 AM.