Jump to content

Ui 2.0 And The Reason Nothing Else Is Here


109 replies to this topic

#41 Thunder Lips Express

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 905 posts
  • LocationFrom parts unknown

Posted 24 January 2014 - 04:22 PM

View PostBLOOD WOLF, on 23 January 2014 - 02:25 AM, said:

I think its time to start a little discussion. Most of you guys are mad that things like CW isn't here. and it took so long for UI 2.0 to get here and you know what i'm not surprised. I dont think people understand the work needed to make something like that happen. with old technology and dont get me wrong, the cry 3 engine is powerful in own right but the current interface of 1.0 has too many limitations. Many who play the game aren't programmers, nor do they really understand the challenges when changing or moding a current config to make it do new things. I myself know a little in things such as coding and rigging although my brother made games in calculators and could mod things in street fighter and oblivion, he always had a nack for techy stuff. My father was a high level programmer and a good one, so i would always watch him do his work, i was too little to know what he was doing but i knew it would take months/weeks or days depending. my point is, PGI, they are trying, what they are doing isn't easy, how many of you right this minute can picture what their tasks are. For those of you who do know whats its like then you should now its a big task. I know modders who in 6 years still haven't fully completed their games and are still working on it despite the fact that people on their forums have said the same things some of you are saying about PGI. I know the game isnt perfect, but its what we got, who else decided to reboot the franchise? i like LL but its just cant be anything more than what it is. MWO has the chance to be what we have been wanted for all these years. ask russ, ask paul, ask bryan ask the team, let them tell you how hard their jobs are. let them tell you how easy it is. as from monetary stand point, i have put about 100 in the game, no i didn't have a chance to get founders. Yes they made millions off of the kick starter and yes they charge a good deal for clan mechs but this is to keep the machine going. "and it's still not enough on its own to fund everything the studio wants to do" I heard the gripes about the income but how many of you know the output? do you know the cost of keeping this running>? and when all is said and done this game will attract people, the cost will go up. that 5 million is gonna run dry, " The $100 million-plus figure in the article referred to the development and upkeep of World of Warcraft, its massively-multiplayer online game." look at that, and this game isn't even as big. http://kotaku.com/55...illion-to-make. It saddens me deeply to see people act as if nothing can be fixed, as if one cant make it better. Fix one problem and another arises so the grateful become the ungrateful. ugh, good thing my classes start the 27th, English class here i come


i appreciate you defending pgi as i have a lot of respect and patience for them, however what most people are mad about is us founders have helped fund the game with the promises of certain things and said certain things haven't been met and have outright been changed"3rd person view".
delays are understandable, but delay after delay after delay are not, also a lack of communication is also irritating to people who help fund and support this project, and before we get cw and ui2.0 we have another funding project in phoenix and sabre, and soon as we get that we get another funding project with clans.
all they have been doing is asking us to keep funding them without showing us improvements in the system creating a lot of ill will and lack of faith.
i however love this game and am very appreciative that someone is actually doing a mechwarrior game despite the delays. delays are not bad when the other option is nothing.
i have purchased basically everything but until ui2.0 comes out i won't buy the clans as i won't scroll through 90+ mechs in the current interface.

#42 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 24 January 2014 - 04:22 PM

seriously, these forums roam with fools

View PostEcliptor, on 24 January 2014 - 04:22 PM, said:


i appreciate you defending pgi as i have a lot of respect and patience for them, however what most people are mad about is us founders have helped fund the game with the promises of certain things and said certain things haven't been met and have outright been changed"3rd person view".
delays are understandable, but delay after delay after delay are not, also a lack of communication is also irritating to people who help fund and support this project, and before we get cw and ui2.0 we have another funding project in phoenix and sabre, and soon as we get that we get another funding project with clans.
all they have been doing is asking us to keep funding them without showing us improvements in the system creating a lot of ill will and lack of faith.
i however love this game and am very appreciative that someone is actually doing a mechwarrior game despite the delays. delays are not bad when the other option is nothing.
i have purchased basically everything but until ui2.0 comes out i won't buy the clans as i won't scroll through 90+ mechs in the current interface.

Im not defending them!!! i have clearly stated their faults and they made a serious blunder. they did, they should have developed at least UI 2.0 before even releasing the game. why they didn't i dont know. My my, your post has made the most sense out of everything said, im taken back and enjoyed the read.

Edited by BLOOD WOLF, 24 January 2014 - 04:27 PM.


#43 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 24 January 2014 - 04:32 PM

Also look at this way, please leave bias at the door, just a thought. PGI is not known for many games, mainly some crappy ones. maybe they thought they could make themselves more known by reviving the dead horse franchise(mind you, they could have also been big fanboys) maybe they need to crowd fund because they were running out resources. I already showed the cost it takes to maintain WOW, keep in mind that this game is not as big but falls under the same principle. it takes money to develop, run and maintain. we know when the dollars get to zero it doesn't matter if the clans were coming out tommarrow, it would just stop. WOW was made by blizzard who already had many titles that were major success, what did PGI have>? where could they draw their resources(money from) bass fishing?. just a thought some other titles in their but they were not star craft ill tell you that much

Edited by BLOOD WOLF, 24 January 2014 - 04:36 PM.


#44 Thunder Lips Express

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 905 posts
  • LocationFrom parts unknown

Posted 24 January 2014 - 04:36 PM

View PostFlying Judgement, on 23 January 2014 - 10:16 AM, said:

i just wounder why did they spend and conntinue spend money from MWO to other projects. And lying to us with a straight face.
its wery likely they been hireing for other little game projects

but u know what read some stuf others looked in to.
http://www.reddit.co...hy/who_are_pgi/

u know they spend a lage portion fo the founders money in to mech warrior tactic

they try to change now, and i hope they do MWO is a big fish. With a lot of cash in it!! They realy should invest more in this game if they would acheve just half the job MW: LL Team did. They will start to gain some trust again. and a LOT more money than the phoneix and founders project together.
But i dont think its gonna happen before.

i was dissapointed when i learned of the siphoning of mwo funding to mechwarrior tactics, especially the low quality of mwt and it's aweful art and gameplay. if they would have made it like mechcommander it wouldn't have been as bad as thoughs games were great fun and had a much better interface like 15 years ago then todays game. but even still in no way should money us fans spent on mwo to support mwo been used on mechwarrior tactics(if thats true)

#45 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 24 January 2014 - 04:45 PM

View PostEcliptor, on 24 January 2014 - 04:36 PM, said:

i was dissapointed when i learned of the siphoning of mwo funding to mechwarrior tactics, especially the low quality of mwt and it's aweful art and gameplay. if they would have made it like mechcommander it wouldn't have been as bad as thoughs games were great fun and had a much better interface like 15 years ago then todays game. but even still in no way should money us fans spent on mwo to support mwo been used on mechwarrior tactics(if thats true)

I kinda feel like PGI was desperate. its like i said, look at their past titles, their game track record, besides duke nukem and die hard what were they known for? even with those two titles they weren't very big. I think what MWO and tactics was for them was a chance for them to put their stamp on something. I admit before MWO i didn't even know what PGI was,

Just imagine and im sure of some of you probably own business. why would you want to fail purposely? anything you do meaningfully, why would you fail purposely. that's not just for PGI, thats for everyone here.

Edited by BLOOD WOLF, 24 January 2014 - 04:50 PM.


#46 Lacewing

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • 238 posts
  • LocationGermany

Posted 24 January 2014 - 05:21 PM

If i build up an empire someday, i would give both arms for peasants like you, BLOOD WOLF. Unyielding!

#47 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 24 January 2014 - 06:20 PM

I appreciate your enthusiasm, but split your paragraphs up, a few sentences each should suffice.

Posted Image

Edited by CapperDeluxe, 24 January 2014 - 06:24 PM.


#48 Hellcat420

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,520 posts

Posted 24 January 2014 - 06:21 PM

View PostBLOOD WOLF, on 24 January 2014 - 04:32 PM, said:

Also look at this way, please leave bias at the door, just a thought. PGI is not known for many games, mainly some crappy ones. maybe they thought they could make themselves more known by reviving the dead horse franchise(mind you, they could have also been big fanboys) maybe they need to crowd fund because they were running out resources. I already showed the cost it takes to maintain WOW, keep in mind that this game is not as big but falls under the same principle. it takes money to develop, run and maintain. we know when the dollars get to zero it doesn't matter if the clans were coming out tommarrow, it would just stop. WOW was made by blizzard who already had many titles that were major success, what did PGI have>? where could they draw their resources(money from) bass fishing?. just a thought some other titles in their but they were not star craft ill tell you that much

relax a bit man, your white armor is so bright its making your brown nose stick out like a sore thumb.

#49 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 24 January 2014 - 06:34 PM

Im not writing an essay, there is no need for paragraphs. that is formal writing and it is not needed. I appreciate you all taking notice but plz......okay, okay, paragraphs wouldn't hurt.

#50 nitra

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,656 posts

Posted 25 January 2014 - 12:57 AM

View PostBLOOD WOLF, on 23 January 2014 - 02:25 AM, said:

I think its time to start a little discussion. Most of you guys are mad that things like CW isn't here. and it took so long for UI 2.0 to get here and you know what i'm not surprised. I dont think people understand the work needed to make something like that happen. with old technology and dont get me wrong, the cry 3 engine is powerful in own right but the current interface of 1.0 has too many limitations. Many who play the game aren't programmers, nor do they really understand the challenges when changing or moding a current config to make it do new things.



MWO is a poor attempt to make a triple A free to play game. there is indie developers who have had far fewer resources,
shorter development time , and more ambitious plans. Those developers have accomplished a whole lot more than pgi has in a similar time frame .

examples: Starbound (albeit 2d the scope of the game is amazing add to the fact it has been in development for 2 years )



Warface : a very good direct comparison to mech warrior online , probably started up development around the same time as MWO.
uses the same engine . yet it has more maps more game play and more assets than MWO .
(maybe it had more funding , but this can be used as a bench mark to measure where mwo online should be as far as design and variety in game modes)



Star Citizen: not really a fair comparison since it is designed by veteran developers. but what SC has achieved through proper marketing and catering to its fan base , really makes you wonder what could PGI have achieved if they had done the same thing .


Dark Horizon : this will be one to watch as it could be argued this game is in far better shape than when MWO went closed beta .

so giving the fact that PGI released a triple A online mech combat game, and using its peers as a general guideline as to the quality of the title MWO comes up short .

the forums is full of speculation as to why this is . All we know is that this could have been better and fell short on delivery

faulting those of us for having those high of expectations is unrealistic . there is far to many other game designers out their doing a lot better job with the resources they have .


As for the challenges they have been no more challenged then the previously mentioned and unmentioned developers.
The product comes up short . there is nothing else to it, its that simple . yes us fans will play the hell out of it, but if MWO was giving due care, and properly designed we wouldn't be having this discussion.


Crytek 3 is not an old engine . if PGI had chosen a newer engine we would not even be playing this game now, or it would be in early alpha .

Crytek 3 is a cutting edge gaming engine released to developers probably around 2007 and formally announced in 2009
most games that use cryengine 3 were released in 2013 with a few in 2012. one would be hard pressed to come up with a more modern gaming engine .

was crytek 3 a good choice ? only star citizen will give us that answer.

Quote

I myself know a little in things such as coding and rigging although my brother made games in calculators and could mod things in street fighter and oblivion, he always had a nack for techy stuff. My father was a high level programmer and a good one, so i would always watch him do his work, i was too little to know what he was doing but i knew it would take months/weeks or days depending. my point is, PGI, they are trying, what they are doing isn't easy, how many of you right this minute can picture what their tasks are. For those of you who do know whats its like then you should now its a big task. I know modders who in 6 years still haven't fully completed their games and are still working on it despite the fact that people on their forums have said the same things some of you are saying about PGI.


Most of us know games are hard to make we realize it takes teams of people to complete games. but we as gamers cannot keep kowtowing to developers and publishers when ever they release something we have been clamoring for .

especially when they release something sub par . many people forget that some payed a good price for this game and their expectations of a quality release is not unfounded. What happened with mech warrior online is the same old rush job that has become tiresome in this industry. I personally am sick of it as there is no excuse for it especially in PGI's case

they were crowd funded and publisher backed plus they had a team of people .
they had been working on the game for 5+ years
they then gave us a great beta product 2 years ago . in that time since progress has been extremely slow.
and no its not impatience , there is still buggy spots in the maps , game crashes, texture issues and other examples of issues that should not be effecting a mature code base.

We are not dealing with modders here . so their is no slack to cut in the end we just want a quality game for our money and time. gaming is serious business these days . its about time developers start taking it is such.


Quote

I know the game isnt perfect, but its what we got, who else decided to reboot the franchise? i like LL but its just cant be anything more than what it is. MWO has the chance to be what we have been wanted for all these years. ask russ, ask paul, ask bryan ask the team, let them tell you how hard their jobs are. let them tell you how easy it is. as from monetary stand point, i have put about 100 in the game, no i didn't have a chance to get founders. Yes they made millions off of the kick starter and yes they charge a good deal for clan mechs but this is to keep the machine going. "and it's still not enough on its own to fund everything the studio wants to do" I heard the gripes about the income but how many of you know the output? do you know the cost of keeping this running>? and when all is said and done this game will attract people, the cost will go up. that 5 million is gonna run dry, " The $100 million-plus figure in the article referred to the development and upkeep of World of Warcraft, its massively-multiplayer online game." look at that, and this game isn't even as big. http://kotaku.com/55...illion-to-make. It saddens me deeply to see people act as if nothing can be fixed, as if one cant make it better. Fix one problem and another arises so the grateful become the ungrateful. ugh, good thing my classes start the 27th, English class here i come



PGI was appreciated for rebooting the franchise . But any lack of funding is their own fault .

Tell me what is preventing them form offering a subscription ? they can still keep the game free to play .
but offer a sub to players who would like custom camos to match up with maps?

or give them, subscriber colors and camos?

where is exterior mech bling ?

The fact is, that PGI has shot its self in its own foot with a ultra ac 20 when it comes to marketing this game

the cash shop is a blatant money grab with little to offer to the players . and premium time is a joke.

their financials is their own inability to properly market this game . and it starts with issue number 1.

why no subs !! why would you turn away from a monthly cash flow ?? (they can still keep the free to play its called a hybrid model)

as far as the comparison for wow .. its like comparing a mollusk to the moon .


its not the players faults that pgi is not rolling in dough . it is pgi poor execution of this title .



With all that negativity i want to end on a positive note .

PGI has created something here with potential. what ever the reason for the state of the current game i personally hope they can polish this game up and make it into a engaging experience .

recently Paul posted in general about upcoming changes to narc. ill take that as a positive sign that the developers are starting to listen to the player base and we will start to see many more positive changes .

Although i am leary of the player leveling system i am also hopeful that they will turn this into a positive aspect of the game .

Im hoping that the feb 4th patch will free up resources to allow them to get this game polished and deliver on many of the delayed features that didnt not make it or was stripped out of the game .

U.I. 2.0 is the reason for a lot of issues . its not to much longer before we will see if this was really the case.

Edited by nitra, 25 January 2014 - 01:09 AM.


#51 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 25 January 2014 - 01:29 AM

View PostBLOOD WOLF, on 24 January 2014 - 06:34 PM, said:

Im not writing an essay, there is no need for paragraphs. that is formal writing and it is not needed. I appreciate you all taking notice but plz......okay, okay, paragraphs wouldn't hurt.


sorry op this is no mocking or anything but i saw that wall of text and immediatly i didn't want to read, it's like trying to do a quadratic equation in one sitting. paragraphs are not just for formal writing, it is for organising ideas and expression for comprehension at a fundamentle level. good ideas can become lost if too much is poured into one paragraph and it's intimidating.

here's some help for you.

http://web.calstatel.../paragraphs.htm

damn my idle hands back to railway modeling...

Edited by GalaxyBluestar, 25 January 2014 - 01:31 AM.


#52 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 25 January 2014 - 03:10 AM

It is clear that pgi did not half enough coders to get the job done.... I leave it up to you to decide on the reason why there was not enough coder resource...

The announcement that they license was just renewed can only lead some to speculate...

In the meantime SC has launched organizations (in mwo terms this is CW phase 1)...

It is up to pgi how much more time they want to waste before releasing CW... I for one can't stomach more than a drop a night...

#53 PineappleKush

    Member

  • PipPipPip
  • 86 posts
  • LocationIllinois

Posted 25 January 2014 - 03:41 AM

View Postnitra, on 25 January 2014 - 12:57 AM, said:

Star Citizen: not really a fair comparison since it is designed by veteran developers. but what SC has achieved through proper marketing and catering to its fan base , really makes you wonder what could PGI have achieved if they had done the same thing.

Star Citizen doesn't even exist yet. So far we have a hangar to walk around in (as useful as the Captain's Quarters in EVE Online) and the ability to stand in unfinished ships we paid hundreds in local currency for. What has Star Citizen achieved in the last year besides $37 million in crowd-funding from selling hopes and dreams?

Star Citizen is pulling the same {Scrap} PGI is, except we can't even dogfight aimlessly yet. RSI is still selling ships that don't exist, in a game that doesn't exist, meanwhile their $38 million stretch goal? They're going to add another star system to the game that doesn't exist. It's nice to know they were able to afford a very, very nice new office and get their team coffee mugs with SC logos on them; meanwhile it takes $1 million in funding for them to produce a single star system. The game won't even be finished in another year, even with all that funding. I paid about $420 for my Rear Admiral pledge and a Hornet addon ship late in 2012; last week I asked for and received a full refund from RSI after hearing a few of my friends reporting success in getting a refund.

I've been here since closed beta (July 2012) and outside of tweaking and bug fixes, this game has virtually not moved forward at all since I bought my founders package. During closed beta the game amounted to a repetitive deathmatch between 'Mechs, with no overarcing purpose, besides accumulating XP and CBills for more deathmatching. The game we play today can still, quite accurately, be described the same way. However, there always seems to be time to add new mechs, paints, and colors available to buy with real money, and people are still dropping hundreds of dollars on them. See the pattern?

I just wish I could get a refund on the Legendary and Veteran founders packages I stupidly paid for back in 2012.

Edited by PineappleKush, 25 January 2014 - 03:45 AM.


#54 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 25 January 2014 - 10:36 AM

View PostPineappleKush, on 25 January 2014 - 03:41 AM, said:



I just wish I could get a refund on the Legendary and Veteran founders packages I stupidly paid for back in 2012.

I wish you could too

#55 Loc Nar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,132 posts

Posted 25 January 2014 - 11:28 AM

Quote

Most of you guys are mad that things like CW isn't here. and it took so long for UI 2.0 to get here and you know what i'm not surprised. I dont think people understand the work needed to make something like that happen. with old technology and dont get me wrong, the cry 3 engine is powerful in own right



Just gonna stop you right there because your entire premise if flawed. If you bothered to keep up with current events in the game you are trying to school us on, you would not have even posted this. The reason it's taking so long is that they didn't even start CW until *after Nov 2013, because until then they didn't even know if they would have the rights to the IP beyond 2015 so they sat on their hands and lied to us through their teeth over and over about working on something (90 days!/90days!/etc) that wasn't even a napkin sketch yet.

Much of the development was backburnered the same way for the same reasons. If they didn't get the extension, I'm sure they would have been forthright and honest and told all us players that they were gonna pull the plug and that we should stop throwing money at them.

Promising and not delivering is bad enough, but when you repeatedly lie to this level about development as to when you're starting and working on things, and you know perfectly well that people are taking this information and making what they think are informed investments by it, it starts to look a little less excusable.

Then there's Herogate, Coolantgate, 3pvgate, utterly abysmal community relations, and on this list goes. Usually whiteknights are green enough that they're not privy to the sordid history of this game and have no idea who PGI is or about their past shovelware projects they try to hide. Jarhead Games... sets the stage. The lead actors/directors are the same people and only the backdrop has changed.

The office culture of minimum viability did not begin with PGI/MWO.

#56 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 25 January 2014 - 11:56 AM

Obviously the solution is to chain the programmers to their desks.

#57 Gremlich Johns

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,855 posts
  • LocationMaryland, USA

Posted 25 January 2014 - 12:15 PM

Re: the OP....

Then the game never should have been taken out of Beta status.


View PostPineappleKush, on 25 January 2014 - 03:41 AM, said:

Star Citizen doesn't even exist yet. So far we have a hangar to walk around in (as useful as the Captain's Quarters in EVE Online) and the ability to stand in unfinished ships we paid hundreds in local currency for. What has Star Citizen achieved in the last year besides $37 million in crowd-funding from selling hopes and dreams?


Despite your indication that you have pledged funding to CIG for Star Citizen, it is apparent that you have little grasp or background knowledge of what Star Citizen really represents in the Game development community or what it really has accomplished. Other game companies are complaining about SC mostly because it is not dependent upon a publishing company - a situation that permits Chris Roberts to create the game he has been trying to since Wing Commander was first released. (Do a little reading at his Wiki entry and then come back to reconsider your post) CIG is also making other game companies look bad because of what it has accomplished so far.

The money derived from people pledging for Ships, etc,... in SC is considered a financial investment by CIG and CIG actually does treat its pledgers as Investors, even calling them Backers. This is what the Founders believed they were, Backers, when they threw $5.2 million at PGI. In contrast to PGI, CIG regularly (like almost daily!) updates its investors with the game's status, in excruciating detail, on a great website and community forums full of goodwill and rational expectation, instead of just a tidbit in a Twitter post ala PGI that should ALSO be posted in the forums. This is akin to what any "good" business that relies on investors does in exchange for the money given them in good faith - inform and engage. CIG even solicited their "Backers'" point of view when considering to postpone the dog-fighting module (DFM) in order to change from the Cryengine 3 to something else that will improve the DFM and even allow CIG to release the finished game earlier. CIG presented the Backer community with two options and guess what, it supported the option that would result in a later release of the DFM. Disappointment, yes, but it was accepted as necessary for the good of the playing experience. CIG has a timetable and a game that is achievable and a prospective and supportive player base that PGI should envy.

#58 PineappleKush

    Member

  • PipPipPip
  • 86 posts
  • LocationIllinois

Posted 25 January 2014 - 03:56 PM

View PostGremlich Johns, on 25 January 2014 - 12:15 PM, said:

Despite your indication that you have pledged funding to CIG for Star Citizen, it is apparent that you have little grasp or background knowledge of what Star Citizen really represents in the Game development community or what it really has accomplished. Other game companies are complaining about SC mostly because it is not dependent upon a publishing company - a situation that permits Chris Roberts to create the game he has been trying to since Wing Commander was first released. (Do a little reading at his Wiki entry and then come back to reconsider your post) CIG is also making other game companies look bad because of what it has accomplished so far.

You can doubt I pledged funding, but I have a silver Rear Admiral citizenship card sitting here (along with a Star Citizen t-shirt) reminding me otherwise (Founder: 2942FEB21). It serves as a permenant reminder for me to not spend money on games until they're at final release.

Again, Chris Roberts has done nothing with CIG so far besides making promises and making $37 million (of which he put his own $9 million into as well). I'm not saying they won't ever have a game, I'm saying that there currently is no game besides vaporware, plans, and timetables. Everything Chris says sounds fantastic, but it also sounds like he has no idea how things will even work conceptually (watch the most recent questions for Chris that he answers on video). He sounds totally wishy-washy on virtually every aspect of the game that people question; that doesn't sound like a solid development path to me, it sounds like they're winging it by the seat of their pants as they go along.

"Are you guys gonna do this?" "Yeah, that sounds pretty cool. We'll probably have something like that..."

What Chris wants to do versus what Chris is doing and what Chris will actually do is anyone's guess until we give them another couple years to hash things out; not really that impressive of a timetable when you're already sitting on almost $40 million. Right now you just have lots and lots of stuff you can read about, lore-wise, and you can imagine how the game might end up being a few years down the road. I think people are just putting all their hopes and dreams into that game not actually ending up a failure and I think you're going to be disappointed when you see the end result versus how much money you "invested" into it. If that prospect doesn't bother you, then more power to you; to each his own. That being said, you can ask them for a refund and they will give you it (less a 10% fee, which they ended up refunding to me anyway), so I've got no bad blood with them.

Just keep in mind their website has received far more updates, art, and development attention than the hangar or dogfighting modules since this project began.

Edited by PineappleKush, 25 January 2014 - 04:04 PM.


#59 Sidekick

    Member

  • PipPipPipPipPipPip
  • 248 posts

Posted 25 January 2014 - 04:00 PM

View PostGremlich Johns, on 25 January 2014 - 12:15 PM, said:

Re: the OP....

Then the game never should have been taken out of Beta status.




I´d like to hit that spot a little harder:

MWO was not in a beta when it was in "Closed Beta" and "Open Beta".
A beta version of a game represents a complete version that is checked with a controlled user crowd.

MWO was and is an alpha. The core gameplay elements are (mostly) implemented but many important core features are not implemented:
- collisions
- metagame design (Lobbies, CW)
- Game mode design (more than deathmatch)
- Player development tree (Skills/Levels/Modules)

concidering the features we had at CB launch, I was well aware that it was little different than an alpha. But the development pace was slowing down. Core beta features were delayed to launch and weren´t implemented then. Right now, MWO is facing a development halt of approximately 13months.

I am really curious if the pacing is ever going to get better.

#60 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 25 January 2014 - 09:25 PM

View PostSephlock, on 25 January 2014 - 11:56 AM, said:

Obviously the solution is to chain the programmers to their desks.


or to hold management accountable :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users