- Now that the match is locked in, players can begin to organize and plan for the battle. The first order of business will be meeting the tonnage restrictions. Each team tonnage total must fall between [240] and [480] tons. Players can bring up to [8] BattleMechs with them to battle. For the purposes of lore, these are transported in a DropShip. Selecting a `Mech readies the `Mech and adds it to your teams total tonnage. The team’s tonnage will be displayed at the top of the team’s player list, showing each person’s `Mech and weight. The number will show total weight and the amount above or below the min/max tonnage limits. Players are encouraged to quickly organize through a match bonus mechanism. A match CB bonus starts at [10%] and goes down to [0%] at a rate of [1%] every [6] seconds. If both teams manage to ready up quickly, each player will receive a match CB bonus on any earnings they may receive.
- Once all players are readied, and the tonnage limits are met for each team, the match is locked in and a [10] second countdown clock starts.
Total tons allowed 480
Lance 1: Atlas 100t, Spider 30t, Spider 30t, Commando 25
Lance 2 Atlas 100t, Spider 30t, Spider 30t, Commando 25
Lance 3: Commando 25t, Jenner 35t, Commando 25t, Locust 20
Using their 480t example this is clearly a poorly arranged match.
Perhaps instead they should have lance slots:
Lance 1: Assault/Heavy, Heavy/Medium, Medium/Light, Light
Lance 2: Heavy/Medium, Heavy/Medium, Medium/Light, Light
Lance 3: Heavy/Medium, Medium/Light, Medium/Light, Light
This could be combined with a tonnage limit to enforce the split choices such as Assault/Heavy, Heavy/Medium or Medium/Light. Lances underweight could perhaps get a C-bill bonus as well promoting a bit of gambling by each side.
This could also allow for variable game scenarios with CW. You could have a story displayed for each conflict on the screen. For instance you could change the load-outs to reflect the missions.such as a loss of drop ships on planetary landing reduced available assault mechs for one side--This slight imbalance could provide an additional C-bill bonus for the weaker side if they win. Personally I would like to see a random game mode where one team has to protect a base and the other team has to conquer it. Give turrets to the defending side but allow more Assault/Heavy slots to the assaulting force.