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Gauss = Terrible


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#1 Rashhaverak

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Posted 20 January 2014 - 02:33 PM

I give up. I've spent two weeks trying to make a dual gauss sniper work, but it just doesn't. The physical makeup of the mech isn't the problem, it's the weapon itself. To many missed shots from the charge mechanic; too many misses waiting for the thing to charge up, and too many lining up the shot and having the charge expire. Unless the opposing team is stupid and sits motionless, the gauss misses more shots than it hits. And all the time your not shooting, having your opponents firing AC/2/5 or PPC at you. It's just too hard, and not worth it. Oh, and forget it if a light gets on your butt...

Gauss is so bad I'd rather pilot an SRM mech.

#2 xCico

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Posted 20 January 2014 - 02:40 PM

I actually got skill with gauss(did over 1000 with gauss), but what really bothering me is too high cooldown i mean charge plus 4 sec CD -.- And for christ sake remove 90% Gauss will explode, my Gauss would look like this
Hitpoints: 12
Chance of exploding: 40%
10 damage from explosion
Charge up same, fire delay same,
CD: 3,3 sec (yes 3,3)
And for this buff and balance
Ammo per ton: 9
Velocity: 1700m/s

Me happy :rolleyes:

#3 Rashhaverak

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Posted 20 January 2014 - 02:43 PM

Yeah, and I had a game with over 700 dmg, but those are incredibly rare. You get over 1000 consistently?

One game does not make an accurate analysis.

Edited by Rashhaverak, 20 January 2014 - 02:43 PM.


#4 xCico

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Posted 20 January 2014 - 02:47 PM

My avarage damage is 500-700 with few kills, but i dont use it very often, I had game today cataphract 3D 2X Gauss + ERPPC 1000+ dmg, its not that hard to use it but freakin CD is way to big, i mean ac boat will rip you apart easily unless you have a pair of ppcs

#5 Rashhaverak

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Posted 20 January 2014 - 02:57 PM

Hmmm, maybe it's me then. Perhaps the gauss is fine, and I just can't use it.

#6 White Bear 84

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Posted 20 January 2014 - 03:13 PM

I would be happy if you could just charge it and leave it charged or have a slightly longer window to fire it.

Or just remove the charge full stop ya know..

Pretty much stripped all mechs of the gauss (that had it). Use AC5 combo or AC20 instead.Never lost the PPCs...

Seems like one of the coolest weapons in the game is the biggest casualty of poor balancing.. ..such is life..

Edited by White Bear 84, 20 January 2014 - 03:13 PM.


#7 KharnZor

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Posted 20 January 2014 - 03:14 PM

View PostRashhaverak, on 20 January 2014 - 02:57 PM, said:

Hmmm, maybe it's me then. Perhaps the gauss is fine, and I just can't use it.

I wouldnt say fine. Needs some tuning for sure on the charge time.
Kudo's to you OP. Not many can admit the possibility that it could be them and not the weapon.
Posted Image

#8 990Dreams

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Posted 20 January 2014 - 03:16 PM

Lol

I pwn with a Gauss all the time.

As for a dual Gauss sniper, check out the first post of the thread in my sig. The Mech is called Sparky and is near the bottom of the first post.

#9 A banana in the tailpipe

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Posted 20 January 2014 - 04:58 PM

I wish more weapons functioned like the gauss. It feels like a compound bow. Absolutely perfect.

Edited by lockwoodx, 20 January 2014 - 04:59 PM.


#10 Asmudius Heng

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Posted 20 January 2014 - 05:10 PM

longer held charge would help immensly. You would not be able to snap shoot as well as an AC, but you could build charge then move out of cover and take a shot and retreat like a sniper. Or hold your shot and save your ammo etc.

The cooldown time could be reduced a little too - apart form that I like that it is differentiated but the short charged up window is frustrating beyond words.

The counter argument is that if you had a longer charge window then you could sync fire it with ACs and PPCs etc too easily which is a valid concern, but i dont think it would change the meta that much - having better brawling weapons that get up in a gauss users face would really show the gauss short range weakness with a charge up, let it be good at the long game.

#11 Troutmonkey

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Posted 20 January 2014 - 05:17 PM

Make Gauss cooldown shorter, keep Gauss charge up but lets users hold it indefinitely. While "charged" Gauss generates heat after a second or two making it impossible to hold a shot forever. Heat wouldn't need to be massive, but could be make on par with how the flamer currently generates heat (exponentially).

Edited by Troutmonkey, 20 January 2014 - 05:18 PM.


#12 Mycrus

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Posted 20 January 2014 - 05:20 PM

Gauss charge should be longer or held indefinitely. .. They can make the gauss more fragile in its charged state

#13 Nutlink

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Posted 20 January 2014 - 05:20 PM

I like the charging concept, but I wish it lasted longer. Also, the current sound for it is....terrible. Just, awful. Like lockwood said, I wish more weapons had a few unique functions similar to this.

#14 Mystere

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Posted 20 January 2014 - 05:21 PM

View Postlockwoodx, on 20 January 2014 - 04:58 PM, said:

I wish more weapons functioned like the gauss. It feels like a compound bow. Absolutely perfect.


Meh! I'm better with a real bow than this thing inside a video game. :rolleyes:

#15 lsp

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Posted 20 January 2014 - 05:52 PM

View Post19cico96, on 20 January 2014 - 02:47 PM, said:

My avarage damage is 500-700 with few kills, but i dont use it very often, I had game today cataphract 3D 2X Gauss + ERPPC 1000+ dmg, its not that hard to use it but freakin CD is way to big, i mean ac boat will rip you apart easily unless you have a pair of ppcs

No one is going to trade you a I5 for a gtx 560 ti... Their values aren't even close.

View PostRashhaverak, on 20 January 2014 - 02:57 PM, said:

Hmmm, maybe it's me then. Perhaps the gauss is fine, and I just can't use it.

It's not just you, GR functioned just fine before. Till all the whiners got their way and it was nerfed into being useless.

#16 rageagainstthedyingofthelight

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Posted 20 January 2014 - 06:02 PM

Tell me again how a 15 damage no heat weapon is under powered? My 3 PPC Awesome mocks your pain.

#17 LoneMaverick

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Posted 20 January 2014 - 06:03 PM

I've barely ever used the Gauss before so I decided to give it a shot today just for ***** and giggles. Bought one(yes, I had none) and tossed it on my Hunchback-4G just to get a feel of the weapon.

2 tons of ammo and 3MLAS got me 450-600 damage in 3 consecutive rounds with it(ran out of ammo once), 1 win and 2 losses, with minimal kills but plenty of assists.

For pretty much never using the Gauss before, let alone only using one and on a Hunchie...I'd say the Gauss is fine, if you think it's bad, perhaps it's not for you.

Edit: More thoughts.

I have a feeling anyone thinking the Gauss is bad is just in the wrong mentality, you don't need to use it exclusively as a sniper role and sit way back on a hill or something, hell that's probably the worst way to do it and the best way to get focus fired by PPC/AC poptarts, ruining your Gauss and making you sad.

Instead use it as a medium-long range fire support weapon and stick near the pack, less people will be shooting at you because Gauss isn't as visually impressive as alot of other weapons(which I learned with my Hunchie, shoot an AC20 and everyone wants to murder you, Gauss is nearly invisible compared to that) so if you have allies nearby people might not pick you as a priority target.

Edited by LoneMaverick, 20 January 2014 - 06:09 PM.


#18 AntiSqueaker

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Posted 20 January 2014 - 07:02 PM

The only thing the Gauss rifle needs is some of the Cooldown knocked off. It has the same cooldown before they added in the charge up, resulting in a mostly unneeded DPS nerf. Just bump the cooldown to 3.5 seconds and it will be fine.

#19 Dirkdaring

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Posted 20 January 2014 - 07:42 PM

I sold every gauss I own and refitted my K2. It's horrible, I can't stand how incredibly bad a mechanic they made it into. I understand poptarts needed to be nerfed but they just trashed this weapon doing it.

#20 Lightfoot

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Posted 20 January 2014 - 08:51 PM

MWo's Gauss Rifle is from a first person shooter. Nothing to do with Battletech and the science fiction of Battlemechs. MechWarrior's top goal is to immerse the player into believing they are piloting a 31st century Battlemech and the Gauss Rifle desync breaks that immersion and shoots the player over to Quake, QuakeWarrior.

Not only that, but the desync as is, is not usable with a joystick which can't drag-click-release a mouse button. So it is totally Quakewarrior and turns MWO into just a glitchy first person shooter.

If the Gauss Rifle needs to be charged, it needs to be charged like a 31st Century Battlemech weapon!!! It holds the charge until the pilot powers it down or a normal time limit occurs, like 10-20 seconds. It is not a twitch weapon! It has to convince the player into believing they are harnessing a powerful force to apply it to a futuristc weapon system. That's called game immersion. :lol:





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Edited by Lightfoot, 20 January 2014 - 08:53 PM.






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