

Gauss = Terrible
#1
Posted 20 January 2014 - 02:33 PM
Gauss is so bad I'd rather pilot an SRM mech.
#2
Posted 20 January 2014 - 02:40 PM
Hitpoints: 12
Chance of exploding: 40%
10 damage from explosion
Charge up same, fire delay same,
CD: 3,3 sec (yes 3,3)
And for this buff and balance
Ammo per ton: 9
Velocity: 1700m/s
Me happy

#3
Posted 20 January 2014 - 02:43 PM
One game does not make an accurate analysis.
Edited by Rashhaverak, 20 January 2014 - 02:43 PM.
#4
Posted 20 January 2014 - 02:47 PM
#5
Posted 20 January 2014 - 02:57 PM
#6
Posted 20 January 2014 - 03:13 PM
Or just remove the charge full stop ya know..
Pretty much stripped all mechs of the gauss (that had it). Use AC5 combo or AC20 instead.Never lost the PPCs...
Seems like one of the coolest weapons in the game is the biggest casualty of poor balancing.. ..such is life..
Edited by White Bear 84, 20 January 2014 - 03:13 PM.
#7
Posted 20 January 2014 - 03:14 PM
Rashhaverak, on 20 January 2014 - 02:57 PM, said:
I wouldnt say fine. Needs some tuning for sure on the charge time.
Kudo's to you OP. Not many can admit the possibility that it could be them and not the weapon.

#8
Posted 20 January 2014 - 03:16 PM
I pwn with a Gauss all the time.
As for a dual Gauss sniper, check out the first post of the thread in my sig. The Mech is called Sparky and is near the bottom of the first post.
#9
Posted 20 January 2014 - 04:58 PM
Edited by lockwoodx, 20 January 2014 - 04:59 PM.
#10
Posted 20 January 2014 - 05:10 PM
The cooldown time could be reduced a little too - apart form that I like that it is differentiated but the short charged up window is frustrating beyond words.
The counter argument is that if you had a longer charge window then you could sync fire it with ACs and PPCs etc too easily which is a valid concern, but i dont think it would change the meta that much - having better brawling weapons that get up in a gauss users face would really show the gauss short range weakness with a charge up, let it be good at the long game.
#11
Posted 20 January 2014 - 05:17 PM
Edited by Troutmonkey, 20 January 2014 - 05:18 PM.
#12
Posted 20 January 2014 - 05:20 PM
#13
Posted 20 January 2014 - 05:20 PM
#15
Posted 20 January 2014 - 05:52 PM
19cico96, on 20 January 2014 - 02:47 PM, said:
No one is going to trade you a I5 for a gtx 560 ti... Their values aren't even close.
Rashhaverak, on 20 January 2014 - 02:57 PM, said:
It's not just you, GR functioned just fine before. Till all the whiners got their way and it was nerfed into being useless.
#16
Posted 20 January 2014 - 06:02 PM
#17
Posted 20 January 2014 - 06:03 PM
2 tons of ammo and 3MLAS got me 450-600 damage in 3 consecutive rounds with it(ran out of ammo once), 1 win and 2 losses, with minimal kills but plenty of assists.
For pretty much never using the Gauss before, let alone only using one and on a Hunchie...I'd say the Gauss is fine, if you think it's bad, perhaps it's not for you.
Edit: More thoughts.
I have a feeling anyone thinking the Gauss is bad is just in the wrong mentality, you don't need to use it exclusively as a sniper role and sit way back on a hill or something, hell that's probably the worst way to do it and the best way to get focus fired by PPC/AC poptarts, ruining your Gauss and making you sad.
Instead use it as a medium-long range fire support weapon and stick near the pack, less people will be shooting at you because Gauss isn't as visually impressive as alot of other weapons(which I learned with my Hunchie, shoot an AC20 and everyone wants to murder you, Gauss is nearly invisible compared to that) so if you have allies nearby people might not pick you as a priority target.
Edited by LoneMaverick, 20 January 2014 - 06:09 PM.
#18
Posted 20 January 2014 - 07:02 PM
#19
Posted 20 January 2014 - 07:42 PM
#20
Posted 20 January 2014 - 08:51 PM
Not only that, but the desync as is, is not usable with a joystick which can't drag-click-release a mouse button. So it is totally Quakewarrior and turns MWO into just a glitchy first person shooter.
If the Gauss Rifle needs to be charged, it needs to be charged like a 31st Century Battlemech weapon!!! It holds the charge until the pilot powers it down or a normal time limit occurs, like 10-20 seconds. It is not a twitch weapon! It has to convince the player into believing they are harnessing a powerful force to apply it to a futuristc weapon system. That's called game immersion.

.
Edited by Lightfoot, 20 January 2014 - 08:53 PM.
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