Denolven, on 24 January 2014 - 05:23 AM, said:
Dude if you keep talking like that, don't be surprised about how badly people react to math nerds
If you have nothing constructive to say, keep it to yourself. Helps looking less like a {Dezgra}, you know
The part you quoted is perfectly fine from a mathematical (or logical, to be more specific) point of view. Maybe it's you who interpreted a bit too much into the words.
If - for whatever reason - you want to nerd-battle it out, please keep the thread clean and send me a PM.
Well a thread as unconstructive and nondescript as this, and me beeing tired of ignorant people blaming the wrong scapegoat resulted in a maybe little harsh sounding answer. Because I am not willing to turn over the floor to them! Also I was constructive before as I posted to discuss equal tonnage or battlevalue distribution between the two teams!
Nik Van Rhijn, on 24 January 2014 - 05:59 AM, said:
First off (please note it has two f's) - Mechwarrior and Battletech has 4 "tiers" of pilots - green to Elite.
Second - only from the point of view of the premade.
Third - It is only possible to play this game as part of a team. Team does not mean a small subset of the actuall "team" as far as the game is concerned. The correct term should be "group".
First off
: Yeah and soon we also get weapon tiers. So maybe the guys with the lvl 1 medium laser module will get another queue than the guys with the lvl 1 srm 2 module!? So your point beeing??? OP obviously is a pug blaming all his lost battles to the evil premades and wants a solo player queue in a MMO to realize how much he overestimated himself. So I would understand if he would debate about equal distribution of premades between the two teams, or how the matchmaker regards ELO or weight class or specific mech chassis. But he doesn't...
Second - again a lot of pugs suffer distorted perception, I quote myself:
Ryoken, on 18 January 2014 - 01:11 PM, said:
I think a lot of solo pugger rage boils down to this. Hurt vanity and the paranoid assumption that it is always the evil premade out there that made them loose the game.
Till yet I have not seen any valid data that premades are the cause for 12 VS 0-2 defeats! They happened when there where 1-8 premades. they happen now with 1-4 premades. And I bet they will also happen in the solo que if there is going to be one some day. Simply because uncoordinated teams are uncoordinated and it is more likely the solo players will walk into the wrong spot one after one.
And also I think a lot of those antisocial no to teamplay players massively overestimate their impact on the outcome of the battle! This game is not counterstrike where you can headshot 5 other players with one clip if your reflexes are good. Your reaction gets toned down by the mechs moving speed and you have to hit an enemy several times to kill him. Also you do not have respawn, so after your hitpoints are gone you can not restart with fresh ones and keep on your 5 kills per clip killing spree. Your impact is just 1/12th of the team! Even if you are a very good player, and always drop with the best meta fitting heaviest mech (like HGN-733C nowadays) of the moment - you will hardly overcome a winratio of lets say 55 to 60%!
These numbers will not change by the number and size of premades that are randomly distrebuted by random or equaly among the two teams, if you drop solo! So there is no reason why solo playing players should have the right to tell the team oriented population of the server how big their teams should be. It is even absurd to demand prohibition of teamplay in a MMO.
The win loss ratios of team players however will be affected by bigger premade sizes! If you always play together with 7 friends, and you all are very bad players, your winratio will go down below to even 40-30%ish values. Because unlike the solo dropping player who always has a fresh chance of getting a better or worse team than the enemy team, you and your 7 bad playing friends always stick together and always drag down your chance of winning by your own bad play. Same goes the other way around if you form a team with 7 good playing friends who even might compensate your own bad playing.
So to sum it up:
Does premade size matter for winratio of solo dropping players? Answer is NO!
Does premade size matter for winratio of team dropping players? Answer is YES!
Third - I think you are beginning to understand what MMO stands for and why it is played using the internet. If you want to play alone by yourself there is always the game mode called "testing grounds"! You always win and your K/D ratio ist hillarious!
Edited by Ryoken, 24 January 2014 - 06:37 AM.