I'm having serious issues with a Dual Socket Xeon E5-2620 setup. I am CPU-Bottlenecked almost all the time
That are 16 physical cores, 24 if you counting hyperthreading, running at 2 Ghz. Ingame, I am dropping constantly to 25 FPS, if I am getting direct hits, means seeing the laser/missile/projectile, including cockpit shake, the framerate is dropping below 16 FPS, making it unplayable. If I am getting hit, it is almost like as being removed from the game.
Thing is, if I am running a random map on testing grounds, the framerate will jump up to ~90 FPS - and will stay there.
In other words, what exactly is happening in multiplayer to get that one cpu down the drain? I'm saying one CPU on purpose here, because, as I watched the CPU usage history while playing, I saw that the load is averaging on all cores on about only 4%. Multiply that with 24 and you will get 96 Percent load, almost exactly one fully used Core out of 24. The Cryengine cannot be that bad on multicore, or can it?
Has anyone an idea in regards to modifying the .ini or something else to reduce the load on the CPU? Or maybe any other idea?
System Specs:
2x Xeon E5-2620
GTX 660Ti
32 GB Ram
[EDIT:] I just saw this buried in the depths of the forum: http://www.dslreport...e-of-Multi-Core
??? Huh? How that is going to fit into the picture? Was the engine rewritten from the core for MWO? [/EDIT]
Edited by gondorff, 23 January 2014 - 05:06 PM.