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Dual Joystick Support?


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#1 Valron

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Posted 18 June 2012 - 05:07 PM

What the topic says. I love the simulation feeling i get from using a joystick, but run into a issue with piloting in that my yaw control or twisting action on the joystick controls my torso which makes it incredibly ineffective for aiming. You could switch the controls to make steering the yaw, but this feels awkward too. I am hoping they implement a dual joystick support so i can have my left joystick for throttle and turning and my right for aiming.

I did a search and didnt see anything about this but though i would throw the idea out there for the devs and also get some constructive feedback

#2 Gabriyel

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Posted 18 June 2012 - 05:13 PM

I'd prefer that setup actually, I have a Saitek x52 Pro setup, but would rather have a joystick for moving the mech on the left that is not molded for right hand and either aim with mouse or another joystick on the right such as my Saitek with all it's bells and whistles.

#3 Karyudo ds

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Posted 18 June 2012 - 05:16 PM

Yeah a certain other stick set-up dual sticks, like the Steel Battalion controller. I think with a set-up like that I would use sticks. Otherwise I agree I have trouble putting it all into one input.

#4 LumpyLemming

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Posted 18 June 2012 - 05:21 PM

What about rudder pedals to control the motion, and a joystick/mouse to aim?

#5 Sundiver

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Posted 18 June 2012 - 05:50 PM

http://www.engadget....hwarrior-onlin/

Nuff said?

#6 Valron

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Posted 18 June 2012 - 06:29 PM

View PostSundiver, on 18 June 2012 - 05:50 PM, said:



Negative what I would like is a two joystick setup on for movement(left hand) and one for Torso control(right hand). Steel battalion had a great controller and setup it just suffered from having you doing 50 things at any given time. I mean you had you gas pedal, boost pedal, gear shift, Steering joystick, Joystick for looking, and a POV Hat for the actual aiming.you had to keep track of all of this in the middle of a hairy combat situation or else you were dead

Edited by Valron, 18 June 2012 - 06:31 PM.


#7 Blackfire1

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Posted 18 June 2012 - 06:41 PM

He wants this.
Posted Image

And I don't know why you can't. I used a left handed joystick and a mouse for MW4.

Edited by Blackfire1, 18 June 2012 - 06:41 PM.


#8 Valron

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Posted 18 June 2012 - 06:51 PM

That is a sweet looking controller. Hopefully it will be compatable and i can afford it

#9 Jadel Blade

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Posted 18 June 2012 - 08:27 PM

Sure why not?

Use whatever you want, whatever feels comfortable.

So what is the question anyway? Will you be able to set it up like that?

Why wouldnt you be able to?

#10 Gozer

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Posted 18 June 2012 - 08:38 PM

I vaguely recall them mentioning gamepad support. As most gamepads now a days have dual joysticks I have a feeling they'll have a dual joystick support in there somewhere.

#11 Adrienne Vorton

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Posted 18 June 2012 - 08:46 PM

View PostGozer, on 18 June 2012 - 08:38 PM, said:

I vaguely recall them mentioning gamepad support. As most gamepads now a days have dual joysticks I have a feeling they'll have a dual joystick support in there somewhere.

as long as everything is freely remapable sure... i don´t see a reason why not... BUT i never could see a reason aswell, why only a few controllers were supported at NFS: World... but since controls are vital to a game like MWO (and for it´s fanbase^^) i´m pretty sure, they will do their best to make it all possible...

#12 Jadel Blade

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Posted 18 June 2012 - 08:52 PM

Well Paul apparently uses the G940. And that is three separate joysticks so there should be no issue at all supporting 2.

#13 Test Pilot

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Posted 19 June 2012 - 06:08 AM

I'm using CH Products Fighterstick, Pro Throttle, and Pro Pedals. The mapping software included will allow the devices to be mapped and assigned to one device ID. I've had them for years, durable, comfortable, precise. I've dug them out of storage anticipating MWO and cannot wait to get a grip on them, throttle-up and stomp onto the battlefields.
I hope the game will allow multiple devices, and can handle a large number of joystick buttons, if one of the Devs is running a G940 kit, they know what I mean. My setup is capable of 304 programmable functions (plus 1 if I slave the pedals toe-brakes to, say, jumpjets)
I am beyond excited..... Is my geek showing?

Edit: typos due to posting from my mobile

Edited by Test Pilot, 19 June 2012 - 06:11 AM.


#14 Merlin927

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Posted 15 August 2012 - 08:44 PM

I absolutely agree with dual joy-stick support!!! Steering and throttle on the left, torso control on the right. DUAL STICKS FTW!!!!!

#15 Master Hyde

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Posted 22 October 2012 - 04:24 PM

/signed for dual stick support

#16 charov

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Posted 22 October 2012 - 11:05 PM

View PostLumpyLemming, on 18 June 2012 - 05:21 PM, said:

What about rudder pedals to control the motion, and a joystick/mouse to aim?

It's my configuration, and it works like a charm. Very fluid even if the rudder is still not analog.

A couple of videos: http://www.youtube.c...low=grid&view=0
(no audio 'cause I have recorded other ppl on TS, therefore I have cut it out to avoid any privacy issue).

On the dual stick: just buy joysticks with good drivers. I have a CH Pro Pedals, CH Pro Throttle, CH Fighterstick, CH MFP and I can choose to let my games see them as different peripherals or only one ("merged") with only axis and buttons that I want.

Edited by red devil2, 22 October 2012 - 11:08 PM.


#17 von Pilsner

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Posted 22 October 2012 - 11:38 PM

Currently the turning axis is digital (on / off), the devs have said they intend to implement analog turning for joysticks before Open Beta.


Posted Image

#18 Kotrin

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Posted 23 October 2012 - 03:47 AM

I'm already attempting a Logitech attack-3 for movement in the left hand and my regular mouse in the right hand for precise aiming - and configuration of this really basic setup is already a chore.

I can't imagine how you could set up two analog devices with current key mapping settings. Keep us informed.

Edited by Kotrin, 23 October 2012 - 03:47 AM.


#19 von Pilsner

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Posted 23 October 2012 - 08:58 AM

I won't lie - it took a long time to get it set up so that it feels 'right' to me. I mapped most all the buttons to keyboard commands and had to set custom senstivity and gain in the user.cfg file... (this effects the axis speed and responsiveness).

; Joystick Setup
 
; Gain affects speed of joystick (works with sensitivity)
; Seems like higher number = faster response
cl_joystick_gain = 1.45
; Sensitivity (Default seems to be 1.0)
; Higher number = less sensitive (slower)
cl_joystick_sensitivity = 1.01
cl_joystick_invert_throttle = 0
cl_joystick_invert_pitch = 1
cl_joystick_invert_yaw = 0
cl_joystick_invert_turn = 0
cl_joystick_throttle_range = 0
 
;i_joystick_buffered disables the Joystick buffering which greatly increases the joystick's sensitivity
;i_joystick_buffered = 0
 
; Joystick DeadZone, requires both the i and cl lines to make the joystick deadzone change work
;i_joystick_deadzone = 0.12
;cl_joystick_deadzone = 0.12
 
; ZOOM settings (sensitivity of joystick when zoomed)
gp_mech_view_look_sensitivity = 0.0090	  // Normal view
gp_mech_view_zoom_level1_sensitivity_modifier = 0.6  // Zoom 1.5x
gp_mech_view_zoom_level2_sensitivity_modifier = 0.4  // Zoom 3x
gp_mech_view_zoom_level3_sensitivity_modifier = 0.35  // Zoom 4x


#20 BLUPRNT

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Posted 23 October 2012 - 05:38 PM

It already does support dual joystick. Infact you can plug in 5 different controllers and set just about any one to do anything including buttons in the options menu for controls.

I'am currently working with a Cyborg V1 (formed for both R & L hand) in my left hand for movement and a Cyborg X in my right for torso. I can change any access or button in the game options menu with no problems. You can make fine adjustments by adding certain lines into your User.cfg file if it is needed.

This is not the setup I've used in the past (I wore out my X52 playing previous versions of MW) but I had these 2 lying around and thought I give it a try. Its taking me some time to adjust to.

I've been trying a trackball mouse in my right but it feels kinda clumsy to push the buttons with your thumb and pinky as well as less buttons at your finger tips than a joy. The mouse is definatley better at tracking and aim so I haven't give up on this.

Edited by BLUPRNT, 23 October 2012 - 05:45 PM.






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