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Hillclimb Module Solutions?


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#21 Bront

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Posted 26 January 2014 - 09:32 AM

View PostCapperDeluxe, on 24 January 2014 - 08:29 AM, said:

It shouldn't even be a module, rather it should be something like an XP unlock in the Elite/Basic tier.

That's always been my contention.

The module is best in high speed mechs that have issues getting caught on terrain, as that's where it shines. Sadly, that's the exact opposite of what it was supposed to do (help slower and larger mechs climb better).

#22 Cyborne Elemental

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Posted 27 January 2014 - 05:38 AM

As is, I agree its better as part of the Pilot skilltree.

If it worked as I mentioned in my first post, the value of the 15,000 GXP 6,000,000 Credit, in module form would be justified and a valuable module slot to have occupied.

#23 Troutmonkey

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Posted 30 January 2014 - 12:55 AM

View Postmwhighlander, on 26 January 2014 - 12:11 AM, said:

It helps mediums and phracts (who are in the same hill climb "medium" class) with climbing up hills and hill humping.

The module however is worthless on assaults who get stuck on a pebble and lights who just skim up hills at full throttle anyway.

Basically, its decent for mediums and specific heavies. Worthless on lights and assaults. It could definitely use a significant buff. Say a straight up double its effect.


Placebo effect. The numbers are barely noticeable.
Given two mechs, one with and one without most of the time you wouldn't be able to which is which just by playing.





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