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Srms Fixed Yet?


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#1 Ezra The Bastard Davian

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Posted 24 January 2014 - 11:44 PM

Kinda stupid that a game is "out of beta" and one of the major weapon systems in the game is *still* broken.

Edited by Ezra The Bastard Davian, 24 January 2014 - 11:51 PM.


#2 627

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Posted 25 January 2014 - 12:21 AM

it isnt't plain "broken" like, say the flamer.

SRMs had hitreg issues, just like every other weapon in the game. SRMs just have some more of those.
There's a little workaround in firing multiple racks in chain and not all at once, that helps a bit.

sure there're days where you shoot 3tons out and make 50 damage at the end, but on a normal day they work for me 60-80% I'd say.

#3 kapusta11

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Posted 25 January 2014 - 12:34 AM

View PostEzra The ******* Davian, on 24 January 2014 - 11:44 PM, said:

Srms Fixed Yet?

Nope, but we have new cammo pattern, another hero mech, discount on come colors and revolutionary glass effect so stop bitching.

#4 Dymlos2003

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Posted 25 January 2014 - 12:43 AM

View PostEzra The ******* Davian, on 24 January 2014 - 11:44 PM, said:

Kinda stupid that a game is "out of beta" and one of the major weapon systems in the game is *still* broken.


I use them all the time and hit pretty hard with them so yes...?

#5 Dexter Herbivore

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Posted 25 January 2014 - 01:22 AM

View Postkapusta11, on 25 January 2014 - 12:34 AM, said:

Nope, but we have new cammo pattern, another hero mech, discount on come colors and revolutionary glass effect so stop bitching.


So the artists should sit around doing nothing while the game developers bugfix?

#6 Troutmonkey

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Posted 25 January 2014 - 01:56 AM

About an 80% hitrate, but when you hit that 20% fail you really feel it.

#7 Tahribator

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Posted 25 January 2014 - 02:30 AM

View PostDexter Herbivore, on 25 January 2014 - 01:22 AM, said:

So the artists should sit around doing nothing while the game developers bugfix?


Solution, hire more programmers instead of loads of artists.

#8 XX Sulla XX

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Posted 25 January 2014 - 02:59 AM

They are not fixed but in the current state they are very viable. My main mech uses 3 srm 6s and I get consistantly good games both damage and kills. But you do have some games where they just do not seem to register correctly. Like Troutmonkey said maybe 20%. Seems to vary from day to day.

#9 Febrosian R Gillingham

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Posted 25 January 2014 - 06:57 AM

Is it just me or does SRM hitreg seem much better right now? For the past few weeks they seem to be hitting very consistently, maybe only a few times when they didn't register for me. It used to be really terrible but SRMs seem viable at the moment. Anyone else notice this?

#10 NovaWasp

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Posted 25 January 2014 - 08:14 AM

Still about as effective against mechs as Pinkie PIe's party cannon, just less fun.

#11 Dexter Herbivore

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Posted 25 January 2014 - 09:16 AM

From my (300+ ping) I've found that 1-2 launchers work fine, 3 or more sometimes bug out. So chainfire should work OK.

#12 Bagheera

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Posted 25 January 2014 - 11:50 AM

I decided to buy the -4J Hunchie after the re-design because that lower shoulder rack is just mean looking, and I could run a -4SP loadout (std275, 2aSRM6, 4ML) with the launchers clustered together and all weapons in the torso (shaving arm armor for the 275 engine). All of that is to say that I've been running SRMs almost exclusively over my last several logins.

They are better than they were the last time I tried using them, in terms of hit detection, but still not "good" or "reliable."

View PostTroutmonkey, on 25 January 2014 - 01:56 AM, said:

About an 80% hitrate, but when you hit that 20% fail you really feel it.


View Post627, on 25 January 2014 - 12:21 AM, said:

sure there're days where you shoot 3tons out and make 50 damage at the end, but on a normal day they work for me 60-80% I'd say.


Both of you have been getting better results with them than I have then - perhaps better ping or even faster desktops come into play here? Either way, I am seeing a hit rate more along 50-75%.

View PostFebrosian R Gillingham, on 25 January 2014 - 06:57 AM, said:

Is it just me or does SRM hitreg seem much better right now?


It does seem better, but not deserving of the modifier "much."

View PostXX Sulla XX, on 25 January 2014 - 02:59 AM, said:

They are not fixed but in the current state they are very viable.


Viable depends on more conditions than just hit reg though.

If we were to play HypotheticalWarrior for a moment, I would say that even with hit reg on par with other weapons in the game, the risk/reward factor for using them as a primary weapon is too high. They don't have enough utility or punch to make up for the risk of spending large portions of the match waiting or the risk of closing to range on opponents carrying loadouts that do similar damage but with longer range and pinpoint accuracy.

To be fair, that really doesn't affect larger mechs that can carry srms as a secondary weapon (victor, atlas, hgn, etc), but for mediums where the srm racks become a major portion of the damage it can be an issue. So I would say that currently they are almost viable as a secondary weapon system, and only viable as a primary for mediums or smaller if you are {into self-punishment} or happen to be running a lance of similar mechs (Return of the Fastback, anyone?)

I think even if SRMs were as reliable mechanically as any other weapon they would still need tuning to be fully viable again. I also think that this is SrsBzns and needs a poll. :P

Edited by Bagheera, 25 January 2014 - 11:55 AM.


#13 ReXspec

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Posted 25 January 2014 - 12:24 PM

View PostEzra The ******* Davian, on 24 January 2014 - 11:44 PM, said:

Kinda stupid that a game is "out of beta" and one of the major weapon systems in the game is *still* broken.


Short answer: No. It's still broken.

Long answer: The SRM is still broken and it will continue to be broken as long as the hit detection remains borked. Net code as been progressively getting better with each patch, but optimization on the SRM has been virtually unnoticeable. In other words, taking SRMs is still very much hit or miss.

#14 KharnZor

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Posted 25 January 2014 - 01:20 PM

View PostFebrosian R Gillingham, on 25 January 2014 - 06:57 AM, said:

Is it just me or does SRM hitreg seem much better right now? For the past few weeks they seem to be hitting very consistently, maybe only a few times when they didn't register for me. It used to be really terrible but SRMs seem viable at the moment. Anyone else notice this?

for the past few days i've been using srms again and they seem to register ALOT more than they used to.
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#15 Dirkdaring

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Posted 25 January 2014 - 03:31 PM

View PostTahribator, on 25 January 2014 - 02:30 AM, said:


Solution, hire more programmers instead of loads of artists.


That's not a solution. You're implying that they are hiring loads of artists - how do you know this? The artists are already working on the team, his point is still very valid. What do you want them to do, fire them all and hire programmers instead until all the bugs are fixed then rehire them again?

#16 Sephlock

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Posted 25 January 2014 - 03:35 PM

I'd really like for people who complain about SRMs to post their location/connection speed/whether or not they play while bit torrent is running.

#17 LORD TSARKON

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Posted 25 January 2014 - 07:01 PM

View PostSephlock, on 25 January 2014 - 03:35 PM, said:

I'd really like for people who complain about SRMs to post their location/connection speed/whether or not they play while bit torrent is running.


Doesn't matter about your connection.. its a known issue with the Cry Engine 3 Engine messing up the Hit Registration (multiple missiles that smack into your hitbox only count as 1 missile for example)

Yes Lag, Latency, your ping.. your connection... if you are downloading or watching Netflix,ect can mess this up even more... but even if you had PERFECT Connection (impossible), because of how the Missiles are coded in the Cry Engine 3 Engine its borked...

PGI will either have to rewrite that part of the code(again) which takes them years it seems or change how SRMS work in the game

In the meantime Nerfed SRMS mean Nerfed Medium MEchs... since thats the backbone of the Medium Mech Arsenal and some would argue the Table Top as well...

Edited by LORD TSARKON, 25 January 2014 - 07:03 PM.


#18 kesuga7

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Posted 25 January 2014 - 07:07 PM

theres this one guy who lives right next to the MWO servers in Canada

ask him if srm's work :3

Edited by kesuga7, 25 January 2014 - 07:18 PM.


#19 Sephlock

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Posted 25 January 2014 - 07:18 PM

View PostLORD TSARKON, on 25 January 2014 - 07:01 PM, said:



Doesn't matter about your connection.. its a known issue with the Cry Engine 3 Engine messing up the Hit Registration (multiple missiles that smack into your hitbox only count as 1 missile for example)

Yes Lag, Latency, your ping.. your connection... if you are downloading or watching Netflix,ect can mess this up even more... but even if you had PERFECT Connection (impossible), because of how the Missiles are coded in the Cry Engine 3 Engine its borked...

Huh. Good to know.

Is it consistent, though?

I mean, my SRM2 Locust doesn't seem to have those kinds of problems...

#20 Bloodyscalphunter

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Posted 25 January 2014 - 08:02 PM

Was suprised today when i rounded a corner and had an atlas with his back to me with damage, I fired 4 srm-6's into his back with nothing showing a hit on his paper doll. Fired another salvo of 4 srm-6's still no regestering. was able to fire a 3rd salvo before he turned around and started firing on me. just to say i didn't survive the battle. So firing 72 srm's into his back at a range of 20 meters I think they are still broken.





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