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Gauss Module


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#1 VikingN1nja

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Posted 25 January 2014 - 07:17 AM

If you don't have PPC equipped you can use a Gauss module that returns the old mechanic!
I know there are many who enjoyed the old Gauss in many different non meta set ups and some who like the new mechanic so this would allow a more flexible option to both groups."
Therefore mechs like Heavymetal, Dragons and Battlemasters etc could enjoy using the Gauss again.
Let's face it the PPC combo was the problem!
  • If you have ppc equipped the option of the module is taken away.
  • Speed reduced.
  • Dual Gauss mechs excluded.

Edited by omegagun, 25 January 2014 - 08:51 AM.


#2 Featherwood

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Posted 25 January 2014 - 08:21 AM

View Postomegagun, on 25 January 2014 - 07:17 AM, said:

...
Genius! Buy me a beer later!
On a serious note does this seem like a good idea?

Which one, to buy you a beer? Hell no! :P

Edit: as for gauss charge delay - I'd like to have similar delay for PPC charge.

Edited by Featherwood, 25 January 2014 - 08:23 AM.


#3 PhoenixFire55

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Posted 25 January 2014 - 08:23 AM

Instant automatic convergence was and is the problem, not Gauss or PPC or any combo.

#4 Lord Perversor

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Posted 25 January 2014 - 08:28 AM

View Postomegagun, on 25 January 2014 - 07:17 AM, said:

If you don't have PPC equipped you can use a Gauss module that returns the old mechanic!

Let's face it the PPC combo was the problem!

If you have ppc equipped the option of the module is taken away maybe?

Therefore mechs like Heavymetal, Dragons and Battlemasters etc could enjoy using the Gauss again.

I know there are many who enjoyed the old Gauss in many different non meta set ups and some who like the new mechanic so this would allow a more flexible option to both groups.

Genius! Buy me a beer later!

On a serious note does this seem like a good idea?


Oddly i toyed with the possibility of weapon module that slowly charge up the Gauss in 1-2 seconds total when weapon is out of CD in exchange of maximum loaded up time.

This means if you want to keep a constant fire you get no advantage, for someone who waits for the right oportunity or remain disengaged from combat until the right moment can get an instant shot after 5-6 secs wich would help the role of Sniper awaiting for the right moment.

#5 Lightfoot

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Posted 25 January 2014 - 08:29 AM

send the Gauss desync back to the first person shooter that spawned it and give us a MechWarrior balanced solution. Okay, I am all out of Gum. :P

#6 VikingN1nja

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Posted 25 January 2014 - 08:47 AM

Further edited with balance ideas.

Edited by omegagun, 25 January 2014 - 08:48 AM.


#7 VikingN1nja

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Posted 26 January 2014 - 02:27 PM

;) BUMP! :D


Edited by omegagun, 26 January 2014 - 02:28 PM.


#8 Firewuff

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Posted 26 January 2014 - 10:31 PM

Um... No... Because no. If you needa flow chart to know if you can equip it its too complicated

#9 Captain Katawa

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Posted 27 January 2014 - 04:44 AM

They should just unnerf gauss back.

It left an empty niche of a sniping weapon. it had less DPS than any other cannon and is the heaviest gun around with low health and almost guaranteed explosion.
It was nothing to nerf and the nerf killed lots of mechs like Heavy Metal, Dragon and not only them.

Assuming it was too good combined with several ER PPC when had same projectile speed, no jump shake, much less heat, and no ghost heat.
But now that screen shakes, ER PPC gives 15 heat as it should gauss needs to be returned into the game
And yes, why nerfing 35 Alpha this hard when there are jagermechs with AC40 everywhere?

Bring gauss back, it was never overpowered.

#10 Captain Katawa

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Posted 27 January 2014 - 04:52 AM

And to add, double gauss still works almost same, good enough for long distance while being inferior to AC40 at short distance.
Virtually - the same thing.

But those mechs that used it for closer fight are now left armless, ac 10 works great with PPC for 600m alpha striking but Heavy Metal lost too much with gauss nerf.

#11 Mokou

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Posted 27 January 2014 - 07:00 AM

View Postomegagun, on 25 January 2014 - 07:17 AM, said:

  • If you have ppc equipped the option of the module is taken away.
  • Speed reduced.
  • Dual Gauss mechs excluded.

  • MAGIC!
  • MAGIC?!
  • Em why? MAGIC!
I hate unfounded (Battletech is some kind of SCI-FI setting, not fantasy) in-game rules. Like ghost heat.

#12 The Black Knight

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Posted 27 January 2014 - 09:24 AM

I think a guess module to increase the charge "hold" time would be a great addition myself.

#13 MajorLeeHung

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Posted 27 January 2014 - 11:59 AM

View PostThe Black Knight, on 27 January 2014 - 09:24 AM, said:

I think a guess module to increase the charge "hold" time would be a great addition myself.

^ This.

#14 VikingN1nja

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Posted 27 January 2014 - 04:30 PM

Yea but the haven't adjusted the charge, they made the sound even worse and tbh how many hero mechs have shiped out with the gauss in all it's gimpiness!

This was an idea more so for the weapon desing team to ponder as so many mechs have been weakened from it and are at a disadvantage when facing ac mechs some of which are better sniper weapons.
Just trying to get ideas going to revive the old dog!

Anyone have a heavymetal and how it used to rock!

Edited by omegagun, 27 January 2014 - 04:31 PM.


#15 Prezimonto

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Posted 26 February 2014 - 07:35 AM

I think I'd just prefer a mechanic that increased the hold time of the Gauss charge by 1second.

It's clean and simple... makes the weapon more forgiving for those who want that.





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