Jump to content

Heat: What Beacons Should We Use?


39 replies to this topic

#21 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 25 January 2014 - 07:56 PM

Want to see how hilariously broken heat is in MWO? Here is a video of a Stalker with 57 SHS and a single Flamer. Can you guess how it ends?



#22 Serpieri

    Member

  • PipPipPipPipPipPip
  • 396 posts
  • LocationCanada

Posted 25 January 2014 - 08:05 PM

PGI fix your BROKEN Heat System.

#23 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 25 January 2014 - 08:10 PM

View PostFupDup, on 25 January 2014 - 07:56 PM, said:

Want to see how hilariously broken heat is in MWO? Here is a video of a Stalker with 57 SHS and a single Flamer. Can you guess how it ends?





How is heat broken? Shouldn't you mean that the flamer mechanic is broken?

Edited by dymlos2003, 25 January 2014 - 08:13 PM.


#24 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 25 January 2014 - 08:13 PM

View Postdymlos2003, on 25 January 2014 - 08:10 PM, said:

How is that broken?

Such an insanely huge volume of sinks can't handle a single measly Flamer for very long. That many heatsinks should be able to maintain a class 35 naval laser by BT standards, much less one of the smallest and weakest weapons in this game.

EDIT:

View Postdymlos2003, on 25 January 2014 - 08:10 PM, said:

How is heat broken? Shouldn't you mean that the flamer mechanic is broken?

Flamers themselves are certainly wonky, but the fact that 57 SHS can be overheated by anything less than a Naval Laser is kind of crazy.

Edited by FupDup, 25 January 2014 - 08:16 PM.


#25 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 25 January 2014 - 08:17 PM

View PostFupDup, on 25 January 2014 - 08:13 PM, said:

Such an insanely huge volume of sinks can't handle a single measly Flamer for very long. That many heatsinks should be able to maintain a class 35 naval laser by BT standards, much less one of the smallest and weakest weapons in this game.

EDIT:

Flamers themselves are certainly wonky, but the fact that 57 SHS can be overheated by anything less than a Naval Laser is kind of crazy.



Well the mechanics for a flamer, isn't the heat output increasing the longer its on? That was an closed beta change I think

#26 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 25 January 2014 - 08:17 PM

Of course, PGI's reaction to weapons that could "stunlock" with heat was to make them ever-increasingly hot as you held down the trigger, meaning any extended flamer use makes it into something that generates heat worse than a quad ER PPC strike.

#27 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 25 January 2014 - 08:18 PM

View Postdymlos2003, on 25 January 2014 - 08:17 PM, said:

Well the mechanics for a flamer, isn't the heat output increasing the longer its on? That was an closed beta change I think

Yea, for both the target and the shooter. The target, however, can't be heated past 90%, while the shooter can explode and die (as seen in the video).

EDIT: As an aside, I just did a test with a 22 DHS + 6 Small Laser Stalker. It took a while, but I was able to eventually overheat by holding down the trigger. Now that is messed up.

Edited by FupDup, 25 January 2014 - 08:27 PM.


#28 darkchylde

    Member

  • PipPipPipPipPipPip
  • 302 posts

Posted 25 January 2014 - 09:34 PM

So, you would probably need around 30 DHS to be heat neutral for 6 small lasers......

Time for some tabletop.

#29 M0rpHeu5

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 956 posts
  • LocationGreece

Posted 25 January 2014 - 10:23 PM

When building a TT and a Video game youcannot use the same logic.

#30 Prezimonto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 2,017 posts
  • LocationKufstein FRR

Posted 25 January 2014 - 10:36 PM

View Poststjobe, on 25 January 2014 - 01:09 PM, said:

Yep, try a 10 SHS anything on Mordor... You'll never cool down :)

I mistakenly took out a new mech with shs (I think it was a spider 5V) with 2 ml ... it kept shutting down for 10seconds + while jj through the crater on caustic valley... just jj. If I fired the lasers I'd shut down for what felt like forever, if I was already running hot.

#31 Fooooo

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,458 posts
  • LocationSydney, Aus.

Posted 25 January 2014 - 10:37 PM

View Postrotagh, on 25 January 2014 - 01:10 PM, said:

I Actually have a viable that uses SHS, http://mwo.smurfy-ne...b8ac10d3f706681 The just-not-quite-dakka



There are a couple of special builds that do somewhat benefit from SHS, doesn't really mean that they are fully viable tho imo.

Basically, in a 3xppc highlander you can get more threshold and slightly more dissipation from using SHS's instead of DHS.
(44SHS i think I can fit)

Problem is it runs at around 48km/h or so. (no speed tweak as I have not elited highlanders yet) However you can alpha the 3pccs and take the ghost heat more than once easy when you need to.

Still doesn't really make it worth it tho......bar for novelty / fun.


So, if all SHS are good for is a few silly novelty builds then just remove them from the game.............or fix the damn heat system somehow.

Edited by Fooooo, 25 January 2014 - 10:42 PM.


#32 Serpieri

    Member

  • PipPipPipPipPipPip
  • 396 posts
  • LocationCanada

Posted 25 January 2014 - 11:37 PM

View PostM0rpHeu5, on 25 January 2014 - 10:23 PM, said:

When building a TT and a Video game youcannot use the same logic.


Yet, they took values from TT.

#33 King Arthur IV

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • 2,549 posts

Posted 25 January 2014 - 11:39 PM

i like to use crispy bacon.

#34 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 26 January 2014 - 12:25 AM

Broken heat system is actually the cause of most problems that we have in the game at the moment.

#35 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 26 January 2014 - 12:19 PM

I thought a little about it and came to the conclusion that heatsinks should allow you to create a balance between managing your weapons cooldown versus reaching the heat threshold.

Example: A known build for Awesomes is to mass medium pulse lasers. What heatsinks should allow you to do is fire 1 group of 3 MPL, then during their cooldown, fire the second group off. The way heat works currently makes it better to alpha them so they all hit the same spot. They tried to circumvent the issue by creating Ghost Heat, but it's such a grotesque solution that one can simply wonder if they tried other scenarios.

IMO, once UI 2.0 is released, PGI should use the test servers to find other solutions to heat.

#36 CrashieJ

    Member

  • PipPipPipPipPipPipPipPip
  • 1,435 posts
  • LocationGalatea (Mercenary's Star)

Posted 04 February 2014 - 02:36 AM

View PostSybreed, on 26 January 2014 - 12:19 PM, said:

IMO, once UI 2.0 is released, PGI should use the test servers to find other solutions to heat.


Wait... actually use their Test servers... FOR TESTING?!?

YOU ARE MAD SIR, MAD!

#37 King Arthur IV

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • 2,549 posts

Posted 04 February 2014 - 02:51 AM

i like economic bacon. the premium stuff they sell here is too salty and the rind isnt as lushes, you know what im saying?

btw bacon grilled on top of some whiting fillets is mouthgasmic.

Edited by King Arthur IV, 04 February 2014 - 02:51 AM.


#38 Blood Rose

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 989 posts
  • LocationHalf a mile away in a Gausszilla

Posted 04 February 2014 - 05:51 AM

Wow, that was really, REALLY bad. What the hell is that heat output? Is there secretly an unstable naval laser core sneaked within that weapon?

#39 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,817 posts

Posted 04 February 2014 - 06:02 AM

View PostFupDup, on 25 January 2014 - 07:56 PM, said:

Want to see how hilariously broken heat is in MWO? Here is a video of a Stalker with 57 SHS and a single Flamer. Can you guess how it ends?


Now show it's effects on an enemy mech and emphasize the contrast :(.

#40 Burning Chrome

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 248 posts

Posted 04 February 2014 - 07:06 AM

Perfectly illustrated.

Nice touch with Johnny Cash.

Thank you FupDup.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users