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Streaktaro Still Worth Having?


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#1 TercieI

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Posted 23 January 2014 - 05:18 AM

As I'm filling in the rest of my IS hangar, is a KTO-18 Streaktaro still worth having or has it been effectively superseded by SHDs and Sabres?

Edited by Terciel1976, 23 January 2014 - 05:19 AM.


#2 NextGame

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Posted 23 January 2014 - 05:24 AM

its ok if you dont have access to a SHD

#3 TercieI

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Posted 23 January 2014 - 05:33 AM

View PostNextGame, on 23 January 2014 - 05:24 AM, said:

its ok if you dont have access to a SHD


I have three mastered. :D I'm trying to figure whether it's worth leveling a KTO-18 as well (I'd GXP the 19&20).

#4 Mike McSullivan

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Posted 23 January 2014 - 05:36 AM

I own one with a ppc +/- 1MedL and 5 SSRM2. It can be fun sometimes. But, the SHD makes it hard "to love" other JJ-less Mediums. It feels like 50% powerful compared to the SHD.

#5 Bishop Steiner

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Posted 23 January 2014 - 05:47 AM

I've seen more Kints kitted out as medium missile boats lately, lobbing lrms like crazy. Overall, I still use mine as Streaktaros, but that is more because I feel over-engining and undergunning a Shad is a dumb thing to do. Fortunately for my KDR most of the enemy ShadowHawks don't agree, meaning that when they come across a properly kitted battler Shad, they die pretty fast.

#6 Carrioncrows

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Posted 23 January 2014 - 06:12 AM

With the change to the KTO's hitboxes and using a STD engine the Kintaro is arguably the toughest medium mech in the game right now.

I much prefer my command KTO

http://mwo.smurfy-ne...9d8aff0df812508

What's also extremely good is the golden boy with a STD 250 engine x5 streaks, 1 ER large and 2 mediums AMS and BAP.

With their new found toughness the KTO's are quickly becoming everything I *Had* hoped the Saber mechs would of been.

#7 Bishop Steiner

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Posted 23 January 2014 - 06:45 AM

View PostCarrioncrows, on 23 January 2014 - 06:12 AM, said:

With the change to the KTO's hitboxes and using a STD engine the Kintaro is arguably the toughest medium mech in the game right now.

I much prefer my command KTO

http://mwo.smurfy-ne...9d8aff0df812508

What's also extremely good is the golden boy with a STD 250 engine x5 streaks, 1 ER large and 2 mediums AMS and BAP.

With their new found toughness the KTO's are quickly becoming everything I *Had* hoped the Saber mechs would of been.

I find my Griffins to be pretty tough, just can't dole out sufficient damage in this alpha environment, and thus feel flimsier.

#8 Carrioncrows

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Posted 23 January 2014 - 06:49 AM

View PostBishop Steiner, on 23 January 2014 - 06:45 AM, said:

I find my Griffins to be pretty tough, just can't dole out sufficient damage in this alpha environment, and thus feel flimsier.


Are you rocking an XL or a STD engine?

Don't get me wrong I love me some griffins, (artistically it was a fantastic call to have the split heel / hoof to give it that bird look) but the Griffin feels a lot like the Awesome in most respects.

CT's not quite big enough that they can't easily take a torso and the CT's not quite small enough to justify a STD engine

#9 Bishop Steiner

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Posted 23 January 2014 - 07:03 AM

View PostCarrioncrows, on 23 January 2014 - 06:49 AM, said:


Are you rocking an XL or a STD engine?

Don't get me wrong I love me some griffins, (artistically it was a fantastic call to have the split heel / hoof to give it that bird look) but the Griffin feels a lot like the Awesome in most respects.

CT's not quite big enough that they can't easily take a torso and the CT's not quite small enough to justify a STD engine

XLs. Funny enough I take more leg damage than anything.

#10 John MatriX82

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Posted 23 January 2014 - 07:04 AM

KTO-18 has a slight advantage over GRF or SHD 2D2 from a firepower pov, given it has 1 more SSRM launcher.

If you already own one @ master then it can be left fitted as an anti-light config, even with Griffins and 2D2s around; however I'd pick either of those two for the same purpose due to the JJ capability (even lacking that 5th SSRM2), that can help a lot in chasing lights or cutting their way much better than what you can do with a KTO.

I still think that the most profitable chassis/variant to have in the 55 tonners lineup that we have now, stands in the SHD 5M or the 2D2. The latter can basically fit anything you like, be it a pinpoint build, a light hunter or a brawler. Griffins or Kintaroes do better stuff only with LRMs or artemised SRM boating (2D2 doesn't has many launchers nor available tubes), if you like to use them of course.

Edited by John MatriX82, 23 January 2014 - 07:20 AM.


#11 Bishop Steiner

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Posted 23 January 2014 - 07:05 AM

I seem to twist and tank damage pretty good, and love the agility and field of view. Hitboxes aren't bad, but not ShadowHawk good, either. It's just the armament..... meh. Actually been using my griff in my old streaktaro role mostly. On the Kints, you find em best with XLs still? Haven't used mine in forever.

#12 Carrioncrows

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Posted 23 January 2014 - 07:24 AM

I dunno about full on streak-taro'n as it requires an XL engine, but I easily pulled out 800 dmg match with that golden boy above. And I was in the thick of it.

yeah it's only 25 dmg for the streaks but 25 dmg taht never misses

Edited by Carrioncrows, 23 January 2014 - 07:24 AM.


#13 John MatriX82

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Posted 23 January 2014 - 07:27 AM

View PostBishop Steiner, on 23 January 2014 - 07:05 AM, said:

I seem to twist and tank damage pretty good, and love the agility and field of view. Hitboxes aren't bad, but not ShadowHawk good, either. It's just the armament..... meh. Actually been using my griff in my old streaktaro role mostly. On the Kints, you find em best with XLs still? Haven't used mine in forever.


I've tried a KTO before the CT fix, as soon as I reached basics I sold it. Horrible experience that I forgot asap :D

Later on knowing that SHDs were coming, I've dropped the idea to go back exping KTOs; in my eyes the Griffin can be a valid alternative, but whenever I'll be back in the game actively, I will really have to be bored to even go through exping those as well. I like BJs and SHDs much more, they suited more my playstile.

I may change idea once SRMs could finally get back in shape, then a GRF 3N and/or a 1N may pop up in my hangar :unsure:

Edited by John MatriX82, 23 January 2014 - 07:27 AM.


#14 Johnny Reb

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Posted 23 January 2014 - 11:13 PM

Prolly outdated as a streak boat, however, still a killer 5 lrm5 boat!

edit: best I have saved http://mwo.smurfy-ne...862c26618de3ed7

Edited by Johnny Reb, 23 January 2014 - 11:18 PM.


#15 Turist0AT

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Posted 24 January 2014 - 07:04 AM

I would say they are. Granted i own only GB, but god d@mn its good.

Edited by Turist0AT, 24 January 2014 - 07:05 AM.


#16 Jolly Llama

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Posted 25 January 2014 - 09:59 AM

I play my KTO-18 all the time and consistently get 500-800 points of damage in 4 man drops. I love watching spiders scatter when they try to pack attack my lance. For me, this is the best light hunter in the game, and God help you if you are a **** pilot in a slow assualt. Running circles and pumping streaks into an assualt is hugely satisfying. A good assualt pilot will back up against something and force me to get out of their firing arc, but most just stand there doing the jitterbug while I blow all their components off.

Streaktaros are still viable, if you know what you are doing.

#17 King Arthur IV

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Posted 25 January 2014 - 10:07 AM

good against lights so,, yeh they are good.

#18 TercieI

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Posted 25 January 2014 - 10:09 AM

View Postgeodeath, on 25 January 2014 - 09:59 AM, said:

I play my KTO-18 all the time and consistently get 500-800 points of damage in 4 man drops. I love watching spiders scatter when they try to pack attack my lance. For me, this is the best light hunter in the game, and God help you if you are a **** pilot in a slow assualt. Running circles and pumping streaks into an assualt is hugely satisfying. A good assualt pilot will back up against something and force me to get out of their firing arc, but most just stand there doing the jitterbug while I blow all their components off.

Streaktaros are still viable, if you know what you are doing.


Sounds like my experience in Oxide and SHD-2D2. A KTO-18 tried that on my Misery last night. It didn't end real well for him. :P

View PostKing Arthur IV, on 25 January 2014 - 10:07 AM, said:

good against lights so,, yeh they are good.


Good...but enough better than a Streak-y SHD-2D2 to merit getting?

#19 King Arthur IV

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Posted 25 January 2014 - 10:36 AM

View PostTerciel1976, on 25 January 2014 - 10:09 AM, said:

Good...but enough better than a Streak-y SHD-2D2 to merit getting?


2d2 has alot going for it like jj and ballistics. if it wasnt for ghost heat on the 5th streak in the kintaros this would be hard to call.

#20 Charons Little Helper

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Posted 25 January 2014 - 11:52 AM

For light hunting, you're better off with the Griffin 3M than the SHD 2d2. Pretty much the same - but the awesome torso twist helps let you keep a lock on the lights. Sure it's down a ballistic slot - but if you're going light hunting - you don't have the tonnage anyway. Not to mention it has even better shield arms than the SHD.

Only disadvantage for light hunting is that one of the energy weapons is in the torso instead of both in the arms.

Edited by Charons Little Helper, 25 January 2014 - 11:53 AM.






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