Dimento Graven, on 30 January 2014 - 06:35 AM, said:
The point is this, you can reduce the amount of cockpit that obscures your vision just using FoV. "Narrows" is not the word I would use. Going from a 75 degree angle to 100 seemed to broaden it for me, and again, eliminated more of that functionless cockpit that I don't need to see.
I guess I'm not certain why a Jager being able to see down is so "game breaking" myself. Your hysteria on this seems excessive. And, by the way, ECM doesn't affect seismic, so...
A) No, you really, really can't. Again, that's not how FoV works, it simply widens or narrows the angle of view. It in no way changes to position of the camera.
B) Seismic doesn't allow you to aim at an enemy, it only shows their location on the minimap.
C) Strawmaning me as 'hysterical' doesn't achieve anything other than making you less uncomfortable about the fact that I don't agree with your perception of an issue. Try to keep the discussion mature, you don't need to resort to personal attacks with every reply.
D) It's not 'game breaking' it's an advantage, something that someone without a cockpit can do (see their target clearly when shooting down or up) that other players can't. An advantage doesn't need to be massive to be a balance problem.
Dimento Graven, on 30 January 2014 - 06:35 AM, said:
Next, if the players below you have the same setting, if they so choose, they can easily fire back up at you, though, if it's Jagers below you, chances are they won't need it anyway, given the upward range the Jager can fire.
The roof of the Jager's cockpit blocks your view firing upwards almost as much as it does firing down. "It's balanced if everyone uses it" isn't an argument, you can argue anything from that perspective (A gauss rifle that shoots 1500 damage bullets is balanced if everyone uses it).
Dimento Graven, on 30 January 2014 - 06:35 AM, said:
Of course this is also assuming that the cockpit is SO IMPORTANT it won't 'disappear' from view the moment you press Zoom, which on every mech I've tested, it pretty much does.
If you aim down and press zoom you get a nice close up view of your cockpit floor. Pressing zoom does not make your cockpit dissapear.
Dimento Graven, on 30 January 2014 - 06:35 AM, said:
Given that it vanishes from direct view (barring the absolutely useless 'free view'), in 2/3's of thenon-3PV viewing modes, I'm guessing the cockpit ain't that important for game play.
If you think free view is useless then I'm legitamately confused as to whether you've ever played the game. How is being able to aim sideways with your arm whilst keeping your damaged torso faced away from an enemy useless? How is being able to aim directly up or down at an enemy firing at you from a cliff useless?
Dimento Graven, on 30 January 2014 - 06:35 AM, said:
Well then, the obvious solution is so obvious. If you're SO worried that there will now be wandering hordes of cockpitless Jagers wandering the game shooting down at defenseless mechs, all PGI has to do is restrict the downward angle that the Jager can aim.
So, every mech in the game will no longer be able to fire down or up just so a minority of users can see the match the way they want it?
Dimento Graven, on 30 January 2014 - 06:35 AM, said:
What is the frickin' point of allowing the Jager to aim so high and so low if where your guns aim is blocked by your own cockpit? THAT is stupid.
More so by someone believing it's some sort of 'balance' issue.
Because you can still blind fire at target locks. It's a handicap rather than a restriction.
And again, calling me stupid isn't an argument against my point of view. Being meaner doesn't make you righter.
Dimento Graven, on 30 January 2014 - 06:35 AM, said:
Yes, but this only required 14 characters in the USER.CFG, so I'm more apt to do it. It requires ZERO technical knowledge and only the ability to 'type'.
It's 'low hanging fruit'.
So would be disabling trees and smoke effects if those config commands hadn't been blocked due to balance issues.
Dimento Graven, on 30 January 2014 - 06:35 AM, said:
Disabling trees and smoke effects would seem to me to be MORE of game breaking issue as the trees and smoke provide cover, and maps like Forest Colony would become absolute easy pickins for us snipers without the trees providing some obscuring affect on our targets.
And would provide no advantage on Tourmaline, HPG, Alpine and Crimson Strait where there are no sprite trees. Just like disabling the cockpit provides no advantages on Terre Therma and River City where there are few cliffs steep enough to warrant firing directly up or down. A situational advantage is still an advantage.
Dimento Graven, on 30 January 2014 - 06:35 AM, said:
If you believe that was 'deliberate, well... Whatever, and it was "SO FAIR" that they disabled the mode completely in the 12 man queue. Yeah, THAT sure was a fair view mode...
They disabled it on the 12 man queue because the hardcore fanbase was extremely opposed to it even existing and it was good PR to throw them a bone that wouldn't impact the reason they added 3rd person view in the first place, which was to appeal to a wider casual audience. If 3rd person view was actually better than 1st person for anything other than peeking over a hill I'd have probably seen it more than five times in a match since it was introduced.
Dimento Graven, on 30 January 2014 - 06:35 AM, said:
From what I understand, PGI has disabled the ability to remove trees using the USER.CFG, so you don't have to worry there. As far as smoke, I've no idea on that at all, I think its lessened considerably if you set your graphics settings to low, so obviously it's not that important, also given the fact that if you press 'H' on certain maps, you can see through it...
That was my point, yes. They disabled the ability to stop the rendering of trees because in a very specific circumstance (hiding in the trees in Forest Colony) it gives an advantage to a player that's disabled the feature over one who hasn't. Which is why I used it as an example as to why I personally believe that they should disable removing the cockpit because in a very specific circumstance (firing directly upwards or downwards) it gives an advantage to a player that's disabled the feature over one who hasn't.
Edited by Mahws, 30 January 2014 - 06:04 PM.