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Stomps Cancle Out The Need To Purchase Mechs


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#1 Holding in your farts

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Posted 01 February 2014 - 03:54 PM

I had an interesting conversation with a player who was trying to convince me to buy something better than a trial.

I told him it doesn't matter when every other match is a stomp.

He said try using modules.

Modules won't help you vs a stomp.

He said you can get AMS/ECM with your own mech.

Protection from missiles won't help you vs a stomp.

Finally in desperation he said try a faster mech like a locust.

I said... a locust won't help you vs a stomp.




When it comes to game balance, I see PGI balancing things like NARC and Ghost heat, but they never address the real issue, which is player population. That cause that leads to the symptom of stomps. Nothing will fix it unless PGI fundamentally changes the way matches are created.

ECM hard counters LRMs. Heat hard counters PPCs. Nothing hard counters a Stomp. Period.

That is why I have no desire to play anything beyond a trial mech no purchase anything. A single player will never make a difference.

A single forum post can... if PGI listens for once.

#2 NRP

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Posted 01 February 2014 - 03:56 PM

So are you on a personal crusade against the matchmaker or something?

Just wondering how long you're going to go on ranting about this stuff.

#3 Varent

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Posted 01 February 2014 - 03:59 PM

View PostA banana in the tailpipe, on 01 February 2014 - 03:54 PM, said:

I had an interesting conversation with a player who was trying to convince me to buy something better than a trial.

I told him it doesn't matter when every other match is a stomp.

He said try using modules.

Modules won't help you vs a stomp.

He said you can get AMS/ECM with your own mech.

Protection from missiles won't help you vs a stomp.

Finally in desperation he said try a faster mech like a locust.

I said... a locust won't help you vs a stomp.




When it comes to game balance, I see PGI balancing things like NARC and Ghost heat, but they never address the real issue, which is player population. That cause that leads to the symptom of stomps. Nothing will fix it unless PGI fundamentally changes the way matches are created.

ECM hard counters LRMs. Heat hard counters PPCs. Nothing hard counters a Stomp. Period.

That is why I have no desire to play anything beyond a trial mech no purchase anything. A single player will never make a difference.

A single forum post can... if PGI listens for once.


Translation -

Im not very good at this game. I dont know how to fix this.

*insert forum rage*

#4 Roland

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Posted 01 February 2014 - 04:00 PM

View PostA banana in the tailpipe, on 01 February 2014 - 03:54 PM, said:

I had an interesting conversation with a player who was trying to convince me to buy something better than a trial.

I told him it doesn't matter when every other match is a stomp.

If you are driving trial mechs, then you are basically dooming your team to being stomped.

So, yes, driving better mechs will dramatically improve your team's chances.

#5 Roadbeer

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Posted 01 February 2014 - 04:00 PM

This is serious business and it needs a poll.

#6 Biglead

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Posted 01 February 2014 - 04:02 PM

View PostA banana in the tailpipe, on 01 February 2014 - 03:54 PM, said:

I had an interesting conversation with a player who was trying to convince me to buy something better than a trial.

I told him it doesn't matter when every other match is a stomp.

He said try using modules.

Modules won't help you vs a stomp.

He said you can get AMS/ECM with your own mech.

Protection from missiles won't help you vs a stomp.

Finally in desperation he said try a faster mech like a locust.

I said... a locust won't help you vs a stomp.




When it comes to game balance, I see PGI balancing things like NARC and Ghost heat, but they never address the real issue, which is player population. That cause that leads to the symptom of stomps. Nothing will fix it unless PGI fundamentally changes the way matches are created.

ECM hard counters LRMs. Heat hard counters PPCs. Nothing hard counters a Stomp. Period.

That is why I have no desire to play anything beyond a trial mech no purchase anything. A single player will never make a difference.

A single forum post can... if PGI listens for once.


Communication. The hard counter to a stomp.

#7 Mystere

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Posted 01 February 2014 - 04:07 PM

View PostRoadbeer, on 01 February 2014 - 04:00 PM, said:

This is serious business and it needs a poll.


All polls are just lies, ego boosters, or both.

Edited by Mystere, 01 February 2014 - 04:07 PM.


#8 Maerawn

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Posted 01 February 2014 - 04:10 PM

hard counter to stomps = buying a mech, customizing it to your play style, piloting to the best of your ability, and not gimping your team with trial trashcan...

#9 wanderer

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Posted 01 February 2014 - 04:19 PM

View PostBiglead, on 01 February 2014 - 04:02 PM, said:

Communication. The hard counter to a stomp.


Sweet. So, yeah...when are those pubbies getting team VOIP?

Oh, that's right. You don't care, you're on private VOIP, stomping em?

He's right. The team only matters when the team can work together, and the odds of that are far, far higher when you can actually talk to each other without interrupting operating a 'Mech. When you can trust the three guys next to you.

PUGs can't do that. Premades can, 12-mans can, and that's why PUGs are for stomping, and there will be nothing that can be done about it because the real imbalancer is there is no "team" in PUG, at least some "team" in "premade", and if it was a sync drop, it's a team in PUG's clothing.

Join a premade or be random target practice. That's been the rule and the law since closed beta, and it'll be the rule and the law until no premades are allowed near PUGs, or PUGs get the ability to communicate and trust each other to even some semblance of a team.

#10 Thanatos676

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Posted 01 February 2014 - 04:24 PM

yeah, just to echo what everyone else is saying...

If you pilot a customized mech your odds of winning go up exponentially...

Only pirates ( reference to a in-unit event we do in my unit, not saying people pirate this game! ) drive trials non stop!

Also, if you wanna stop being stomped, join a unit! Teamwork = duh, winning.



EDIT: PS, what else are your cbills for if not buying stuff?

Edited by Thanatos676, 01 February 2014 - 04:25 PM.


#11 Gruinhardt

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Posted 01 February 2014 - 04:26 PM

View PostA banana in the tailpipe, on 01 February 2014 - 03:54 PM, said:

I had an interesting conversation with a player who was trying to convince me to buy something better than a trial.

I told him it doesn't matter when every other match is a stomp.

He said try using modules.

Modules won't help you vs a stomp.

He said you can get AMS/ECM with your own mech.

Protection from missiles won't help you vs a stomp.

Finally in desperation he said try a faster mech like a locust.

I said... a locust won't help you vs a stomp.








And nothing will help you. You're unwilling to upgrade your mech, unwilling to join a faction. Then come to the forums to cry "poor me".

#12 Biglead

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Posted 01 February 2014 - 04:31 PM

View Postwanderer, on 01 February 2014 - 04:19 PM, said:


Sweet. So, yeah...when are those pubbies getting team VOIP?

Oh, that's right. You don't care, you're on private VOIP, stomping em?

He's right. The team only matters when the team can work together, and the odds of that are far, far higher when you can actually talk to each other without interrupting operating a 'Mech. When you can trust the three guys next to you.

PUGs can't do that. Premades can, 12-mans can, and that's why PUGs are for stomping, and there will be nothing that can be done about it because the real imbalancer is there is no "team" in PUG, at least some "team" in "premade", and if it was a sync drop, it's a team in PUG's clothing.

Join a premade or be random target practice. That's been the rule and the law since closed beta, and it'll be the rule and the law until no premades are allowed near PUGs, or PUGs get the ability to communicate and trust each other to even some semblance of a team.



Judging by your teary-eyed, rage post I think you may have missed my point. Many people sit on VOIPs and remain utterly silent while others blow up ingame chat with info. Placing VOIP ingame is not going to suddenly turn puggies into top tier players, but it will give them the ability to avoid a stomp(if they choose to use it). Which in retrospect is what this thread is about.

Thus, communication is the best weapon in avoiding stomps.

#13 Hellen Wheels

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Posted 01 February 2014 - 04:32 PM

Stop feeding the troll, folks. Just makes 'm come back for more.

#14 Roadbeer

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Posted 01 February 2014 - 04:46 PM

View PostHellen Wheels, on 01 February 2014 - 04:32 PM, said:

Stop feeding the troll, folks. Just makes 'm come back for more.



#15 Ngamok

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Posted 01 February 2014 - 05:06 PM

View PostRoadbeer, on 01 February 2014 - 04:00 PM, said:

This is serious business and it needs a poll.


I am glad someone had the nerve to make a post about it......

#16 NKAc Street

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Posted 01 February 2014 - 05:07 PM

So what REALLY causes the imbalance? How can you ensure weapon / player balance when you know your net code and hit detection suck?

Edited by NKAc Street, 01 February 2014 - 05:07 PM.


#17 Ngamok

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Posted 01 February 2014 - 05:08 PM

View Postwanderer, on 01 February 2014 - 04:19 PM, said:

Sweet. So, yeah...when are those pubbies getting team VOIP?

Oh, that's right. You don't care, you're on private VOIP, stomping em?

He's right. The team only matters when the team can work together, and the odds of that are far, far higher when you can actually talk to each other without interrupting operating a 'Mech. When you can trust the three guys next to you.

PUGs can't do that. Premades can, 12-mans can, and that's why PUGs are for stomping, and there will be nothing that can be done about it because the real imbalancer is there is no "team" in PUG, at least some "team" in "premade", and if it was a sync drop, it's a team in PUG's clothing.

Join a premade or be random target practice. That's been the rule and the law since closed beta, and it'll be the rule and the law until no premades are allowed near PUGs, or PUGs get the ability to communicate and trust each other to even some semblance of a team.



No Guts No Galaxy Teamspeak
address: voip01.n1585.hypernia.net port: 9992 password: mechwarrior

CReddit's Teamspeak - formerly Mumble
address: creddit-mercs.teamspeak3.com

Comstar New Avalon Teamspeak (North America)
address: na1.mech-connect.net
password: WordofBlake

Kong Interstellar Public Ventrilo
address: konginterstellar.typefrag.com port: 13270

Word of Lowtax/House Liao Actual Public Mumble
address: mumble.houseliaoactual.com password: mellon

House Marik Public Teamspeak
address: househall.thehousemarik.com:10020 password: fr33b33r!

German Community Teamspeak
address: ts3.mwo-mercs.de password: y5elfm8s

Comstar Relay Europe Teamspeak (Comstar EU, mostly IT/DE/RU)
address: eu1.mech-connect.net
Password: hG5!4Dg*

You're welcome.

Edit: Spelling lol

Edited by Ngamok, 01 February 2014 - 05:20 PM.


#18 Nick Makiaveli

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Posted 01 February 2014 - 05:17 PM

View PostNgamok, on 01 February 2014 - 05:08 PM, said:



No Guts No Galaxy Teamspeak
address: voip01.n1585.hypernia.net port: 9992 password: mechwarrior

CReddit's Teamspeak - formerly Mumble
address: creddit-mercs.teamspeak3.com

Comstar New Avalon Teamspeak (North America)
address: na1.mech-connect.net
password: WordofBlake

Kong Interstellar Public Ventrilo
address: konginterstellar.typefrag.com port: 13270

Word of Lowtax/House Liao Actual Public Mumble
address: mumble.houseliaoactual.com password: mellon

House Marik Public Teamspeak
address: househall.thehousemarik.com:10020 password: fr33b33r!

German Community Teamspeak
address: ts3.mwo-mercs.de password: y5elfm8s

Comstar Relay Europe Teamspeak (Comstar EU, mostly IT/DE/RU)
address: eu1.mech-connect.net
Password: hG5!4Dg*

Your welcome.


Pwned. /thread.

#19 Redshift2k5

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Posted 01 February 2014 - 05:18 PM

You represent 1/12th of a team. If you're in a trial mech, that 1/12th is significantly diminished.

Improving your merch is only one step towards improving yourself as part of your team; player skill, communication, teamwork, those also count. That all takes practice, but a new mech gives you a lot of potential to up your game
  • your ow mech can unlock mech tree skills
  • your own mech can equip modules
  • your own mech can be much more optimized than a trial mech
  • your own mech will probably be somethnig you enjoy more! so practicing is less of a chore
You also need to work on your player skill and ommunication. Playing on a 4-man premade is a great way to buffer yourself with skilled players who can show you the ropes, and it's an easy way to focus fire and work on your teamwork- teamwork that will help you in pug matrches as well. Learn to shoot who your teammates shoot, learn to move together, learn when to push and when to back off.

Stomps happen because it's a closed system with no respawns. A stomp does not mean the teams weren't even, and uneven teams doesn't mean it will automatically be a stomp. Stomps happen just because the team with a small numbers advantage can now easily turn that into a larger advantage.

MWO has a steep learning curve, and there are not enough players to split the queue to put you into some mythical newbie-only queue, so it's into the deep end. It's up to you if you want to sink or swim. Ask questions, pratice, kill things/don't die.

Edited by Redshift2k5, 01 February 2014 - 05:21 PM.


#20 wanderer

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Posted 01 February 2014 - 05:20 PM

View PostNgamok, on 01 February 2014 - 05:08 PM, said:


*big old list of TS servers*
Your welcome.


Thanks, already knew. Now, where's the one that lets you drop in a PUG and talk to the other 11 people?



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