MustrumRidcully, on 27 January 2014 - 12:56 AM, said:
With one press of the fire trigger, the LBX-10 has 10 chances to crit random components for 1 damage. An AC/10 has 1 chance to crit one component for 10 damage. Most locations have more than one component, most components have 10 hit points. That means the LBX spreads the damage across multiple components, likely destroying none of them ,while the AC/10, when it cirts, destroys one.
In the table top game, the crit system worked simply different. 10 crit chances meant you could actually theoretically destroy up to 10 items with a single shot. That's devestating. But that's because only a single crit is needed to destroy an item, regardless of what the damage value of the crit is. If items have hit points, it becomes very important how much damage your crit actually deals, and having a lot of crit chances has to be weighted against the actual damage you inflict.
Also, not to forget - you mighjt generate 10 crit chances in theory, but how many locations will your LBX actually hit? If the RT has lost its armor, but the CT and he RA don't, but your LBX spreads its projectiles across all 3 locations, then only those that hit the RT actually can crit.
And what do you play MW:O like? Isn't talking abouts kills or assists also a COD/BF thnig, or is it more an MMO thing?
The end goal is to win a match. Dealing lots of damage can help that, but if you were to find an isolated, single, heavily armored battlemech in the field with a terible shot as pilot and shoot it up by systematically destroying limb by limb, you could inflate your damage score, but not help the team win the match. If you had done a quick CT (or head!) kill, you would have been able to return to the team, dealt less damage.
This is an obvious extreme example, but you are doing something similar when you use LBX - you're spreading your damage instead of focusing it. Your only defense could be "I am such a bad shot that I wouldn't hit anything at all if I'd use a weapon that allows precise shot"... But I doubt anyone is that bad.
That said - spreading damage isn't always inherently bad either. If the weapon spreads damage but deals enough extra DPS compared to a weapon with similar requirements in weight, the weapon might be fine, too. But the LBX is too close to the AC/10 that does the same damage output for just a ton and a crit more - without the drawback of damage spreading.
Removing the LBX spread is of course not the answer - we don'tneed two AC/10s. Removing it further isn't either. What could be done would be making the LBX simily deal a bit more damage - raise either rate of fire or just the damage per pellet.
When i say that people play the game like CoD or BF, i mean they aren't interested in supporting the 'Mech standing next to them, they want the kill and whoever is nearby is just fodder.
You need only spectate a few games to see the selfish destructiveness of many players. They will blow entire alphas into a dead 'Mech just to try and get the kill shot, everyone else on their team is a kill stealer to them, all they want is a high KDR, team mates be damned.
The most dangerous aspect of brawling in the game right now is not the enemy, its your own damn team mates.
An example is a match i played tonight, in my triple LB Muro on Terra Therma. My lance engaged a single enemy Lance comprised of a Cicada, Awesome, Dragon and Misery. I personally destroyed the Awesome, removed the Arm and most of the Dragons armor, before turning to the Misery and blowing off both side torsos before being TEAM KILLED by the Highlander. Only 3 'Mechs in the field, myself, the Misery and the Highlander, he purposely shot me in rear RT specifically so he could clean up the Misery, whom i had stripped of both STs and all of its CT armor.
You call the spread of the LBX a drawback, i call it a benefit, but then you're probably the type who avoids brawl range combat. The LB is far more effective a weapon in close range than the AC10. It is and always will be, a Brawler weapon.
my LB setup is far more effective at dealing with skill targets than a pinpoint build. Every shot from me is removing armor across the entirety if the target, whereas every shot from the pinpoint build will take from a single location.
Except when you drop 30 damage on my Right Arm, then my Left Torso, then my CT then my Left Arm, then my CT again because I'm twisting and strafing you, while I'm dumping steady streams of shells across your entire 'Mech all at once, from any angle, I'll kill you faster through a Side Torso loss, or by virtue of disarming your main gun. If you're large enough, like an Atlas or Highlander, ill be dumping the majority of my damage into single locations just as you are anyway.
The only advantage the AC10 has over the LBX is a longer effective range. Which is as it should be. They are two different guns with different battlefield purpose.
If you raised the firing rate of the LB, I'd be dumping 30 damage in your face at 1 - 1.5 second intervals instead of 2 second intervals, and i hardly see how thats a good thing.