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Worst Weight Mismatch In A Long Time


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#21 wwiiogre

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Posted 29 January 2014 - 01:55 PM

Eziekiel,

Which game mode? How many 4mans on each side, how many trial mechs on each side, how many new players on each side, how many arty did each side have and use, how many air strikes did each side have and use.

Currently, matchmaker takes none of that into effect. NONE!

Which is why we not only see tonnage disparity, but 4man disparity, new player disparity, sometimes even 1 or 2 people short on a drop.

And once again, you say nothing is wrong yet you roflstomp'd the other side. What is wrong is the game didn't end with 1 or 2 players facing each other. If the matchmaker is working correctly we should have more close games than we have total stomps.

Now if one side has the more experienced and skilled pilots and gains any advantage whatsoever, say like 300+ tons, 2 or 3 4mans on their side, or say no groups on the other side or say 4 new players on the other side. You get a 12-3 victory. You don't get an even match.

Most of the complaints are based on most of the problems. None of which PGI's current matchmaker elo addresses. ELO as used by PGI is nothing more than an attempt to place you against a team that will continually move your win/loss to 50%. It has no other purpose. It is basically flawed because it gives a new player with a {Scrap} mech, no experience, no teammates the same level of elo as someone who has dropped 1000 times in a tricked out mech with arty/air and in a 4man if that persons w/l is near 50/50. That is the most glaring problem. And all PGI had to say about it recently was 'nothing to see here, move along, working as intended'. Which means PGI is ok with complete roflstomps and completely unfair teams, as long as they can keep everyone's w/l in the bell curve they can say the games are fair and balanced.

I can tell you they are not. I have been dropping in all tonnage classes and have seen a huge disparity in w/l based on game and tonnage. I have also seen a huge disparity based on team dropping and tonnage. The heavier you drop and with the most numbers vastly increases your chance for a win and a complete roflstomp of the other side.

In assault a team of lights can sometimes pull off a win against a bunch of hvy/assaults. Unless you are like our 4man and plant a massive lance at your base and wait and kill off each light as it runs in and out. Then after the other teams lights and fast mediums are dead you blob back towards their few hvy/assaults and wipe them out with arty/air and concentrated fire. Works on most maps. On small maps like river city, frozen city, forest colony there is no need to protect your base, you just move forward with your hvy assaults and concentrate fire on anything stupid enough to show itself while staying within 600 meters of your own base. Moving back and wiping out lights stupid enough to get behind you. When you out ton the other side by 400+ tons it is basic.

In skirmish mode with no cap, if the heavier team stays together and used cover and choke points while avoiding arty and air they will almost always win. Unless the skill/experience levels are vastly skewed. Say 4 new pilots in Highlander 733C that score below 100 damage each for your team. So 4 assaults that were worthless. I watched a good jenner pilot kill 4 straight new Highlanders the other day.

In conquest once again on the small maps the speed is not such a big deal. And since they moved alot of the bases on the big maps once again some good hvy/assault pilots can still just blob to the mid point of three capture zones and control all of them while wiping out anything that appears piecemeal with overwhelming firepower.

So we get back to what PGI's matchmaker is and does. It is not designed to make even or fair matches. All it wants to do is attempt to give anyone with a winning elo a match that will lower their win percentage to bring them back to the bell curve median. It does not care about tonnage, it does not care about 4mans, it does not care about new players or trial mechs, all it wants is to give everybody a participation ribbon in a sick socialist raise your self esteem way. Because if they can point to the metrics showing x percentage of the population is within the bell curve on win/loss they can claim in their rose colored glasses that everything is working as intended and nothing to see here, move along.

When we can keep printing screens showing roflstomp after roflstomp. And all Paul will say is, it worked like it should. Because in some warped dimension out there one teams elo was higher than the other and therefore it didn't matter.

Chris

I just hope UI 2.0 solves this, but since PGI is canadian and they like being nice and polite, we probably will not see much of a change. Until we can opt into a matchmaker that takes the real things into consideration when matching up teams. Not some ephemeral win/loss percentage which is elo.

#22 Rebas Kradd

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Posted 29 January 2014 - 02:06 PM

Not much you can do against light premades.





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