In the Lore, the Awesome was a tough, rugged, old assault that packed a punch that everyone feared. They also look rather cool - big, hulking, military things - and have an amusing name.
In MWO, they are hard to play for a few reasons:
1) No ballistics. Sadly, the game heavily favors ballistics, and Awesomes lack them.
2) No high-mounted weapon points: Stalkers have these, as do some other mechs, and they let you peak out from behind cover, take a shot, and retreat while still keeping most of your mech behind a rock.
3) Mediocre hitboxes: The Awesome is big and flat and thus easy to hit, unlike say... the Stalker, which presents a very small front profile. This means the Stalker would be harder to hit and harder to focus down a given part of the mech, such as the center torso.
3) Ghost Heat; Ghost heat punishes energy mechs. What is the Awesome.. an energy heavy mech.
4) No jump jets. Jump jets are very powerful, but the Awesome does not have them.
That being said, many of the problems listed are not unique to the chassis, and one should play to the mech's strengths.
1) Decent speed for an assault: It's not the fastest, but Awesome is not a total slug, either.
2) Big, movable arms: The Awesome has large arms that can take some hits for you and you can sweep them sideways to track fast moving targets - something a Stalker cannot do.
Good luck!
Edited by oldradagast, 28 February 2014 - 11:27 AM.