Asmudius Heng, on 27 January 2014 - 08:52 PM, said:
If the awesome was worth 'effectively' 70 tons or less because it was being used so little and the highlander was worth 100 tons, you might see people reconsidering the mechs that have the most advantageous set ups.
If you were an ace commando pilot say and your mech could be brought for the effective tonnage cost of 15 tons because no one else played it you could save your team lots of tons for other mechs and if you do well you are bringing a lot more to the table than the stated 15 tons.
If PGI changes something balance wise and people drop using a high end meta mech then the less usage will be reflected very quickly and it will become cheaper to field.
This is the best way to have a manageable BV system that can change as the game evolves IMO
And people like me that see a {Scrap} mech as a challenge (while still recognizing it as a bad mech) would have a field day and new challenges!
Mechs with JJs and ECM will then cost more most likely reflecting how powerful that equipment is also
You could also easily incorporate other factors into a market based BV system once community warfare come out: each mech, upgrade, weapon, and equipment could receive a factor based on availability. So not only will the meta on pugs affect your BV, but your success on the battle field... Want lower BV Victors... take that planet that's got a factory for them.
Other than up front coding cost there is no downside to a market based BV system over tonnage limits on a global scale. On a personal scale there is the issue that the "best" builds will be expensive and will increase in BV until they're unsustainable... meaning you'll have to adapt. That's going to be highly unpopular with a certain crowd.



















