Frustrated
#21
Posted 30 January 2014 - 05:18 PM
#23
Posted 30 January 2014 - 05:31 PM
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if that's the case, how do I get mech bays for free?
#25
Posted 30 January 2014 - 05:51 PM
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yea, those 4 bays are really useful if you want to master a couple mechs. This is why I say the F2P part of the game is just a trial...
#26
Posted 30 January 2014 - 06:31 PM
Sandpit, on 30 January 2014 - 05:40 PM, said:
Sandpit, I get where you're coming from, understand what you're saying. Yeah, the game is free to play if you're willing to grind. That being said, you do understand what I and many others are "complaining" about pertaining to the grind, right? I explained the best I could what I've done so far in MWO and why I did it. (talking about the comment I made on the progress I've made, MC I bought and what I did with it, or lack thereof)
None of those things bother you at all? And like I said either in here or another post, I don't care what games MWO is compared to when talking about the grind, my feelings would be the same toward all those games regardless. Felt the same way about WoW and as far as I'm concerned Blizzard offered a whole hell of a lot more of a game with WoW than PGI with MWO. But it was still a massive grind that wore thin on me.
Edited by xTrident, 30 January 2014 - 06:34 PM.
#27
Posted 31 January 2014 - 05:00 PM
Reduced price on hero mechs (I think they've always been too expensive and when they were introduced way back when less people felt that way because the majority or at least good chunk of players were founders with MC in their pockets so it was acceptable at that point and became the norm)
Reduced prices on paints and camos
Those items to me are too expensive for what is offered.
I don't see a "grind". I never have. That's my opinion on it. Pricing has been static since items went up for sale and I sincerely doubt they'll change the prices any times soon. One of the main reasons would be all the people that have paid current prices on an item that all of a sudden is much cheaper than what they paid for it. Sales don't count in that because they're a temporary and limited selection of items.
I see a free game that allows you to play every piece of content in it for nothing. You can walk around in 4 atlases and never drop a dime if you want. You can master 4 mechs completely for free if you want.
I understand the complaints, I just don't agree with them. I've argued with math and everything else when it comes to this. A casual player can earn and play in a customized free mech in well under a week. That includes some of the "meta" builds that are so popular.
I also agree about the type of content that's been delivered. That's why I have not and will not spend any more money until I see content that I've been waiting on and expecting. I don't agree with comparing MWO to other games either, but when I see someone make that comparison I point out that the grass on the other side isn't as green as they'd like to make it.
#28
Posted 31 January 2014 - 05:32 PM
Sandpit, on 31 January 2014 - 05:00 PM, said:
They should really make everything avaliable in game, without paying any money. Mechbays, hero mechs, premium time. Everything. They could put a c-bill price on them and be done with it, but really what they should do is offer a selection of daily quests that reward a small amount of MC. Each day a player is given 3 or so quests, chosen from the list at random.
Some examples.
- win 1 match in any mech, 5 MC
- win 1 match in a medium mec, 10 MC
- kill 5 enemy mechs 10 MC
- win 1 assault match, 5 MC
- 10 component destructions, 5 MC
This incentivises purchases by effectivly offering a discount to users who play a lot, as well as offers the developers a powerful behavior shaping tool; i.e, If not a lot of players are using mediums, they could have the medium mech daily pop more often then the rest.
Edited by xhrit, 02 February 2014 - 10:41 AM.
#29
Posted 31 January 2014 - 05:38 PM
Sandpit, on 31 January 2014 - 05:00 PM, said:
Reduced price on hero mechs (I think they've always been too expensive and when they were introduced way back when less people felt that way because the majority or at least good chunk of players were founders with MC in their pockets so it was acceptable at that point and became the norm)
Reduced prices on paints and camos
Those items to me are too expensive for what is offered.
I agree. I would have purchased a slew of mechs, colors, and some cockpit items by now, but they are not reasonably priced in my opinion. Instead of getting any money from me, their prices incline me to spend nothing.
#30
Posted 31 January 2014 - 05:54 PM
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What times are you using? I've seen some people say they're casual players with 3-4 matches a day with 50-100k a match, that would mean they get 200-400k a day and 1.4-2.8m a week, that's deffinetly not an assault or heavy being bought or customized.
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Reduced price on hero mechs
Won't ever happen
#31
Posted 01 February 2014 - 07:54 PM
xhrit, on 31 January 2014 - 05:32 PM, said:
Some examples.
- win 1 match in any mech, 5 MC
- win 1 match in a medium mec, 10 MC
- kill 5 enemy mechs 10 MC
- win 1 assault match, 5 MC
- 10 component destructions, 5 MC
This incentivises purchases by effectivly offering a discount to users who play a lot, as well as offers the developers a powerful behavior shaping tool; i.e, If not a lot of players are using mediums, they could have the medium mech daily pop more often then the rest.
SO how exactly is PGI supposed to make money? Should Russ, Bryan, Paul and the rest work for free? How will they pay their rent? If every thing in the game is free then why should PGI, IGP, and Microsoft care about it?
#32
Posted 01 February 2014 - 08:24 PM
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You're a special kind of stupid aintcha? People would still spend money on the game, it's just that giving out MC for missions done would keep more players around. But no, if stuff goes true F2P they'll go bankrupt according to what you're saying. Ignore the fact that other F2P games aren't bankrupt...
#33
Posted 01 February 2014 - 10:12 PM
6xero9, on 31 January 2014 - 05:54 PM, said:
What times are you using? I've seen some people say they're casual players with 3-4 matches a day with 50-100k a match, that would mean they get 200-400k a day and 1.4-2.8m a week, that's deffinetly not an assault or heavy being bought or customized.
Won't ever happen
Where did I say Assault or Heavy
#35
Posted 02 February 2014 - 01:30 AM
Sandpit, on 31 January 2014 - 05:00 PM, said:
I understand the complaints, I just don't agree with them. I've argued with math and everything else when it comes to this. A casual player can earn and play in a customized free mech in well under a week. That includes some of the "meta" builds that are so popular.
While you can master 4 mechs, you can master only 2 chassis where you need to sell 2 of your precious mechs in the process. But yeah i get your point. For me the grinding is about fine, and the only thing that you absolutely have to pay for is mech bays and those come at a pretty reasonable price.
xhrit, on 31 January 2014 - 05:32 PM, said:
- win 1 match in a medium mec, 10 MC
- kill 5 enemy mechs 10 MC
- win 1 assault match, 5 MC
- 10 component destructions, 5 MC
Brilliant idea, reminds me of GW2. As long as it's not too much you can earn, it will keep ppl online and won't make putting money into this game obsolete either. The only thing that might be too cheap if you can earn let's say 30MC a day are the mech-bays then.
Maybe it needs a third type of currency. A mix of MC&CBill. Something that allows players who spend a lot of time in the game to buy colors and schemes and cockpit items and maybe champions for free. Keep mech-bays, premium time and heros MC only. I'd love that, and won't keep me from spending money on heros and bays (about the only thing i spend money on currently, besides the odd color every now and then).
#36
Posted 02 February 2014 - 02:35 AM
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you generalized and so I pointed out what couldn't be bought.
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Mech-bays should be both MC and C-Bills, if you want it immediately pay MC otherwise save up C-Bills. I mean, if you're going to charge $30 for some hero mechs and not offer a refund (even partially) then you should have those mech slots be able to be bought with C-Bills.
#37
Posted 02 February 2014 - 03:23 AM
6xero9, on 02 February 2014 - 02:35 AM, said:
How about whatever you do for a living should be free for everyone. Hell lets make Pirate Bay legal, so that we don't have to pay for music or movies ever again. I'm sure the artists and actors won't mind. They are doing it just for the fame anyway...
Mech-bays are the only thing you need to buy in this game and you get 21 mechbays for 30USD. That should keep you buisy for half a year. Heros are quite expensive, but you don't need to buys them. It is something special for those who donate to this game to keep it running. I think the only hero mech that is the best variant for it's chassis is the Misery atm.
I'd pay 30USD for half a year of fun all the time.
#38
Posted 02 February 2014 - 07:17 AM
To Sandpit, it seems the one thing we really differ on is the "grind" or lack thereof aspect of the game. I also don't agree with you, and believe it is a grind. My opinion if formed from my personal experience with the game - it's been a grind, and I really don't have much to show for it. Talking about buying 21 mech bays for $30... Just how much time would it take to fill all 21 of those mech bays? Myke mentioned half a year, he's probably not far off - depending on the mechs you go for and how you outfit them. If half a year to obtain 21 mechs isn't a grind, well... *shrugs*.
$30 for half a year of fun... Entirely on how you look at it. To me, that's first 30 bucks just so you have the opportunity to start to really get into the game and experience a lot more that is has to offer. Then it's however long it takes to grind through match after match to get that experience and cbills, or at the very least get your 30 dollars worth, if that's even possible considering all you bought were mech bays with it.
Straight from the OP, "Seriously, if you want this to last, which I hope it will, give the money payers a little more incentive please."
^That's all I'm asking at this point as well, because the way it currently stands real money doesn't get you ****. I'd rather the F2P portion be just the trial mechs allowing you to gain the experience on them and make some cbills. Then to unlock the rest of the game you drop $60. Now, they wouldn't have to give you every mech just like that. Keep the mechs costing cbills like it is now, but give the paying players the premium account with a much bigger cbill boost. And it doesn't have to be something ridiculous like 750,000 cbills a match. It could be a standard good match is worth 500,000 cbills. Obviously there would be room for adjustment and other's opinion.
Edited by xTrident, 02 February 2014 - 07:27 AM.
#39
Posted 02 February 2014 - 08:53 AM
the game has been out for two years if someone has just been f2p cbill grinding a mill cbills a week for 2 years what could they have been doing?
My opinion on this is maybe make your first win of the day on a particular mech that you have not yet mastered give a small amount of MC just enough so that you can unlock a new mech bay every once in a while? or if the implement an acheivment system maybe a few mech bays can be a reward? your a Davion? blow up x number of Kurtia players and get a mechbay. kill 3 clan mechs during the initial phase of the invasion get a mechbay. something like that. maybe make the total of mechbays unlockable through achivements only go up to 8. So ppl can use the planned spawn mechanic some of the devs were talking about to its fullest extent?
Edited by Ruhkil, 02 February 2014 - 08:53 AM.
#40
Posted 02 February 2014 - 10:33 AM
Dirus Nigh, on 01 February 2014 - 07:54 PM, said:
Myke Pantera, on 02 February 2014 - 03:23 AM, said:
Mech-bays are the only thing you need to buy in this game and you get 21 mechbays for 30USD. That should keep you buisy for half a year. Heros are quite expensive, but you don't need to buys them. It is something special for those who donate to this game to keep it running. I think the only hero mech that is the best variant for it's chassis is the Misery atm.
I'd pay 30USD for half a year of fun all the time.
Zynga is worth 7 billion dollars.
Nexon is worth 4.3 billion dollars.
Perfect World Entertainment is worth 954 million dollars.
And players can earn everything they need to play all of their games for free. ( farmville, words with friends, neverwinter, star trek online, maple story, jade dynasty, etc )
Myke Pantera, on 02 February 2014 - 03:23 AM, said:
There is stuff players need to play the game, that they have to buy for real money. This is a bad f2p model. It leads to people like OP who get frustrated with the game. People who get frustrated will ragequit. That is bad for a game, because people who ragequit a game do not spend any more money on it, ever.
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I’m firmly of the belief that any non-cosmetic, in-game item that is sold via microtransaction should also be able to be earned in-game with enough hard work. Whether it’s MechWarrior Online selling “premium” mechs for cash-only or Plants vs. Zombies 2 locking away “classic” plants behind a paywall, this almost always rubs consumers the wrong way.
Even if the items themselves aren’t necessarily unbalancing the game by being overpowered, they need to be able to be earned rather than only bought. Even if said items cost incredible amounts of XP, or whatever in-game earned currency exists, it should at least be possible to buy them with enough hard work. Having a tier of items, however allegedly balanced, locked behind a paywall feels wrong, and players will dislike you for it.
http://www.forbes.co...rotransactions/
Here is an article on forbes calling out Mechwarrior Online by name as having a bad f2p model.
Edited by xhrit, 02 February 2014 - 10:52 AM.
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