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If We Get Multiple Respawns...


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#21 Almond Brown

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Posted 28 January 2014 - 11:39 AM

View PostJoseph Mallan, on 28 January 2014 - 10:16 AM, said:

I would cry as I uninstall.


Unless our DropShip dropped us relatively close by... :D

#22 Joseph Mallan

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Posted 28 January 2014 - 11:40 AM

View PostAlmond Brown, on 28 January 2014 - 11:39 AM, said:


Unless our DropShip dropped us relatively close by... :D

Nope. I only have one life to give per match.

#23 Almond Brown

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Posted 28 January 2014 - 11:44 AM

View PostJoseph Mallan, on 28 January 2014 - 11:40 AM, said:

Nope. I only have one life to give per match.


Well now, if it is pickable mode, like the ones we have now, what could be the harm. Might thin the PUG herd down to those who "want to learn" from those who "just don't G.A.S"... :D

#24 Joseph Mallan

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Posted 28 January 2014 - 11:47 AM

View PostAlmond Brown, on 28 January 2014 - 11:44 AM, said:


Well now, if it is pickable mode, like the ones we have now, what could be the harm. Might thin the PUG herd down to those who "want to learn" from those who "just don't G.A.S"... :D

You mean like 3pV is a separate mode? Sorry that answer will never go out of style Almond! As a selectable mode fine. in a match I wanna drop in, Nope!

#25 3rdworld

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Posted 28 January 2014 - 11:48 AM

I don't quite understand why people are so against a respawn mode. This game is as close to CoD-Mech as it gets now.

#26 Flamekin

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Posted 28 January 2014 - 11:50 AM

So I once mentioned the R- Word (respawn) and of course was met by the same reaction "OMG No, not realistic!" they said in their 100 ton mechs while shooting PPC's and Gauss cannons.. I think what people are forgetting is that it is a game. If it is not fun people stop spending time on it, when they stop spending time, they stop spending money. If it was supposed to be realistic it would uninstall after you die (see Steel battalions).

I believe that if they did respawns in a way that was reasonably flavorful it would be good in limited amounts. You could easily have a mode where each team has a drop ship that is launching new mechs into the battle, maybe even the battle mode is all about blowing up the opponents drop ship, that way there is a constant tug of war making the fight more interesting. In this sort of mode lights can get back into distant fights quicker, while heavies can hold the line better.

In the end right now the game really has 1 1/2 modes, Kill all 12 other mechs which is the normal way of playing, or kill 10 of the other teams mechs and win by capturing random things. Don't get me wrong, I enjoy blowing up mechs and watching my PPC smash into the sides of someone in the distance as much as any other pilot. Other modes of play could only help, as long as it is not a forced mode to play in, the players that don't like the idea that they are a new pilot launching from the drop ship, they have the option to not play that mode, but it does give something to those that do like it.

#27 Nicholas Carlyle

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Posted 28 January 2014 - 11:54 AM

Not a fan of respawn. I was ok with the dropship mode.

That concept is at least interesting, with multiple mech types being used.

But respawn as in, I die and my mech suddenly respawns so I can start killing again? Nope.

#28 3rdworld

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Posted 28 January 2014 - 11:55 AM

View PostNicholas Carlyle, on 28 January 2014 - 11:54 AM, said:

Not a fan of respawn. I was ok with the dropship mode.

That concept is at least interesting, with multiple mech types being used.

But respawn as in, I die and my mech suddenly respawns so I can start killing again? Nope.


What is the difference between that and now, other than a ridiculous amount of searching in between?

Edited by 3rdworld, 28 January 2014 - 11:55 AM.


#29 Bhael Fire

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Posted 28 January 2014 - 12:02 PM

View PostNehkrosis, on 28 January 2014 - 10:08 AM, said:

Do you think they (PGI) will cut our armour in half again?


No, they most likely will not reduce armor values when they introduce dropships.

And they aren't going to be "respawns" as much as you will only have a certain number of mechs that you can bring to the party...each one dictated by weight limits.

#30 Bhael Fire

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Posted 28 January 2014 - 12:06 PM

View Post3rdworld, on 28 January 2014 - 11:55 AM, said:

What is the difference between that and now, other than a ridiculous amount of searching in between?


Not sure if you're being serious or not...but I would think the answer to that is obvious; different matches?

When CW is introduced, each match will have a direct affect on the outcome of a planetary battle.

#31 3rdworld

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Posted 28 January 2014 - 12:11 PM

View PostBhael Fire, on 28 January 2014 - 12:06 PM, said:


Not sure if you're being serious or not...but I would think the answer to that is obvious; different matches?

When CW is introduced, each match will have a direct affect on the outcome of a planetary battle.


So some names change? That makes it different, so much that the very idea of implementing it would cause you to uninstall the game?

There is no CW, won't be for a huge amount of time. If/when it arrives simply leave it to a no respawn mode. Not even a complicated solution.

Edited by 3rdworld, 28 January 2014 - 12:12 PM.


#32 wanderer

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Posted 28 January 2014 - 12:15 PM

Isn't too hard. You reinforce as a lance, not instant-repop.

You "drop" into the field. Lance CO picks a spot or else it's random and you end up at one of 4 locations on the field, plunging out of the sky on jump packs. You land, you go active, you rock.

That way, no easymode spawn camping- although you might get shot at in a hurry. The joys of hot drops.

#33 Nicholas Carlyle

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Posted 28 January 2014 - 12:15 PM

View Post3rdworld, on 28 January 2014 - 12:11 PM, said:


So some names change? That makes it different, so much that the very idea of implementing it would cause you to uninstall the game?

There is no CW, won't be for a huge amount of time. If/when it arrives simply leave it to a no respawn mode. Not even a complicated solution.


I'm kind of lost as to what your argument is.

Right now there is no reason to entertain any idea of respawn, none of the game modes support it. It doesn't make sense.

Assuming they were to put in a game mode that was made better by having multiple "lives" as it were, the only way I'd entertain it is with the aforementioned Drop Ship style mode.

I would not be happy having my recently destroyed mech suddenly reconstitute itself on the battlefield.

#34 3rdworld

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Posted 28 January 2014 - 12:22 PM

View PostNicholas Carlyle, on 28 January 2014 - 12:15 PM, said:


I'm kind of lost as to what your argument is.

Right now there is no reason to entertain any idea of respawn, none of the game modes support it. It doesn't make sense.

Assuming they were to put in a game mode that was made better by having multiple "lives" as it were, the only way I'd entertain it is with the aforementioned Drop Ship style mode.

I would not be happy having my recently destroyed mech suddenly reconstitute itself on the battlefield.


Actually.... They pretty much all do.

Assault: would only really be winnable by base cap or kills after 15. Would require you to push the enemy all the way back to their base and cap it or sneak cap it. Assaults on large maps would be a huge liability.

Conquest: win by caps. Lighter mechs would have more value

Skirmish first to x kills wins

Other than changing the kill limit on skirmish they all support respawns and it would actually add *gasp* more roles for lighter mechs, as they would be able to rejoin a fight faster than an assault.

But it is perfectly acceptable for you to immediately redrop in that recently destroyed mech?

Edited by 3rdworld, 28 January 2014 - 12:23 PM.


#35 Mcgral18

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Posted 28 January 2014 - 12:29 PM

View PostCapperDeluxe, on 28 January 2014 - 10:53 AM, said:

I'd rather the half armor (aka 1:1 TableTop armor) be reserved for a hardcore mode.


Sure, if they fix the damned recycles/heat generated/damage done. We still have less armor than TT because of the 2.5+x damage.

#36 Gallowglas

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Posted 28 January 2014 - 12:32 PM

If they cut armor in half, but added respawns, I'd ditch the game in a heartbeat. Mechs should feel MORE durable than they are now, not less.

Edited by Gallowglas, 28 January 2014 - 12:33 PM.


#37 Nicholas Carlyle

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Posted 28 January 2014 - 12:33 PM

View Post3rdworld, on 28 January 2014 - 12:22 PM, said:


Actually.... They pretty much all do.

Assault: would only really be winnable by base cap or kills after 15. Would require you to push the enemy all the way back to their base and cap it or sneak cap it. Assaults on large maps would be a huge liability.

Conquest: win by caps. Lighter mechs would have more value

Skirmish first to x kills wins

Other than changing the kill limit on skirmish they all support respawns and it would actually add *gasp* more roles for lighter mechs, as they would be able to rejoin a fight faster than an assault.

But it is perfectly acceptable for you to immediately redrop in that recently destroyed mech?


There is a difference between ending a game, going back to the mech bay and relaunching and dropping into a completely new game, and dying, then having a giant shining pillar of light hit the ground ressurecting our mechs to fight again.

I suspend some belief, but once my mech regenerates on the battlefield, it stops being mechwarrior for me.

It's the same as how in Mechwarrior 2, if I died and failed a mission, I could repair my mechs and go right back out. It's just enough to make it acceptable.

And none of the current game modes are made better by a campy respawn mechanic.

What this game needs is real game modes, with dynamic objectives, dynamic drop points and real role warfare.

Not to have assault being throwing yourself at eachother over and over again as you mech continually ressurects.

Edited by Nicholas Carlyle, 28 January 2014 - 12:34 PM.


#38 Bhael Fire

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Posted 28 January 2014 - 12:34 PM

View PostNicholas Carlyle, on 28 January 2014 - 12:15 PM, said:

I'm kind of lost as to what your argument is.


Yeah, he has me a bit perplexed as well.

View Post3rdworld, on 28 January 2014 - 12:11 PM, said:


So some names change? That makes it different, so much that the very idea of implementing it would cause you to uninstall the game?

There is no CW, won't be for a huge amount of time. If/when it arrives simply leave it to a no respawn mode. Not even a complicated solution.


I don't understand what your argument is.

I support the idea of dropships with the upcoming Attack/Defend mode. I just do not want perpetual respawns with players running the same mechs in the same match.

#39 3rdworld

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Posted 28 January 2014 - 12:38 PM

View PostBhael Fire, on 28 January 2014 - 12:34 PM, said:


Yeah, he has me a bit perplexed as well.



I don't understand what your argument is.

I support the idea of dropships with the upcoming Attack/Defend mode. I just do not want perpetual respawns with players running the same mechs in the same match.


Why would it need to be the same mech?

My argument is that respawing isn't much, if any, different than dying only to immediately relaunch in the same mech.

#40 3rdworld

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Posted 28 January 2014 - 12:44 PM

View PostNicholas Carlyle, on 28 January 2014 - 12:33 PM, said:


There is a difference between ending a game, going back to the mech bay and relaunching and dropping into a completely new game, and dying, then having a giant shining pillar of light hit the ground ressurecting our mechs to fight again.

I suspend some belief, but once my mech regenerates on the battlefield, it stops being mechwarrior for me.

It's the same as how in Mechwarrior 2, if I died and failed a mission, I could repair my mechs and go right back out. It's just enough to make it acceptable.

And none of the current game modes are made better by a campy respawn mechanic.

What this game needs is real game modes, with dynamic objectives, dynamic drop points and real role warfare.

Not to have assault being throwing yourself at eachother over and over again as you mech continually ressurects.


You are arguing against a form of respawn I have never heard of before.

But I don't consider being forced to return to the mechlab, as a step really needed.





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