http://mwomercs.com/...10#entry3109510
Quote
-A sphere of metallic particles is launched around the mech, expanding to its full diameter of [30m] in 0.5s.
-For 5s sec the stationary sphere will intercept a lower amount of missiles over time. 100% first 2s, 80% next sec, etc.
-Due to timeline infringements this system is up in the air at this time but could be ready for deployment at any time. That is up to the space-time continuum to figure out.
ESTIMATED RELEASE: June 3051 – January 3060
Advanced Missile Warning System Module
-When equipped this module will allow a pilot to know the distance and possibly vector to the nearest missile threat.
-We are still slinging around ideas on how to best show this to a pilot but have narrowed it down to a few possibilities.
ESTIMATED RELEASE: June 3051
We get notice that NARC is getting a buff... so lets counter that by added in more soft counters to LRMs... oh yeah also a bug fix to PPC's... so there's less opportunity to counter the hard counter of ECM.
The problem with LRM's is that they scale poorly(downward), not that they're OP... just like with AC's... with hard support and many, many LRM's (50+ and more than 1 mech with them) they're highly effective. But individual weapons are in a terrible place at the moment due to all the needed support, hard and soft counters, and the silly slow flight speed.
Unlike single AC weapons it's not very useful to take just 1 LRM 10. You'll likely get very poor return on the tonnage investment.
These counters are going to make that issue worse.
Suggestion: Make LRM's bone target. We know the code is there (exists on SSRMs). It will let the individual missile damage be ramped back up and the flight speed (or better acceleration) go back up, without giving 50+ missile boats a huge gain in effectiveness.
Other thoughts, suggestions are highly welcome.