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Ui 2.0 Loadout Overview


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#1 FREDtheROLF

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Posted 30 January 2014 - 03:11 AM

After reviewing all the UI 2.0 videos I figured that UI 2.0 is a BIG step back in terms of usability for the most common tasks on go to do while not being engaged in a battle.

What is it we usually do?

- select a mech for the next battle
- check if the load out is he one you wanted
- check if the mech got the modules you need
- search for the mech which got the module I need
- check how much ammo I got in my mech
- by consumables (arti.- airstrike)

In the current in the current UI I can at least what weapons and modules I got without going into the configuration.

Who cares about turn speed, pitch and stuff for the mechs he owns


so here are the request:

- include the current loadout (weapons/amo/modules) into the overview graphic on the right hand side
- make a filter which shows mechs based on configured module, module, weapon
- make and easy refill button for consumables



FtR

Edited by FREDtheROLF, 30 January 2014 - 03:11 AM.


#2 Lupin

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Posted 30 January 2014 - 03:56 AM

You are about 2 weeks to late for feedback, but most of your suggestions already covered:

http://mwomercs.com/...ck-public-test/





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