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Locust 3S, Please Revisit Pgi!


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#1 Arctourus

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Posted 01 April 2014 - 08:34 AM

So I avoided playing my locusts after a few first attempts reaped more rage than results. After a while, with only those in my mechbay left to face the grind, I decided to give it a serious, dedicated try.

And dang if I didn't end up liking them.

However, I have an issue with them that I'm begging for help with...the lousy 10 heat sink rule. I had tried several loadouts on the 3s before deciding to go with an SRM build. I know, it' my fault, u I went ahead and upgraded to double heat sinks to accommodate the build...and found that I couldn't fit my heat sinks in anymore. Really sucked to pay out the 1.5 million to effectively downgrade the mech. I know the locust should have drawbacks, but this should not be one of them. Reducing the 10 sink requirement for them or reducing the slot requirements or doubles would make it much more viable mech.

#2 Coralld

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Posted 01 April 2014 - 08:46 AM

I like the Locust 3S with 4x Streaks, 2 tons of ammo with an XL180 with a max speed of 160KPH.

Its actually rather nasty against other Lights. Its no glory mech to be sure, but it does help the team by keeping other Lights off your big guys.

That being said, they could probably use another size reduction on their leg hit box, another 10% but no more then that, and not just the Locust, but all other future 20 ton mechs, this could be the benefit they get for being so light, the hardest Lights to leg.
Also, what is up with there being 5 engines weighing the same 4 tons? And why such a big jump from the largest of the 2.5 tons, XL145, to the XL 150 which weighs in at 4 tons.

Edited by Coralld, 01 April 2014 - 08:58 AM.


#3 Flyby215

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Posted 01 April 2014 - 08:47 AM

I wonder if this is something that can be added as a mech quirk rather than applying to all mechs.

#4 Barkem Squirrel

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Posted 01 April 2014 - 09:04 AM

It is as if you need single heatsinks.

The only Locust I did upgrade the heatsinks to doubles was the 3M. It is interesting when running the 3M with SL/SPL builds with 2 AMS.

I agree, with the 3S it is hard to fit 4 SRM 2's and one ton of ammo with a medium laser. With single heat sinks and a 170 XL you can fit two tons of SRM ammo, but it is hot to fire. 24 % on smurfy, but two SRM 4's are 33% on smurfy for heat.

Remember that you do not need to use all hard points on any mech.


Or slap a 100XL inside it, add two SRM 6's, 2 tons of ammo, and a small laser back up. They will never know what hit'em. :)
The splatlocust!

#5 Arctourus

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Posted 01 April 2014 - 09:12 AM

wasn't setting out specifically to try and fill every hardpoint, but like the faster reload and chainfire abilities of four twos. Worked pretty decent with single heatsinks but just overheated too quick. Didn't think to check smurfy before I upgraded it. Seems like I a double heatsink should just be douible sized....

#6 Barkem Squirrel

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Posted 01 April 2014 - 09:18 AM

Clan tech DHS is two, we are in the innersphere, where to work right it needs to be 3x as big.

Interesting that at 42 SHS, they are better.

#7 jper4

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Posted 01 April 2014 - 09:58 AM

i run the 3S with 3 SRM2s, 2 tons of ammo, 1 MPL and an xl180/185 ish engine (goes 165ish w/ tweak- i forget exactly). leaving out the 4th SRM launcher stretches the ammo a bit more and lowers heat enough that the upgrade to the MPL still works out cooler. been the most efficient for me of any build i've tried so far.

#8 DONTOR

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Posted 03 April 2014 - 08:41 AM

Yep I agree 10 Heatsink rule is rediculous and only hinders light mechs from using semi useable builds.
Does a honda 4 cylinder engine need the same cooling as a Ford 460 V8? Hell no it doesnt so get rid of this 10 heatsink min. rule.

#9 Amsro

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Posted 03 April 2014 - 09:22 AM

PGI is a stickler for "canon" on some tiny little items like 10 heatsink minimum, but clan tech. Ooops. IS mech customization. HAHA.

The inconsistencies will burn a whole into your cranium.

It boggles the mind when the mech cannot even reach the 250 engine size to get an engine with 10 internal HS. :lol:

#10 Deathlike

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Posted 03 April 2014 - 09:25 AM

View PostAmsro, on 03 April 2014 - 09:22 AM, said:

PGI is a stickler for "canon" on some tiny little items like 10 heatsink minimum, but clan tech. Ooops. IS mech customization. HAHA.

The inconsistencies will burn a whole into your cranium.

It boggles the mind when the mech cannot even reach the 250 engine size to get an engine with 10 internal HS. :lol:


Well, it would "break the game" when a mech would reach a certain speed... as far as I'm told.

With that said though, the 3S simply needs 2 missile hardpoints removed, and 2 energy hardpoints to replace them.

That will at least make them semi-viable (would probably need DHS to boot, but at least then it's not a sunk cost).

#11 Amsro

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Posted 03 April 2014 - 09:37 AM

View PostDeathlike, on 03 April 2014 - 09:25 AM, said:


Well, it would "break the game" when a mech would reach a certain speed... as far as I'm told.

With that said though, the 3S simply needs 2 missile hardpoints removed, and 2 energy hardpoints to replace them.

That will at least make them semi-viable (would probably need DHS to boot, but at least then it's not a sunk cost).


Yes, my 1S is a little underwhelming to say the least. 1 ER Large Laser. Max Engine. Max Armor. :lol:





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