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Base Captures Too Fast On Conquest


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#1 ColonelMetus

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Posted 03 February 2014 - 06:04 PM

nerf capping or give use the ability to remove this broken game mode from our que

#2 Deathlike

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Posted 03 February 2014 - 06:10 PM

You troll poorly.

Base caps are obscenely slow on Conquest. You might be looking for Assault.

Edited by Deathlike, 03 February 2014 - 06:10 PM.


#3 dario03

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Posted 03 February 2014 - 06:13 PM

Time to cap on conquest should be halfed at least. It takes way to long to cap and is annoying when you're the only one doing it even though the team will lose if you don't.

Edited by dario03, 03 February 2014 - 06:14 PM.


#4 ColonelMetus

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Posted 03 February 2014 - 06:16 PM

i meant assault

#5 Pjwned

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Posted 03 February 2014 - 08:51 PM

View PostColonelMetus, on 03 February 2014 - 06:16 PM, said:

i meant assault


Ignoring what a spectacular fail it is to mix up the 2 modes, if you don't like the speed of base capping on assault then don't leave your lone base completely undefended while your whole company of heavies & assaults goes storming off 2000m away.

#6 Levi Porphyrogenitus

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Posted 03 February 2014 - 09:36 PM

Conquest needs about double the point total and about a third of the capture times (bases will swap much faster, while games will last longer if one side out-caps early).

Assault will be getting mechanical changes soon, beginning with defensive turrets and maybe ending with removal of boxes and having to destroy the niftly mobile HQs they added recently (though that will not be for quite some time, and might be in the Attack/Defend mode as well or instead).

#7 Zerberus

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Posted 03 February 2014 - 09:42 PM

While for me it`s nigh impossible to understand how one could mix up the 2 modes, changes to the bases in assault are coming tomorrow.

Those changes being defense turrets.

They will of course not alleviate the problem of impatient "hulk smash mech" scrubs rushing headlong into combat leaving the only important objective ripe for the picking (which is a huge tactical fail, period), any and all recommendations for adjustments to the timer less than 24 hours before they go online cannot reasonably be taken seriously.

Edited by Zerberus, 03 February 2014 - 09:43 PM.


#8 Noesis

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Posted 03 February 2014 - 10:00 PM

View PostColonelMetus, on 03 February 2014 - 06:16 PM, said:

i meant assault


Someone needs to read more ...



Turrets are being introduced to base defense, presumably for this very purpose to make capping more a significant undertaking or discouraging this in this game mode. I'd be very surprised if they applied it to Conquest due to the bias of base ownership and any affiliated turrets for this mode.

(Also it is spelled queue)

#9 NextGame

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Posted 03 February 2014 - 11:45 PM

View PostColonelMetus, on 03 February 2014 - 06:04 PM, said:

nerf capping or give use the ability to remove this broken game mode from our que


Play skirmish mode only, and stop acting the goat. They put it there just for you.

#10 CMDR Sunset Shimmer

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Posted 04 February 2014 - 12:58 AM

View PostColonelMetus, on 03 February 2014 - 06:04 PM, said:

nerf capping or give use the ability to remove this broken game mode from our que


Take faster mechs, or use strategy to keep from overreaching yourself.

if you loose to a cap in Assault... you have either 1: overreached yourselves with your mechs and pushed too far forward to allow the enemy in behind you.

2: you wern't paying attention and got ninja capped

or 3: you didn't have enough fast mechs to get back to the point to combat the enemy's strategy.

Either way, your team is what failed you, not the speed of the capture bar.

Edited by Jade Kitsune, 04 February 2014 - 12:59 AM.


#11 Corvus Antaka

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Posted 04 February 2014 - 04:40 AM

it takes almost 7 minutes to cap 2 bases solo, basically removing you from the battle. conquest is currently TERRIBLE for cap speed.

to fast? i think not.

#12 Mudhutwarrior

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Posted 04 February 2014 - 04:49 AM

I think in balance its a little to slow. It's a drag capping on any mode and in pug matches its hard to find a lite who will do it. Lost a ton of matches because the lights want dome action. Can't blame them because in a game who wants to just sit there over and over.

#13 Joseph Mallan

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Posted 04 February 2014 - 06:21 AM

View PostColonelMetus, on 03 February 2014 - 06:04 PM, said:

nerf capping or give use the ability to remove this broken game mode from our que

Its already there, you can click a button to drop skirmish only. :(

#14 A banana in the tailpipe

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Posted 04 February 2014 - 06:25 AM

View PostMudhutwarrior, on 04 February 2014 - 04:49 AM, said:

I think in balance its a little to slow. It's a drag capping on any mode and in pug matches its hard to find a lite who will do it. Lost a ton of matches because the lights want dome action. Can't blame them because in a game who wants to just sit there over and over.


There's this thing called "defending" but nobody's heard of it apparently.

Module strikes from across the map is what stopped lights from bothering to cap, not the speed at which it happens.

#15 Joseph Mallan

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Posted 04 February 2014 - 06:28 AM

I don't know if this is true or not Lockwood, but it is a good point. Another thing you have made me look for in game. Thank you! :(

#16 o0Marduk0o

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Posted 04 February 2014 - 06:29 AM

Oh, another ColonelMetus thread. No surprise here, thread content as expected.

#17 Mudhutwarrior

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Posted 04 February 2014 - 06:33 AM

View Postlockwoodx, on 04 February 2014 - 06:25 AM, said:


There's this thing called "defending" but nobody's heard of it apparently.

Module strikes from across the map is what stopped lights from bothering to cap, not the speed at which it happens.


Agreed. I think that's a very big factor. If you properly hide at cap its pretty hard to see a well place arty.

#18 Joseph Mallan

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Posted 04 February 2014 - 11:16 AM

Ading the true meaning to "Surprise Attack" if you ask me. :)

#19 SI The Joker

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Posted 04 February 2014 - 11:30 AM

Methinks someone lost a 10-2 conquest match on Alpine because all your assaults decided to roll-out instead of protecting your base.

Sound familiar?

#20 Trauglodyte

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Posted 04 February 2014 - 11:43 AM

Conquest needs to remove the two starting base nodes and be turned into king of the hill. If I'm going to conquer something, I shouldn't already have part of it. That defeats the point and, more importantly, the definition of the word upon which the game mode is based.





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