Heres how I play LRMs. Its generally good for 1-5 kills per game.
10 Steps for relative LRM competence.
1) for LRM 5's & 10's don't bother firing them together unless you have them grouped with bigger launchers
2) Take at least 1.2k missiles for it to be worthwhile.
3) spam further away enemies with chain fire, make them run around. You team will be able to join in the fun as your lrm stream looks like a giant finger of death pointing across the map.
4) only use group fire on enemies that are closer in and you are sure you are going to hit.
5) I'm sure other will disagree, but forget TAG and NARC, they are inferior to taking more missiles or, you know, an actual weapon.
6) Artemis is fine if you have space.
7) Even LRM 5's will get through AMS to an extent if you keep a steady stream.
8) The smaller the launchers you are carrying, the more wasted tester shots you can afford to fire to see if your far off enemies are in cover.
9) Try to engage enemies who are already engaged against your teammates at a closer range. Your LRM's will generally be a secondary concern to them. You are there to support.
10) In a pinch, you can actually use them in 1 on 1 engagements particularly against bad pilots. LRMs are more reliable than srms and are less random than streaks. Just keep your enemies between 200-300m. You will do damage at about 180m & over.
bonus!) prioritise AC Boats -> Assaults -> Heavies/Mediums -> Lights unless you are being engaged.
bonus 2!) Don't bother with LRMS unless you have either 3+ missile slots or alternatively have weird tubes that you can simulate chain fire from with larger launcher sizes like on the CTF-2X
So in conclusion, yes you need to treat them as a primary weapon, and give over a lot of your mechs tonnage to them, if you want to make the most of them that is. But I don't see how that's any different from treating PPC's etc as a primary weapon. Theyre also very limited against ecm heavy groups.
So is this actually another whine thread about being killed by a specific weapon in disguise?
Edited by NextGame, 30 January 2014 - 04:54 AM.