Jump to content

Command Console : Actual Use


9 replies to this topic

#1 Aurrous

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 331 posts

Posted 02 February 2014 - 12:04 PM

Simple use :

A mech with the Command Console can target any mech, That targeted Mech will show as a Blue Target (or what ever other color is better.) to all friendly mechs. Creating a Command to Target that mech. Allies can either Join that target or ignore that target. Allies that target the Command Target will see a Red/Blue border around the target.

Allies that successfully join the Target Command and attack Target can earn bonus Point Simular to Spot Bonus Points, and Command Console user will earn "Spot Bonus as well"

Additionally, as the Command Console weights 3 Tons, It should have the combined effects of the Bap 1.5 tons, and Tag 1.0 tons.

And additional Crit space could be added to put it in line with the bap, and the Console moved out of the head if necessary, and restricted to use a Laser spot if nesessary.

An Advance Command Console Module Can be added to extend the range of the BAP/TAG Function.

Any thoughts...

Edited by Aurrous, 02 February 2014 - 12:07 PM.


#2 Lucky Moniker

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 452 posts
  • LocationSeaside, CA

Posted 02 February 2014 - 12:06 PM

eh, seems a bit too convoluted and confusing.
my personal opinion is that the command console should allow you too place arty/air strikes via the battlegrid

#3 Aurrous

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 331 posts

Posted 02 February 2014 - 12:15 PM

View PostLucky Moniker, on 02 February 2014 - 12:06 PM, said:

eh, seems a bit too convoluted and confusing.
my personal opinion is that the command console should allow you too place arty/air strikes via the battlegrid


I see changing screens to use the battle map as a problem, and the mechanicas of the game are all based on line of Sight.. If you have line of sight with the enemy to drop an arti on them, they have line of sight with you, your looking at the battle map..
seems like a quick way to die..

Because you "should" target mechs anyways.. this should be simple to understand, and others to understand also..
See you blue, target blue.. hope the guy with the command console knows whats going on.

#4 Lucky Moniker

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 452 posts
  • LocationSeaside, CA

Posted 02 February 2014 - 12:16 PM

yeah the targeting point is fine, but doesnt seem worth the 3 tons, but the bap/tag part just seems confusing

#5 Aurrous

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 331 posts

Posted 02 February 2014 - 07:04 PM

View PostLucky Moniker, on 02 February 2014 - 12:16 PM, said:

yeah the targeting point is fine, but doesnt seem worth the 3 tons, but the bap/tag part just seems confusing


Your right not worth 3 tons..

Leading to the point of the bap with weight 1.5, and Tag wieghting 1 tons for a total of 2.5 tons..
Instead of carrying BAP, and tag.. Just let the CC at 3 tons take the place of the other two items at 2.5 tons.
Making it worth carrying..

This mixture becomes a psudo CC / C3 unit.

To me confusing is carrying a 3 tons brick that targets blue..
a 1.5 tons Bap which realy doesn't do much, nulls ECM as short range..
and 1 ton Tag, which is usefull. for a total of 5 tons of things that don't really work..

Your taking a 3 tons hit on the equipment.. and you are "in command"..

My explanation may sound conviluted, but it should be simpler than the alt.

#6 Crackerbox

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 40 posts

Posted 02 February 2014 - 09:53 PM

I feel that giving ALL the abilities of TAG and BAP would be a bit ridiculous because TAG and BAP have their own jobs and the Command Console is for commanders, not LRM boats. I guess they could be one in the same, but I digress. TAG and BAP have their own passive benefits or active benefits to a game and having a piece of hardware that did both of those things would be, honestly, boring. We need equipment (even old, neglected, non-functional equipment) to be different so that it can keep the game fresh.

I strongly suggest looking at what we've been talking about in this thread Command Console and Information Warfare, and I feel that the community has been very productive in contributing ideas that would keep the CC fair while being a great tool for those in a command position.

#7 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 02 February 2014 - 10:06 PM

Just let the command console mark targets for your team. Bind a hotkey, and when you press it a big red star appears over the marker triangle for that mech, which stays until you designate something else. It'd be hugely useful then, and might well be worth the 3 tons and head critical slot. Focus fire is so powerful in this game, it might even be broken to have it work like this...

#8 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 02 February 2014 - 10:44 PM

I do agree if a Commander designates a specific threat it in HIS command console C3 Master he should be able to designate targets and those targets should have a HUD arrow that points down on that mech simulating a 3d tracking in your neuro-helmet view-visor.

#9 9erRed

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • 1,566 posts
  • LocationCanada

Posted 02 February 2014 - 11:56 PM

Greetings all,

I'm not sure if you fully understand the functional use of the Command Console, and how it is unable to be fully applied in MWO.

- It actually requires a second player to man that Mech position. [not doable in MWO yet.]
- It's function is to co-ordinate the company's movement and gathered intelligence.
- It has access to strategic resources that no other Mech or Pilot has.
  • Some earlier referred to as "Orbital Satellite Sweep"(show all mechs),
  • Strategic strikes (not defined but larger than current arty/air),
  • Additional Sensor Info (from all Mechs and "Deployable Sensors),
  • and with the advent of turrets possible control and targeting of these elements.
  • Command operated from the dynamic map view ONLY
  • As stated, ability to direct targets as "Priority"(possible voice designator as "Priority Target Designated")
  • Has ability to remember and show identified enemy chassis by the call letter.
- Command map view not same as standard Pilots view, CmdMap should show Mech fire arcs, ECM overlays, wpn's range circles, Sensor detection circles, and possibly using a 3D type of map showing elevation. (very difficult)


- Not a position delegated to an inexperienced pilot or commander, complex station to operate.
- Very difficult to bring into MWO as it would need additional "keys" for specific commands, controls, as well as nearly Developer level access tools.
- Most have a zoom capable map and not the low poly one from the current Mech HUD.
- Very high "Priority Target" for the Enemy, once identified, usually attacked or disabled.
- May have the ability to "hand off" or assign specific type strikes to forward recon Mech's?
- Still requires the actual Mech pilot to move and fight this Mech, and keep it's Commander safe.
- This console can only be mounted on very few Mech, about 3 chassis we currently now have.

As you see this is not your normal Pilot position and not something that is easy to include in the current rendition of MWO we have now. It would require a completely new HUD for this position with access to elements not seen before. All of these "features" I listed are viewable in the Developers level of control but not sure if it's codebase would be shared to single players without some additional security.

The greatest control component we are missing now is shared voice communications, that alone would/could change the battlefield we use now. Issuing a "Priority" target is easy when on Comms and does not require additional assets, showing where that Priority target is to all players is another matter.

** Update: Once the "Training Grounds" are implemented into MWO (probably with private match's) this type of console could be tested for features and use, there is talk with the Dev.'s about additional views and camera's for recording match's s possibly something to think about. Training on how to use this item should start in closed sections due to it's complex operation and nature. possibly treat it similar to the introduction of UI2.0 with numerous testing secessions. **

Just some ideas and info,
9erRed

Edited by 9erRed, 03 February 2014 - 12:57 AM.


#10 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 03 February 2014 - 12:04 AM

It should be like the mechcommander game for that Player and that player only He is THE MECH COMMANDER // STAR CAPTAIN.

Edited by SaltBeef, 03 February 2014 - 12:06 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users