Greetings all,
I'm not sure if you fully understand the functional use of the Command Console, and how it is unable to be fully applied in MWO.
- It actually requires a second player to man that Mech position. [not doable in MWO yet.]
- It's function is to co-ordinate the company's movement and gathered intelligence.
- It has access to strategic resources that no other Mech or Pilot has.
- Some earlier referred to as "Orbital Satellite Sweep"(show all mechs),
- Strategic strikes (not defined but larger than current arty/air),
- Additional Sensor Info (from all Mechs and "Deployable Sensors),
- and with the advent of turrets possible control and targeting of these elements.
- Command operated from the dynamic map view ONLY
- As stated, ability to direct targets as "Priority"(possible voice designator as "Priority Target Designated")
- Has ability to remember and show identified enemy chassis by the call letter.
- Command map view not same as standard Pilots view, CmdMap should show Mech fire arcs, ECM overlays, wpn's range circles, Sensor detection circles, and possibly using a 3D type of map showing elevation. (very difficult)
- Not a position delegated to an inexperienced pilot or commander, complex station to operate.
- Very difficult to bring into MWO as it would need additional "keys" for specific commands, controls, as well as nearly Developer level access tools.
- Most have a zoom capable map and not the low poly one from the current Mech HUD.
- Very high "Priority Target" for the Enemy, once identified, usually attacked or disabled.
- May have the ability to "hand off" or assign specific type strikes to forward recon Mech's?
- Still requires the actual Mech pilot to move and fight this Mech, and keep it's Commander safe.
- This console can only be mounted on very few Mech, about 3 chassis we currently now have.
As you see this is not your normal Pilot position and not something that is easy to include in the current rendition of MWO we have now. It would require a completely new HUD for this position with access to elements not seen before. All of these "features" I listed are viewable in the Developers level of control but not sure if it's codebase would be shared to single players without some additional security.
The greatest control component we are missing now is shared voice communications, that alone would/could change the battlefield we use now. Issuing a "Priority" target is easy when on Comms and does not require additional assets, showing where that Priority target is to all players is another matter.
** Update: Once the "Training Grounds" are implemented into MWO (probably with private match's) this type of console could be tested for features and use, there is talk with the Dev.'s about additional views and camera's for recording match's s possibly something to think about. Training on how to use this item should start in closed sections due to it's complex operation and nature. possibly treat it similar to the introduction of UI2.0 with numerous testing secessions. **
Just some ideas and info,
9erRed
Edited by 9erRed, 03 February 2014 - 12:57 AM.