Edited by Alcom Isst, 30 January 2014 - 09:20 AM.
Skirmish Mode: Hexagon Crucible
#1
Posted 30 January 2014 - 09:20 AM
#2
Posted 30 January 2014 - 10:16 AM
#3
Posted 30 January 2014 - 02:12 PM
#4
Posted 30 January 2014 - 02:26 PM
#5
Posted 30 January 2014 - 02:56 PM
#6
Posted 30 January 2014 - 11:15 PM
#7
Posted 31 January 2014 - 12:20 AM
-edit not trying to rain on ideas but if players can do something cheap they will try it on, as pgi have found out a few times now.
Edited by EGG, 31 January 2014 - 12:22 AM.
#8
Posted 31 January 2014 - 05:09 AM
#9
Posted 31 January 2014 - 07:37 AM
I think the concept is tough on Terra Therma, because the size of the map and deep terrain mean it's slow enough to gain situational awareness, let alone react to it.
#10
Posted 31 January 2014 - 11:51 AM
Not all maps would support this however, it could work only on the big ones (and could justify even bigger maps, imagine that).
#11
Posted 31 January 2014 - 03:36 PM
That's why the separated drop formations we already have are pointless, and this would likely end up the same. As long as there is nothing in the actual gameplay to encourage lance-based strategies over blob-based ones, people won't be easily forced into using lance-based ones. If you want to change player behavior, you simply need to offer incentives for the preferred behavior, and the players will change quite willingly. Until that happens, they will resist.
#12
Posted 31 January 2014 - 04:47 PM
LastPaladin, on 31 January 2014 - 03:36 PM, said:
I see. Well, Mr. Lastpaladin, you must be having an insight into my proposal that I am not. Please tell me, for which team, red or green, did I reduce the odds of winning?
Edited by Alcom Isst, 31 January 2014 - 04:50 PM.
#13
Posted 31 January 2014 - 09:08 PM
Alcom Isst, on 31 January 2014 - 04:47 PM, said:
I see. Well, Mr. Lastpaladin, you must be having an insight into my proposal that I am not. Please tell me, for which team, red or green, did I reduce the odds of winning?
Whichever team is silly enough to try to fight it out lance by lance, instead of running back to their group.
#14
Posted 01 February 2014 - 07:40 AM
LastPaladin, on 31 January 2014 - 09:08 PM, said:
Yes, though in this case regrouping is half the challenge, at least that was my intention.
Edited by Alcom Isst, 01 February 2014 - 07:40 AM.
#15
Posted 03 February 2014 - 01:23 PM
First tactic: Lances 1 and 2 target the lance between them and attack it. Lance 3 is left with the unenviable choices of break through to Lances 1 or 2, get pincered, or make a run straight up the middle at the target lance and hope they are faster than the opposing lances. Lances 1 and 2 become vulnerable to the second tactic.
Second tactic: Lances 1 and 2 decide to link up with Lance 3. Lance 3, with any luck, becomes the target of the above tactic and is left in the equally unenviable position of being the anvil for two hammers or holding out long enough to be relieved and hope Lances 1 or 2 do not get waylaid by the unchecked opposing lance.
Third tactic: Lances 1, 2, and 3 attack in a clockwise or counter clockwise direction.
Fourth tactic: The company rushes to the volcano and attempts a King-of-the-Hill style defensive action.
While interesting all these tactics are bound to go horribly wrong with amazing speed. Also of note is that no sane commander would deploy their forces in such a matter unless something had already gone horribly wrong in their campaign or deployment.
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