Xl Engine Change To Make Heat More Important
#1
Posted 30 January 2014 - 10:16 AM
and you loose a torso section, heat capacity should be lowered by 25%. so you could lose both sides of an XL and not die, but loose 50% of your engine heat capacity or 8.33% per engine section damaged.
This change makes taking an XL less of a death sentence, so time to kill is increased. Heat would become crippling and might kill the mech outright if its starting heat at the time of damage was high. The Vulnerability of the XL make sense under TT rules not so much under the current system. it makes taking critical hits to the to engine something to worry about not just a death sentence.
#2
Posted 30 January 2014 - 10:37 AM
Also you forget that engine critical hits lower your maximum speed as well.
#3
Posted 30 January 2014 - 10:47 AM
Your gaining the benfit of more tonnage for more powerful weapons & more heat sinks by running an XL.
For Clan mechs having the abiltiy to lose one side torso will help balance the fact that they can't change engine type or rating,heatsink type or armor/internal structure type.
Edited by Jacob Side, 30 January 2014 - 10:48 AM.
#4
Posted 30 January 2014 - 10:56 AM
They -are- supposed to be a side-torso death sentence for IS 'Mechs, though Clan ones that lose a side merely suffer a big heat penalty- that is, heat equal to what 10 SHS would normally sink.
Later, there's what is called the "Light" engine, which gives IS players a 75% weight (vs Std) engine that's as durable as Clan XL's.
#5
Posted 30 January 2014 - 10:59 AM
In tabletop you cant just fire all your weapons into someones side torso to blow out their XL. So you shouldnt be able to do that in MWO either.
Best way to buff XLs is to get pinpoint damage under control so you cant just blast someone in the XL for 40 damage.
#6
Posted 30 January 2014 - 11:07 AM
#7
Posted 30 January 2014 - 11:10 AM
Even when you live because of a STD engine, there are several situations and configurations where a mech won't do much else once it loses a side torso.
Edited by Alcom Isst, 30 January 2014 - 11:11 AM.
#8
Posted 30 January 2014 - 11:10 AM
There needs to be the trade off of more damage output to the being fragile from the XL.
In any engagement I'm looking at what my enemy has on him. If it's one the Meta pinpointer builds I'm going for the side torso, if not go for the CT.
Edited by Jacob Side, 31 January 2014 - 05:01 AM.
#9
Posted 30 January 2014 - 11:14 AM
#10
Posted 30 January 2014 - 11:20 AM
Edited by darkchylde, 30 January 2014 - 11:25 AM.
#11
Posted 30 January 2014 - 11:20 AM
Whatzituyah, on 30 January 2014 - 11:14 AM, said:
That's because a TT engine takes 3 crits to destroy. The IS XL has three crit slots per side torso, the Clan XL only two. So if you want to take a Clan 'mech out without having to destroy the CT you have to destroy both side torsos.
Might be easier to just get those three engine crits in the CT (if you destroy the CT you don't have to bother with the ST, the 'mech is already dead).
Edit: But first, I'd like PGI to make engine crits actually do something other than count to three and kill you. Same for actuators and other currently non-functional internal components. Let's have them do something, affect you negatively when they get destroyed.
Edited by stjobe, 30 January 2014 - 11:22 AM.
#12
Posted 30 January 2014 - 11:28 AM
#13
Posted 30 January 2014 - 11:30 AM
stjobe, on 30 January 2014 - 11:20 AM, said:
Might be easier to just get those three engine crits in the CT (if you destroy the CT you don't have to bother with the ST, the 'mech is already dead).
Edit: But first, I'd like PGI to make engine crits actually do something other than count to three and kill you. Same for actuators and other currently non-functional internal components. Let's have them do something, affect you negatively when they get destroyed.
Oh to be able to LIFT my (F)Atlas's arms!
#14
Posted 30 January 2014 - 11:34 AM
Khobai, on 30 January 2014 - 11:28 AM, said:
Er, what?
What would change, exactly, in your mind if we had proper engine crits in MWO?
Currently your XL-equipped 'mech dies when the ST is destroyed; which is in effect the same as getting three engine crits.
#15
Posted 30 January 2014 - 11:37 AM
Khobai, on 30 January 2014 - 11:28 AM, said:
The mechanic would cause heat buildup if the engine takes a crit before all the internals are gone which is already not difficult to do because of pin point convergence. However, this would mostly affect energy builds more than ballistic builds which are already avoided due to the poor heat system in this game.
#16
Posted 30 January 2014 - 04:49 PM
Jacob Side, on 30 January 2014 - 11:10 AM, said:
There needs to be the trade off of more damage output to the being fragile from the XL.
In any engagement I'm looking at what my enemy has on him. If it's one the Meta pinpointer builds I'm going for the side torso, if not go for the CT.
How so?
225 std engine 2 AC20s on any Jagermech chassis
300 std engine AC20 2x PPC on a Misery or Highlander 733c with jets as well.
325 std engine Atlas AC20 2x PPC.
I have used all of these to great effect.
I personally go for twin AC5s over an AC20 so my alpha strikes are for 30 with more 10 point hits interspersed during a cooling cycle.I prefer it's enhanced brawling range potential.
Not that aiming at a side torso isn't a decent plan any how. Highlander 733cs have everything on the right side,the Atlas get's its firepower quartered with a RT destruction My Misery has it's damaged halved if you sack the AC 20.
#17
Posted 30 January 2014 - 05:01 PM
I kinda think it is working as intended, though the viability of XL engines is definitly lower the higher tonnage you have but I think thats just something we are going to have to live with in a real time environment.
#18
Posted 30 January 2014 - 05:03 PM
Khobai, on 30 January 2014 - 11:28 AM, said:
This is why you also add in buffs to the standard engine/structure/armor/heat sinks in the form of bonus internal HP.
Now all the upgrades are a choice... defense or offense.
#19
Posted 30 January 2014 - 05:43 PM
Quote
Currently your XL-equipped 'mech dies when the ST is destroyed; which is in effect the same as getting three engine crits.
What would change is that your mech could be destroyed without the internal structure being destroyed. It would reduce time to kill.
Quote
Heat generation is already three times higher than tabletop. We dont need even more heat. Why would you even suggest that?
#20
Posted 31 January 2014 - 06:53 AM
It would create opportunities for mech to just barely survive an exchange that other wise would kill them and limp back into cover missing a torso and arm.
The mechanic makes sense in a distributive damage system used in TT not in a skill based system. thus the instant death result is too harsh. basically for more tonnage and not using an xl you move slower but never suffer from engine heat damage. the three engine hit TT rule needs to go and in its place put reduced heat capacity. tha would be crippling in its own right if not manages correctly
over all its a buff for all classes particularly for brawlers who rely on the extra speed provided via the xl but would no longer suffer its debilitating weakness. the same would go for light mechs. the buff for them may be a bit too much.
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