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Buying Mc And Prices Of Mechs Bad Conditions


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#1 MisterMorden

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Posted 13 October 2013 - 02:18 AM

i just wanted to buy a stalker for MC because of the double xp weekend, the one i wanted to buy costs 3050 MC, while i just can buy 1250, 3000 or 6000 MC, this is the reason i am not going to pay for any mech in this game, i just will buy 1 or 2 bays.
seriously, i would have spend money on this game but the prices are made to let me pay more than i want (instead of 3000 MC i have to buy 1250 to get the extra 50 i need), this is just annoying and not necessary.

the other point is the 50% boost you get for premium, 50% are not much for paying this much money.
and the hero mechs are also way too expensive.

what are the guys thinking that make these prices ? i bet more players would pay if the conditions were better, this system is preventing players from paying.

#2 Wintersdark

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Posted 13 October 2013 - 08:38 AM

Actually, the amounts you can buy are 1250, 3500 and 6500 at those price points - just enough to get the mech you wanted, a mechbay, and a one-use camp pattern for it.

#3 Lostdragon

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Posted 13 October 2013 - 12:44 PM

View PostWintersdark, on 13 October 2013 - 08:38 AM, said:

Actually, the amounts you can buy are 1250, 3500 and 6500 at those price points - just enough to get the mech you wanted, a mechbay, and a one-use camp pattern for it.



Look again at the second level MC package price...

#4 Sabazial

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Posted 14 October 2013 - 02:43 AM

The guys have just advised on the MC above, but let me give you an example: Planetside 2. They give enough SC to buy 2 - 3 items depending on the tier you purchase, and i always no matter how careful i am end up with 3 - 400 SC spare that i'm unable to spend unless i purchase extra SC to use up that spare currency.

This is how they keep you on the F2P treadmill so to speak :ph34r:

#5 DarkDevilDancer

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Posted 14 October 2013 - 07:12 AM

PGI are not alone doing this, its free to play so they have to make you want to spend more.

You can always grind the cash so you dont need to buy with MC it just takes time, the only thing in game thats a must buy is mech bays.

#6 Sandpit

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Posted 14 October 2013 - 08:34 AM

This is an endless argument. Some feel prices are too high, others don't. It's completely subjective. The only way to get prices lowered is to stop buying. If they stop making money they will drop prices. Until then it will remain as is. That's just called business.

#7 DarkDevilDancer

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Posted 14 October 2013 - 09:56 AM

Things are worth what people are willing to pay for them, thats always been true in an economy.

Problem is some seem to think everything should be free or near to it, and no business can work like that in the modern world.

#8 Sandpit

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Posted 14 October 2013 - 10:30 AM

View PostDarkDevilDancer, on 14 October 2013 - 09:56 AM, said:

Things are worth what people are willing to pay for them, thats always been true in an economy.

Problem is some seem to think everything should be free or near to it, and no business can work like that in the modern world.

No, some people feel paying $30+ for a single game item is too much when compared to buying an entire game as comparison. There's a huge difference in that and thinking everything should be free.

#9 MisterMorden

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Posted 17 October 2013 - 01:25 AM

1. my main complain isn't even that the mc prices are too high (for non heroe mechs) but they are set in a way you need to buy more mc than you need, for example a mech that costs 3050 mc, why not 50 less ? this is just extortionate.

2. in every thread of any game where the pricing is complained about there are always {Noble MechWarriors} that say "nothing is free" "they need to make money", please just think one time before you post something like this. i bet they make less money because of the stupid prices.
i WANT to pay, but i am not going to do it because i feel mocked.

#10 Taffer

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Posted 17 October 2013 - 03:15 PM

Afraid that's just the way it is. The first time I called bull on this type of thing was when I got a Nintendo Wii and I wanted to buy some games from their digital store thingy. I was always left over with a little bit of wasted Nintendo cred money that I can't do anything with.

Anyway, it doesn't even matter with this game. I think everything in it is overpriced. It's like they don't even want my money. Seems mostly $21-$30 for a mech. Boars Head is $37! Why? I assume mechs you purchase come with a bay, if not then lol.

#11 Xeno Phalcon

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Posted 17 October 2013 - 03:21 PM

Its slightly better if you refuse to buy anything for normal price and instead buy it when its on sale, like me.

#12 Ariana Rifkin

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Posted 29 January 2014 - 02:08 PM

[color=#959595]"Things are worth what people are willing to pay for them, thats always been true in an economy."[/color]

[color="#959595"]Key Words: Worth what people are willing to pay for them. Guess what? It cost $15 to simply paint my mech the three colors I want. I am willing to pay $5 max for a paint job(No patterns, just paint) and I'm sure many people would agree with me. It isn't worth that much because I'm not willing to pay that for the paintjob. Perhaps if your money got you more, people would actually spend more money on the game, unfortunately everything is stupidly expensive. The price of mechs is fine as far as MC is concerned (C-bills are another story) but the cosmetic side is just too much. I just wanna paint my stupid mech black/blue/white. Not a $15 value in my eyes.[/color]

#13 Setun

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Posted 29 January 2014 - 08:20 PM

Honestly I wish PGI would do what Guild Wars 2 does wherein you can transfer ingame currency for the real cash currency at rates varying based on the player base. To give an example:

When GW2 first came out you could trade about 30-40 silver (in-game currency) for 100 gems (paid currency.) As Anet started to include more unique items / armor / weapon skins, that drove the amount of in-game currency people were trading for gems up, and because demand for gems grew, the price per 100 gems you needed to trade increased. Fast forward to now and currently for 100 gems you need to trade anywhere between 3 - 5 gold depending on peak playing times / what's available on the market.

That made it so that anyone who was dedicated enough could technically purchase anything in the market whether it was regular currency or cash currency, and it works really damn well. Just my 2 cents though.

#14 TehSBGX

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Posted 29 January 2014 - 09:08 PM

View PostSetun, on 29 January 2014 - 08:20 PM, said:

Honestly I wish PGI would do what Guild Wars 2 does wherein you can transfer ingame currency for the real cash currency at rates varying based on the player base. To give an example:

When GW2 first came out you could trade about 30-40 silver (in-game currency) for 100 gems (paid currency.) As Anet started to include more unique items / armor / weapon skins, that drove the amount of in-game currency people were trading for gems up, and because demand for gems grew, the price per 100 gems you needed to trade increased. Fast forward to now and currently for 100 gems you need to trade anywhere between 3 - 5 gold depending on peak playing times / what's available on the market.

That made it so that anyone who was dedicated enough could technically purchase anything in the market whether it was regular currency or cash currency, and it works really damn well. Just my 2 cents though.


That would be perfect if C-bill Earnings weren't nerfed a while ago :/

#15 xTrident

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Posted 30 January 2014 - 06:14 AM

View PostSandpit, on 14 October 2013 - 10:30 AM, said:

No, some people feel paying $30+ for a single game item is too much when compared to buying an entire game as comparison. There's a huge difference in that and thinking everything should be free.


Spot on. I don't have any problems spending money on games and gaming in general. But the prices are pretty insane. Can compare MWO to these other games that people say are worse but I guarantee if I were playing them I'd feel the exact same way.

#16 6xero9

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Posted 30 January 2014 - 08:45 AM

there needs to be more benefits to using MC honestly, for Combat Arms (I'm a sucker for cool guns...) i spent a total of $115 over the 5 years I've played it. then again, the permanent guns are, well, permanent. So the appeal to spending real money on combat arms is that, you get the weapon permanently as opposed to time based (not to mention various attachments) But here, they want you to spend money to save time, OR to spend money so you can have more mech bays.

#17 Curccu

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Posted 30 January 2014 - 09:24 AM

View Post6xero9, on 30 January 2014 - 08:45 AM, said:

there needs to be more benefits to using MC honestly, for Combat Arms (I'm a sucker for cool guns...) i spent a total of $115 over the 5 years I've played it. then again, the permanent guns are, well, permanent. So the appeal to spending real money on combat arms is that, you get the weapon permanently as opposed to time based (not to mention various attachments) But here, they want you to spend money to save time, OR to spend money so you can have more mech bays.

Or buy Hero mechs which... are permanent. (well as permanent as this game is)

#18 xTrident

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Posted 30 January 2014 - 09:40 AM

View PostCurccu, on 30 January 2014 - 09:24 AM, said:

Or buy Hero mechs which... are permanent. (well as permanent as this game is)


Designed to essentially save you time, which he mentioned. That's the point of buying any mech, and is exactly why I did it.

#19 Curccu

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Posted 30 January 2014 - 12:02 PM

View PostxTrident, on 30 January 2014 - 09:40 AM, said:


Designed to essentially save you time, which he mentioned. That's the point of buying any mech, and is exactly why I did it.

They also have unique hardpoints, which is more than 50% of the reason why buy them.

#20 xTrident

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Posted 30 January 2014 - 12:31 PM

View PostCurccu, on 30 January 2014 - 12:02 PM, said:

They also have unique hardpoints, which is more than 50% of the reason why buy them.


I can see that being a bigger deal later on down the road of playing the game, but not in the early going. After a little more than 30 matches I had around 11 million cbills. I bought a Victor and before I was able to make all the changes I wanted I was out of cbills. I wound up purchasing some MC with the intent of buying a hero mech mainly for the boost but also to a lesser extent to have some extra equipment. Number one reason behind buying a Dragon Slayer - save time. From the boost in XP/cbills, equipment I didn't have to buy, to another Mech (as well as another variant of the Victor to help bring me one step closer to eliting that variant) was all purchased with the intent of helping me save time. Unique hardpoints? Great, but imo hardly worth spending real money for. (of course that's a judgement call)

See, once I was told and figured out the whole 25 match cadet bonus, the big deal behind hero mechs (which by the way was never mentioned for their hard points) and how little I was making without the cadet bonus... I had a pretty good idea if I was to seriously get into this game with my buddy I'd be spending some money to try and make up the difference. And... Well... I did. Had I've not spent the money I imagine I'd have one Victor currently outfitted the way I wanted possibly on the verge of being able to afford another. As it stands I have three Victors all outfitted pretty well with enough cbills to buy any heavy mech I wanted - As well as working on eliting all of them. Comparing the time my buddy has put into the game to have what he's got compared to me, I'm glad I spent the money to be about where he's at. But don't confuse me saying that as if I thought I got money's worth.

Edited by xTrident, 30 January 2014 - 12:35 PM.






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