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Retreat Option


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Poll: Retreat Option (57 member(s) have cast votes)

Retreat Option

  1. Voted Yes (27 votes [47.37%] - View)

    Percentage of vote: 47.37%

  2. Voted No (30 votes [52.63%] - View)

    Percentage of vote: 52.63%

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#1 Werewolf486 ScorpS

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Posted 30 January 2014 - 02:27 PM

Retreat Option for the lone remaining team mech. Once you've destroyed his teammates or your team has been destroyed and the match has been won the game would provide him the chance e to retreat and not die. The player can open a menu and select "Retreat", the the player is asked if he would like to retreat and the player can click Yes and the match ends. This would be handy in Skirmish mode and end a match rather then chase the light for five minutes.

#2 Red squirrel

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Posted 31 January 2014 - 12:01 PM

You got it all wrong.
Not retreat - eject!

#3 SaltBeef

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Posted 31 January 2014 - 08:12 PM

NO Retreat NO Surrender!! Make them Pay for every inch of ground with GUTS and BLOOD! Unless Clans Get you then Bondsman you may be.

Edited by SaltBeef, 31 January 2014 - 08:13 PM.


#4 Roland

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Posted 31 January 2014 - 08:15 PM

Grow some balls and fight till the end, *****.

#5 MungFuSensei

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Posted 31 January 2014 - 09:36 PM

Make retreat into a mini game. The game selects the sector furthest from your current position, and notifies you. It also notifies the enemy team. You have to make it there without dying. If you do, you get some bonus XP for making it out alive. The person who kills you could also get some bonus XP for making sure no one makes it back to report on the outcome of the mission.

It still counts as a defeat but at least it's something to cheer for.

That would be fun and exciting. Instead of yelling at your teammate to power back up or watching him uselessly fight against an Atlas lance with his one ER LL, you get to root for him and sit with your butt cheeks clenched at the suspense.

#6 Joseph Mallan

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Posted 01 February 2014 - 06:56 AM

Once we actually are playing the game and not this bare bones combat mechanic I could accept surrender as a option for my enemies! :(

Edited by Joseph Mallan, 01 February 2014 - 06:56 AM.


#7 Kaeseblock

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Posted 01 February 2014 - 07:01 AM

View PostMungFuSensei, on 31 January 2014 - 09:36 PM, said:

Make retreat into a mini game. The game selects the sector furthest from your current position, and notifies you. It also notifies the enemy team. You have to make it there without dying. If you do, you get some bonus XP for making it out alive. The person who kills you could also get some bonus XP for making sure no one makes it back to report on the outcome of the mission.

It still counts as a defeat but at least it's something to cheer for.


Strange... I really like that idea :(

#8 StaIker

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Posted 01 February 2014 - 02:20 PM

Retreat should totally be available. Of course when you surrender the field to the enemy, all your stores and equipment are lost too. So your CBills should be reduced to zero and all Mechs in your hanger are lost as well. But you should totally keep the one you're in.

Oh wait, I just read it again. You meant a retreat without penalty? So that a crappy player who avoids being engaged in the battle can then just walk off the field rather than fight, because his ego is so fragile that losing a match in a computer game makes him cry and throw a tantrum?

Hell no. Throw those guys to the wolves.

#9 Werewolf486 ScorpS

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Posted 01 February 2014 - 03:27 PM

Personally I never Retreat, but if someone is so freaked out about KDR then give the option to Retreat.

#10 ImperialKnight

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Posted 01 February 2014 - 06:16 PM

sure, but lose all XP and Cbills made for that match. You like your KDR so much, keep it.

#11 9erRed

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Posted 03 February 2014 - 01:36 AM

Greetings all,

Please keep in mind that once we get Planetary warfare in place, there will be a Dropship landing on the planet to start the combat. The first battles will be for control of the landing area, with the Dropship having active weapons. If the battle goes well for the invading forces the next battle will be fought, and attacking forces will start to move out from their Dropship.

If we have this element (Dropship) available for all the match's and that is where the Pilot "respawn" will appear, (the reason you bring more than one Mech to the battle) it should also function as a "retreat" point. Allowing damaged or single Mech's to move/limp back to that resource to drop off or change Mech's, possibly also concede the battle to the Enemy before the next phase/action starts. [As no intelligent Mech pilot would ever think about assaulting an active Dropship, and still live.]

So a each point during the Planetary battle there is a "safe" location for a Pilot to fall back to, this could change as the battle progress's deeper into Enemy territory and the "return to base" is just too far away. Again this option of a safe/retreat location may depend on the Objective and stipulations of the "Contract", entailing only a recon of the planet and not a full scale assault. Having the landing Company restricted to scout and support Mech's for this operation, and requiring a fast retreat location once the info is obtained.

Just something to think about,
9erRed

#12 Knightshadowsong

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Posted 09 March 2014 - 06:50 PM

Yeah... The only problem is that people are so COD obsessed that they think K/D matters in this game. (which it doesn't seeing as YOU are the only one who can see your K/D)

But your right. something like this would decrease the number of shutdown noobs who just sit in a corner and drag out the match.

#13 wanderer

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Posted 09 March 2014 - 07:01 PM

Don't make it a selectable option. Simply make it so players can leave the map.

At that point, the 'Mech is out, anyone who damaged it gets assist exp/C-bills accordingly, and the match progresses (if it wasn't the last active player). The retreating 'Mech doesn't count towards salvage bonuses or as an actual "kill" for anyone, and the retreating pilot is penalized for a percentage of his earnings equal to time in match/match duration.

Someone retreats 3 minutes in as they're missing all their guns. The match lasts 9. The player was in the match for 33% of the fight, and earns 33% of their normal match earnings. Everyone who shot him gets exp/C-bills equal to an assist, but no kill/savior kill/salvage bonuses.

Someone fights like mad but leaves as they're one shot from death. They're the last one on the field, the match ends. They get 100% of their earnings, anyone who shot him gets appropriate "assist" exp/C-bills but no kill/savior kill/salvage bonuses. Game over.

Retreating followed by disconnection applies a retreat penalty equal to the match having run a full 15 minutes, regardless of the actual time spent to complete the match.

#14 Vanguard319

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Posted 09 March 2014 - 07:02 PM

The TT game does have rules for forced withdrawal: Once a mech or vehicle suffers structure damage, runs out of ammo, or is disabled, it has to begin to retreat to the closest map border at best possible speed. The map borders could work on the same principle, though with no repair/rearm fees, I can't see a reason to justify it.

Edited by Vanguard319, 09 March 2014 - 07:03 PM.


#15 Supersmacky

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Posted 09 March 2014 - 08:02 PM

Why? What is the point? The only thing a retreat would get you is not having it hit your KDR and keep the enemy from getting a kill. Seems sort of cheesy to me. There is no repairing required and you mech is good as new for the next match, so don't really see the need of a retreat option.

#16 Mycrus

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Posted 09 March 2014 - 08:07 PM

First implement repairs then we can talk about retreat and surrender...

#17 wanderer

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Posted 10 March 2014 - 03:33 AM

Quote

Why? What is the point? The only thing a retreat would get you is not having it hit your KDR and keep the enemy from getting a kill. Seems sort of cheesy to me. There is no repairing required and you mech is good as new for the next match, so don't really see the need of a retreat option.


You fail to see the social benefits.

People don't retreat because they can't, so many of them hide, extending matches considerably. With CW eventually coming, resources will matter again- and that means preserving those resources will be paramount. Why not plan for such things in advance, rather than building a system that doesn't take them into account and needing to implement it later?

#18 Supersmacky

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Posted 10 March 2014 - 04:12 AM

View Postwanderer, on 10 March 2014 - 03:33 AM, said:

You fail to see the social benefits.

People don't retreat because they can't, so many of them hide, extending matches considerably. With CW eventually coming, resources will matter again- and that means preserving those resources will be paramount. Why not plan for such things in advance, rather than building a system that doesn't take them into account and needing to implement it later?


1) If CW actually ever comes
2) CW isn't here now
3) No one knows fully what options will or will not be in it if/when it does come
4) The poll is suggesting the option now as the game exists, not some vague point in the future with some other feature set or game mode.
5) Social benefits? Imagine the "social benefits" of the guy that retreats whose team mates fight till they are obliterated only to have the last guy or two decide "I'm outta here". Bet that guy will get all manner of social benefit from the guys he bails on.
6) How about creating a new issue? A player just waits around in the back trying to get easy points without any risk. The battle goes against his team and so he uses the retreat option to avoid any negative consequences. If you think people just hide now, just wait to see what would happen with this option in play.
7) I think it is you who fails to see the social implications.
8) Still, no.

Edited by Supersmacky, 10 March 2014 - 04:38 AM.


#19 wanderer

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Posted 10 March 2014 - 11:01 AM

Quote

1) If CW actually ever comes
2) CW isn't here now
3) No one knows fully what options will or will not be in it if/when it does come
4) The poll is suggesting the option now as the game exists, not some vague point in the future with some other feature set or game mode.


MWO is either going to have CW or it's going to fail. Period. So do you want to start building that into the game now, or stuff it in half-baked later?

Quote

5) Social benefits? Imagine the "social benefits" of the guy that retreats whose team mates fight till they are obliterated only to have the last guy or two decide "I'm outta here". Bet that guy will get all manner of social benefit from the guys he bails on.


Yep. Because he's totally benefitting from being blasted to scraps after his team flopped. Look at the bro points he gets for sticking around to be kicked in the robo-groin while the tryhards get another dollop of easymode exp and C-bills.

Quote

6) How about creating a new issue? A player just waits around in the back trying to get easy points without any risk. The battle goes against his team and so he uses the retreat option to avoid any negative consequences. If you think people just hide now, just wait to see what would happen with this option in play.


You mean how people farm with Trials as it is? Also,see my earlier post. It's not without negatives unless you're the last one on the map when you bug out.

Quote

7) I think it is you who fails to see the social implications.
8) Still, no.


Posted Image

Tell me, what's the social implications of hanging around beatdowns like this, other than "Hey, you suck?" Does it make your e-peen harder when the other guy can't run away because GIANT ROBOTS FIGHTAN TO THE DEATH is the Man Rule?

#20 Bhael Fire

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Posted 11 March 2014 - 09:45 AM

No retreats.

However, I think it would be cool if the winning team's leader could offer the enemy team a chance to surrender. If the enemy leader accepts, the match ends...the remaining enemy players do not die, but they lose their c-bill reward for the match.





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