Do you remember how many mech you have wrecked or how many weapons you destroyed?
Thats my idea of the archivement. Lets start with the bottom.
First it has categories like
1. Mechs
2. Weapons
3. Playing style
4. Game modes
...
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Destroy mechs and get reward.
Mechs level 1: Kills 4 Ravens, 4 Commandos, 4 Spiders, ... etc.
Reward: title "the bloody rookie" + 500.000 Cbills
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Mechs level 2: Kills 8 Hunchbacks, 8 Cicadas, 8 Centurions, ....
Reward: title "bla bla ..." + 1.000.000 Cbills
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.....
Mech level 100: Kills x ATLAS-DDC with headshot, Kills x Dire Wolf, Kill x ...
Reward: title "Sensai" + xxx CBills + 1 free Mechbay
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Use weapons as requested
Weapons level 1: 10000 small lasers hits, 10000 machineguns hits, .....
Reward: tittle "fresh out of school" + 250.000 Cbills
...
Weapons level 100: 200 Gauss rifle hits on Stalkers, destroy components 200 ER Lasers, ...
Reward: title "Godeye" + xxx CBills + 1 rare cockpit item (Not buyable)
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Play style
Similar like mechs and weapons,
Level x: Destroy x Atlas' arms, Destroy x Ravens Legs....
Reward: ...
Level x: Destroy x Highlander using a Commando mech, Destroy x mech by using x mech....
Reward:..
.....
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....
Once a player master every category, he will get something awesome, which is worth to do all the request
![:angry:](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
And rewards could be a little CBills bag at beginning and up to a Heromech at the end level.
The request should cover every corner of the game from a simple shot 10000 bullets on a mech up to DFA Kill or destroy cockpit with a weapon. And also should not be easy, lets say the master level could be reached in 2 years xD (Bound player to the game)
It looks like a RPG. Players will get reward for each level. Means players have a goal/target => they play more (depend on the rewards oc).
What do you think?