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12Man Sync Broken


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#1 VikingFarmer

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Posted 06 February 2014 - 06:48 PM

Hi pgi I have a question did you guys change anything for matchmaking for 12 mans. Cause we have been trying to sync vs another team and have had 7 miss drops so far.

#2 Asakara

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Posted 06 February 2014 - 08:36 PM

Night Watch was trying to sync with the 10th Skye Rangers tonight on Conquest for the Marik Civil War. Out of 4 tries we managed to sync up 3 times. I guess we were just lucky.

#3 VikingFarmer

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Posted 06 February 2014 - 09:04 PM

Yeah We finally got 1 of 8 i think, maybe just an unlucky night

#4 NextGame

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Posted 07 February 2014 - 08:11 AM

lobbies are badly needed as of well over a year ago. surprised they didn't prioritise it as they could sell server time for mc or whatevers like similar titles do.

#5 Nicholas Carlyle

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Posted 07 February 2014 - 08:12 AM

View PostNextGame, on 07 February 2014 - 08:11 AM, said:

lobbies are badly needed as of well over a year ago. surprised they didn't prioritise it as they could sell server time for mc or whatevers like similar titles do.


Yeah, it would have been amazing for the health of the game. And could've made a lot of money for PGI.

#6 Joseph Mallan

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Posted 07 February 2014 - 08:47 AM

View PostNicholas Carlyle, on 07 February 2014 - 08:12 AM, said:


Yeah, it would have been amazing for the health of the game. And could've made a lot of money for PGI.

I agree, but as we don't even have the game out yet. Testing a lobby system may or may not be high on the DEVs list. Creating maps so we have more than 6-9 environs to battle in would be a bit more important Having Clan Mechs Ready to battle as well.

Lobbies will help, but we don't get to make the decisions on order.

#7 Malthorn

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Posted 07 February 2014 - 09:23 AM

It shouldn't have left closed beta without a lobby system!

#8 Joseph Mallan

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Posted 07 February 2014 - 09:29 AM

View PostMalthorn, on 07 February 2014 - 09:23 AM, said:

It shouldn't have left closed beta without a lobby system!

Probably shouldn't have gone into it without one either. :P

#9 Nicholas Carlyle

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Posted 07 February 2014 - 09:36 AM

View PostJoseph Mallan, on 07 February 2014 - 09:29 AM, said:

Probably shouldn't have gone into it without one either. :P


Zing!

Seriously though, Mechwarrior 2 had lobbies. Everything has lobbies. It's like default to games for the last 10 years.

#10 3rdworld

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Posted 07 February 2014 - 09:42 AM

View PostOzora Wolfsaber, on 06 February 2014 - 06:48 PM, said:

Hi pgi I have a question did you guys change anything for matchmaking for 12 mans. Cause we have been trying to sync vs another team and have had 7 miss drops so far.


Were you running the samish tonnages? Is one team way better than the other?

The only time I have had problems syncing is if the team we are playing isn't that great. Against SJR or BSK we rarely fail to hit them.

#11 Lupin

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Posted 07 February 2014 - 10:13 AM

Team vs Team drops should have been put in from day 1, and IS there biggest mistake.
All those fan web sites, units, league, ladders would already likely be supporting MWO online.

#12 Nicholas Carlyle

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Posted 07 February 2014 - 10:18 AM

View PostLupin, on 07 February 2014 - 10:13 AM, said:

Team vs Team drops should have been put in from day 1, and IS there biggest mistake.
All those fan web sites, units, league, ladders would already likely be supporting MWO online.


Agreed, I get it...they don't want CW to be invalidated before it even comes out...but dear lord, the money they've lost because of this...

#13 KharnZor

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Posted 08 February 2014 - 01:51 AM

View PostNicholas Carlyle, on 07 February 2014 - 10:18 AM, said:


Agreed, I get it...they don't want CW to be invalidated before it even comes out...but dear lord, the money they've lost because of this...

I don't understand why PGI does the things they do. I'd have payed cash money back in the beginning to spectate their planning sessions on the implementation of features. Its almost like they've decided to implement whats vital to pvp last, like lobbys and voip etc etc.

#14 VikingFarmer

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Posted 08 February 2014 - 05:05 PM

View Post3rdworld, on 07 February 2014 - 09:42 AM, said:


Were you running the samish tonnages? Is one team way better than the other?

The only time I have had problems syncing is if the team we are playing isn't that great. Against SJR or BSK we rarely fail to hit them.



We were running the exact same tonnage. The drops were for marik civil war

#15 Deathlike

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Posted 08 February 2014 - 05:40 PM

View Post3rdworld, on 07 February 2014 - 09:42 AM, said:


Were you running the samish tonnages? Is one team way better than the other?

The only time I have had problems syncing is if the team we are playing isn't that great. Against SJR or BSK we rarely fail to hit them.


There might actually be some criteria being applied, whether it is ELO or tonnage. I thought PGI admitted it was something like "first come first served" in 12-mans.

#16 Adiuvo

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Posted 08 February 2014 - 05:43 PM

There's still Elo in 12man matchmaking. If one of the teams has majorly different Elos than another you're going to have problems unless you have another team clearing queue for you.

#17 Sandpit

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Posted 08 February 2014 - 05:49 PM

Private matches should fix that

#18 Doctor King Schultz

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Posted 08 February 2014 - 05:54 PM

If the first thing I heard about any game was that you have to manually get your 12 man teams to drop at the same time and pray they play together, I'd think it was the shittiest game in existence.

#19 and zero

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Posted 09 February 2014 - 01:54 AM

PGI:

Because god forbid a heavily team orientated, competitive, tactical multiplayer game have private matches/lobbies. ;)

edit: and seriously, as a few others have said, private matches would have done so damn much for the game.

-vastly improved new player experience.
-team practices
-competitive play of all types
-external leagues/competitions
-not being abused by the broken ass matchmaker
-more fun/game variety (even though weapon balance is shit, maybe have a game with your friends where you all use flamers or SPL etc).
-ETC. ETC. ETC.

5-6 months ago, private matches might have stopped entire clans from quitting/disbanding. Now, it is a little late.

Edited by and zero, 09 February 2014 - 02:04 AM.


#20 Sandpit

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Posted 09 February 2014 - 11:04 AM

Myself and a couple of others are kicking around the idea of starting an IRC channel for the entire community. You could use it in lieu of a lobby until we get them.





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